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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_GL_RENDERER_H_ |
6 #define CC_GL_RENDERER_H_ | 6 #define CC_GL_RENDERER_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
10 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
11 #include "cc/direct_renderer.h" | 11 #include "cc/direct_renderer.h" |
| 12 #include "cc/gl_renderer_draw_cache.h" |
12 #include "cc/io_surface_draw_quad.h" | 13 #include "cc/io_surface_draw_quad.h" |
13 #include "cc/render_pass_draw_quad.h" | 14 #include "cc/render_pass_draw_quad.h" |
14 #include "cc/renderer.h" | 15 #include "cc/renderer.h" |
15 #include "cc/solid_color_draw_quad.h" | 16 #include "cc/solid_color_draw_quad.h" |
16 #include "cc/tile_draw_quad.h" | 17 #include "cc/tile_draw_quad.h" |
17 #include "cc/yuv_video_draw_quad.h" | 18 #include "cc/yuv_video_draw_quad.h" |
18 #include "ui/gfx/quad_f.h" | 19 #include "ui/gfx/quad_f.h" |
19 | 20 |
20 namespace WebKit { | 21 namespace WebKit { |
21 class WebGraphicsContext3D; | 22 class WebGraphicsContext3D; |
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78 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedResource*,
const gfx::Rect& framebufferRect) OVERRIDE; | 79 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedResource*,
const gfx::Rect& framebufferRect) OVERRIDE; |
79 virtual void setDrawViewportSize(const gfx::Size&) OVERRIDE; | 80 virtual void setDrawViewportSize(const gfx::Size&) OVERRIDE; |
80 virtual void setScissorTestRect(const gfx::Rect& scissorRect) OVERRIDE; | 81 virtual void setScissorTestRect(const gfx::Rect& scissorRect) OVERRIDE; |
81 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; | 82 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; |
82 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE; | 83 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE; |
83 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; | 84 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; |
84 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; | 85 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; |
85 virtual bool flippedFramebuffer() const OVERRIDE; | 86 virtual bool flippedFramebuffer() const OVERRIDE; |
86 virtual void ensureScissorTestEnabled() OVERRIDE; | 87 virtual void ensureScissorTestEnabled() OVERRIDE; |
87 virtual void ensureScissorTestDisabled() OVERRIDE; | 88 virtual void ensureScissorTestDisabled() OVERRIDE; |
| 89 virtual void finishDrawingQuadList() OVERRIDE; |
88 | 90 |
89 private: | 91 private: |
90 static void toGLMatrix(float*, const gfx::Transform&); | 92 static void toGLMatrix(float*, const gfx::Transform&); |
91 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority
Cutoff); | 93 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority
Cutoff); |
92 | 94 |
93 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); | 95 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); |
94 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); | 96 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); |
95 scoped_ptr<ScopedResource> drawBackgroundFilters( | 97 scoped_ptr<ScopedResource> drawBackgroundFilters( |
96 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati
ons&, | 98 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati
ons&, |
97 const gfx::Transform& contentsDeviceTransform, | 99 const gfx::Transform& contentsDeviceTransform, |
98 const gfx::Transform& contentsDeviceTransformInverse); | 100 const gfx::Transform& contentsDeviceTransformInverse); |
99 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); | 101 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); |
100 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); | 102 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); |
101 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); | 103 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); |
102 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); | 104 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); |
| 105 void enqueueTextureQuad(const DrawingFrame&, const TextureDrawQuad*); |
| 106 void flushTextureQuadCache(); |
103 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); | 107 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); |
104 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); | 108 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); |
105 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); | 109 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); |
106 | 110 |
107 void setShaderOpacity(float opacity, int alphaLocation); | 111 void setShaderOpacity(float opacity, int alphaLocation); |
108 void setShaderQuadF(const gfx::QuadF&, int quadLocation); | 112 void setShaderQuadF(const gfx::QuadF&, int quadLocation); |
109 void drawQuadGeometry(const DrawingFrame&, const gfx::Transform& drawTransfo
rm, const gfx::RectF& quadRect, int matrixLocation); | 113 void drawQuadGeometry(const DrawingFrame&, const gfx::Transform& drawTransfo
rm, const gfx::RectF& quadRect, int matrixLocation); |
| 114 void setBlendEnabled(bool enabled); |
| 115 void setUseProgram(unsigned program); |
110 | 116 |
111 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx:
:Rect&, const gfx::Transform& drawMatrix); | 117 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const gfx:
:Rect&, const gfx::Transform& drawMatrix); |
112 | 118 |
113 bool useScopedTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect&
viewportRect); | 119 bool useScopedTexture(DrawingFrame&, const ScopedResource*, const gfx::Rect&
viewportRect); |
114 | 120 |
115 bool makeContextCurrent(); | 121 bool makeContextCurrent(); |
116 | 122 |
117 bool initializeSharedObjects(); | 123 bool initializeSharedObjects(); |
118 void cleanupSharedObjects(); | 124 void cleanupSharedObjects(); |
119 | 125 |
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212 WebKit::WebGraphicsContext3D* m_context; | 218 WebKit::WebGraphicsContext3D* m_context; |
213 | 219 |
214 gfx::Rect m_swapBufferRect; | 220 gfx::Rect m_swapBufferRect; |
215 gfx::Rect m_scissorRect; | 221 gfx::Rect m_scissorRect; |
216 bool m_isViewportChanged; | 222 bool m_isViewportChanged; |
217 bool m_isFramebufferDiscarded; | 223 bool m_isFramebufferDiscarded; |
218 bool m_discardFramebufferWhenNotVisible; | 224 bool m_discardFramebufferWhenNotVisible; |
219 bool m_isUsingBindUniform; | 225 bool m_isUsingBindUniform; |
220 bool m_visible; | 226 bool m_visible; |
221 bool m_isScissorEnabled; | 227 bool m_isScissorEnabled; |
| 228 bool m_blendShadow; |
| 229 unsigned m_programShadow; |
| 230 TexturedQuadDrawCache m_drawCache; |
222 | 231 |
223 scoped_ptr<ResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock; | 232 scoped_ptr<ResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock; |
224 | 233 |
225 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 234 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
226 }; | 235 }; |
227 | 236 |
228 | 237 |
229 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL | 238 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL |
230 // call made by the compositor. Useful for debugging rendering issues but | 239 // call made by the compositor. Useful for debugging rendering issues but |
231 // will significantly degrade performance. | 240 // will significantly degrade performance. |
232 #define DEBUG_GL_CALLS 0 | 241 #define DEBUG_GL_CALLS 0 |
233 | 242 |
234 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 243 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
235 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) | 244 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) |
236 #else | 245 #else |
237 #define GLC(context, x) (x) | 246 #define GLC(context, x) (x) |
238 #endif | 247 #endif |
239 | 248 |
240 | 249 |
241 } | 250 } |
242 | 251 |
243 #endif // CC_GL_RENDERER_H_ | 252 #endif // CC_GL_RENDERER_H_ |
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