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Side by Side Diff: cc/gl_renderer.h

Issue 11415161: Texture Draw Calls Coalescing (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: moved { to line above Created 8 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_GL_RENDERER_H_ 5 #ifndef CC_GL_RENDERER_H_
6 #define CC_GL_RENDERER_H_ 6 #define CC_GL_RENDERER_H_
7 7
8 #include "cc/cc_export.h" 8 #include "cc/cc_export.h"
9 #include "cc/checkerboard_draw_quad.h" 9 #include "cc/checkerboard_draw_quad.h"
10 #include "cc/debug_border_draw_quad.h" 10 #include "cc/debug_border_draw_quad.h"
11 #include "cc/direct_renderer.h" 11 #include "cc/direct_renderer.h"
12 #include "cc/gl_renderer_draw_cache.h"
12 #include "cc/io_surface_draw_quad.h" 13 #include "cc/io_surface_draw_quad.h"
13 #include "cc/render_pass_draw_quad.h" 14 #include "cc/render_pass_draw_quad.h"
14 #include "cc/renderer.h" 15 #include "cc/renderer.h"
15 #include "cc/solid_color_draw_quad.h" 16 #include "cc/solid_color_draw_quad.h"
16 #include "cc/tile_draw_quad.h" 17 #include "cc/tile_draw_quad.h"
17 #include "cc/yuv_video_draw_quad.h" 18 #include "cc/yuv_video_draw_quad.h"
18 #include "ui/gfx/quad_f.h" 19 #include "ui/gfx/quad_f.h"
19 20
20 namespace WebKit { 21 namespace WebKit {
21 class WebGraphicsContext3D; 22 class WebGraphicsContext3D;
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
78 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& framebufferRect) OVERRIDE; 79 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& framebufferRect) OVERRIDE;
79 virtual void setDrawViewportSize(const gfx::Size&) OVERRIDE; 80 virtual void setDrawViewportSize(const gfx::Size&) OVERRIDE;
80 virtual void setScissorTestRect(const gfx::Rect& scissorRect) OVERRIDE; 81 virtual void setScissorTestRect(const gfx::Rect& scissorRect) OVERRIDE;
81 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; 82 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE;
82 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE; 83 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE;
83 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; 84 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE;
84 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; 85 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE;
85 virtual bool flippedFramebuffer() const OVERRIDE; 86 virtual bool flippedFramebuffer() const OVERRIDE;
86 virtual void ensureScissorTestEnabled() OVERRIDE; 87 virtual void ensureScissorTestEnabled() OVERRIDE;
87 virtual void ensureScissorTestDisabled() OVERRIDE; 88 virtual void ensureScissorTestDisabled() OVERRIDE;
89 virtual void finishDrawingQuadList() OVERRIDE;
88 90
89 private: 91 private:
90 static void toGLMatrix(float*, const gfx::Transform&); 92 static void toGLMatrix(float*, const gfx::Transform&);
91 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority Cutoff); 93 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority Cutoff);
92 94
93 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); 95 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*);
94 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); 96 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*);
95 scoped_ptr<ScopedResource> drawBackgroundFilters( 97 scoped_ptr<ScopedResource> drawBackgroundFilters(
96 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati ons&, 98 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati ons&,
97 const gfx::Transform& contentsDeviceTransform, 99 const gfx::Transform& contentsDeviceTransform,
98 const gfx::Transform& contentsDeviceTransformInverse); 100 const gfx::Transform& contentsDeviceTransformInverse);
99 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); 101 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*);
100 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); 102 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*);
101 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); 103 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*);
102 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); 104 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*);
105 void enqueueTextureQuad(const DrawingFrame&, const TextureDrawQuad*);
106 void flushTextureQuadCache();
103 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); 107 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*);
104 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); 108 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*);
105 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); 109 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*);
106 110
107 void setShaderOpacity(float opacity, int alphaLocation); 111 void setShaderOpacity(float opacity, int alphaLocation);
108 void setShaderQuadF(const gfx::QuadF&, int quadLocation); 112 void setShaderQuadF(const gfx::QuadF&, int quadLocation);
109 void drawQuadGeometry(const DrawingFrame&, const gfx::Transform& drawTransfo rm, const gfx::RectF& quadRect, int matrixLocation); 113 void drawQuadGeometry(const DrawingFrame&, const gfx::Transform& drawTransfo rm, const gfx::RectF& quadRect, int matrixLocation);
114 void setBlendEnabled(bool enabled);
115 void setUseProgram(unsigned program);
110 116
111 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx: :Rect&, const gfx::Transform& drawMatrix); 117 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx: :Rect&, const gfx::Transform& drawMatrix);
112 118
113 bool useScopedTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& viewportRect); 119 bool useScopedTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect& viewportRect);
114 120
115 bool makeContextCurrent(); 121 bool makeContextCurrent();
116 122
117 bool initializeSharedObjects(); 123 bool initializeSharedObjects();
118 void cleanupSharedObjects(); 124 void cleanupSharedObjects();
119 125
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212 WebKit::WebGraphicsContext3D* m_context; 218 WebKit::WebGraphicsContext3D* m_context;
213 219
214 gfx::Rect m_swapBufferRect; 220 gfx::Rect m_swapBufferRect;
215 gfx::Rect m_scissorRect; 221 gfx::Rect m_scissorRect;
216 bool m_isViewportChanged; 222 bool m_isViewportChanged;
217 bool m_isFramebufferDiscarded; 223 bool m_isFramebufferDiscarded;
218 bool m_discardFramebufferWhenNotVisible; 224 bool m_discardFramebufferWhenNotVisible;
219 bool m_isUsingBindUniform; 225 bool m_isUsingBindUniform;
220 bool m_visible; 226 bool m_visible;
221 bool m_isScissorEnabled; 227 bool m_isScissorEnabled;
228 bool m_blendShadow;
229 unsigned m_programShadow;
230 TexturedQuadDrawCache m_drawCache;
222 231
223 scoped_ptr<ResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock; 232 scoped_ptr<ResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock;
224 233
225 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 234 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
226 }; 235 };
227 236
228 237
229 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL 238 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
230 // call made by the compositor. Useful for debugging rendering issues but 239 // call made by the compositor. Useful for debugging rendering issues but
231 // will significantly degrade performance. 240 // will significantly degrade performance.
232 #define DEBUG_GL_CALLS 0 241 #define DEBUG_GL_CALLS 0
233 242
234 #if DEBUG_GL_CALLS && !defined(NDEBUG) 243 #if DEBUG_GL_CALLS && !defined(NDEBUG)
235 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) 244 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__))
236 #else 245 #else
237 #define GLC(context, x) (x) 246 #define GLC(context, x) (x)
238 #endif 247 #endif
239 248
240 249
241 } 250 }
242 251
243 #endif // CC_GL_RENDERER_H_ 252 #endif // CC_GL_RENDERER_H_
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