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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/geometry_binding.h" | 5 #include "cc/geometry_binding.h" |
6 | 6 |
7 #include "cc/gl_renderer.h" // For the GLC() macro. | 7 #include "cc/gl_renderer.h" // For the GLC() macro. |
8 #include "third_party/khronos/GLES2/gl2.h" | 8 #include "third_party/khronos/GLES2/gl2.h" |
9 #include "ui/gfx/rect_f.h" | 9 #include "ui/gfx/rect_f.h" |
10 #include <public/WebGraphicsContext3D.h> | 10 #include <public/WebGraphicsContext3D.h> |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, const gf
x::RectF& quadVertexRect) | 14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, const gf
x::RectF& quadVertexRect) |
15 : m_context(context) | 15 : m_context(context) |
16 , m_quadVerticesVbo(0) | 16 , m_quadVerticesVbo(0) |
17 , m_quadElementsVbo(0) | 17 , m_quadElementsVbo(0) |
18 , m_initialized(false) | 18 , m_initialized(false) |
19 { | 19 { |
20 // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad. | |
21 float vertices[] = { quadVertexRect.x(), quadVertexRect.bottom(), 0.0f, 0.0f
, 1.0f, | 20 float vertices[] = { quadVertexRect.x(), quadVertexRect.bottom(), 0.0f, 0.0f
, 1.0f, |
22 quadVertexRect.x(), quadVertexRect.y(), 0.0f, 0.0f, 0.
0f, | 21 quadVertexRect.x(), quadVertexRect.y(), 0.0f, 0.0f, 0.
0f, |
23 quadVertexRect.right(), quadVertexRect.y(), 0.0f, 1.0f,
0.0f, | 22 quadVertexRect.right(), quadVertexRect.y(), 0.0f, 1.0f,
0.0f, |
24 quadVertexRect.right(), quadVertexRect.bottom(), 0.0f,
1.0f, 1.0f }; | 23 quadVertexRect.right(), quadVertexRect.bottom(), 0.0f,
1.0f, 1.0f }; |
25 uint16_t indices[] = { 0, 1, 2, 0, 2, 3, // The two triangles that make up t
he layer quad. | 24 |
26 0, 1, 2, 3}; // A line path for drawing the layer bor
der. | 25 struct Vertex { |
| 26 float a_position[3]; |
| 27 float a_texCoord[2]; |
| 28 float a_index; // index into the matrix array for this quad |
| 29 }; |
| 30 struct Quad { Vertex v0, v1, v2, v3; }; |
| 31 struct QuadIndex { uint16_t data[6]; }; |
| 32 |
| 33 COMPILE_ASSERT(sizeof(Quad) == 24 * sizeof(float), struct_is_densely_packed)
; |
| 34 COMPILE_ASSERT(sizeof(QuadIndex) == 6 * sizeof(uint16_t), struct_is_densely_
packed); |
| 35 |
| 36 Quad quad_list[8]; |
| 37 QuadIndex quad_index_list[8]; |
| 38 for (int i = 0; i < 8; i++) { |
| 39 Vertex v0 = { quadVertexRect.x() , quadVertexRect.bottom(), 0.0f, 0.
0f, 1.0f, (float)i }; |
| 40 Vertex v1 = { quadVertexRect.x() , quadVertexRect.y() , 0.0f, 0.
0f, 0.0f, (float)i }; |
| 41 Vertex v2 = { quadVertexRect.right(), quadVertexRect.y() , 0.0f, 1.
0f, 0.0f, (float)i }; |
| 42 Vertex v3 = { quadVertexRect.right(), quadVertexRect.bottom(), 0.0f, 1.
0f, 1.0f, (float)i }; |
| 43 Quad x = { v0, v1, v2, v3 }; |
| 44 quad_list[i] = x; |
| 45 QuadIndex y = { 0 + 4 * i, 1 + 4 * i, 2 + 4 * i, 3 + 4 * i, 0 + 4 * i, 2
+ 4 * i }; |
| 46 quad_index_list[i] = y; |
| 47 } |
27 | 48 |
28 GLC(m_context, m_quadVerticesVbo = m_context->createBuffer()); | 49 GLC(m_context, m_quadVerticesVbo = m_context->createBuffer()); |
29 GLC(m_context, m_quadElementsVbo = m_context->createBuffer()); | 50 GLC(m_context, m_quadElementsVbo = m_context->createBuffer()); |
| 51 GLC(m_context, m_quadListVerticesVbo = m_context->createBuffer()); |
30 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, m_quadVerticesVbo)); | 52 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, m_quadVerticesVbo)); |
31 GLC(m_context, m_context->bufferData(GL_ARRAY_BUFFER, sizeof(vertices), vert
ices, GL_STATIC_DRAW)); | 53 GLC(m_context, m_context->bufferData(GL_ARRAY_BUFFER, sizeof(quad_list), qua
d_list, GL_STATIC_DRAW)); |
32 GLC(m_context, m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_quadElements
Vbo)); | 54 GLC(m_context, m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_quadElements
Vbo)); |
33 GLC(m_context, m_context->bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices
), indices, GL_STATIC_DRAW)); | 55 GLC(m_context, m_context->bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quad_in
dex_list), quad_index_list, GL_STATIC_DRAW)); |
34 | 56 |
35 m_initialized = true; | 57 m_initialized = true; |
36 } | 58 } |
37 | 59 |
38 GeometryBinding::~GeometryBinding() | 60 GeometryBinding::~GeometryBinding() |
39 { | 61 { |
40 GLC(m_context, m_context->deleteBuffer(m_quadVerticesVbo)); | 62 GLC(m_context, m_context->deleteBuffer(m_quadVerticesVbo)); |
41 GLC(m_context, m_context->deleteBuffer(m_quadElementsVbo)); | 63 GLC(m_context, m_context->deleteBuffer(m_quadElementsVbo)); |
42 } | 64 } |
43 | 65 |
44 void GeometryBinding::prepareForDraw() | 66 void GeometryBinding::prepareForDraw() |
45 { | 67 { |
| 68 GLC(m_context, m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadElementsVb
o())); |
| 69 |
46 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, quadVerticesVbo())); | 70 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, quadVerticesVbo())); |
47 GLC(m_context, m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadElementsVb
o())); | 71 GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, G
L_FLOAT, false, 6 * sizeof(float), 0)); |
48 unsigned offset = 0; | 72 GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, G
L_FLOAT, false, 6 * sizeof(float), 3 * sizeof(float))); |
49 GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, G
L_FLOAT, false, 5 * sizeof(float), offset)); | 73 GLC(m_context, m_context->vertexAttribPointer(triangleIndexAttribLocation(),
1, GL_FLOAT, false, 6 * sizeof(float), 5 * sizeof(float))); |
50 offset += 3 * sizeof(float); | |
51 GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, G
L_FLOAT, false, 5 * sizeof(float), offset)); | |
52 GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation()))
; | 74 GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation()))
; |
53 GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation()))
; | 75 GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation()))
; |
| 76 GLC(m_context, m_context->enableVertexAttribArray(triangleIndexAttribLocatio
n())); |
54 } | 77 } |
55 | 78 |
56 } // namespace cc | 79 } // namespace cc |
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