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Side by Side Diff: cc/direct_renderer.cc

Issue 11415161: Texture Draw Calls Coalescing (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: moved { to line above Created 8 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/direct_renderer.h" 5 #include "cc/direct_renderer.h"
6 6
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
10 #include "cc/math_util.h" 10 #include "cc/math_util.h"
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200 200
201 if (quadScissorRect.IsEmpty()) { 201 if (quadScissorRect.IsEmpty()) {
202 *shouldSkipQuad = true; 202 *shouldSkipQuad = true;
203 return; 203 return;
204 } 204 }
205 205
206 *shouldSkipQuad = false; 206 *shouldSkipQuad = false;
207 setScissorTestRect(moveScissorToWindowSpace(frame, quadScissorRect)); 207 setScissorTestRect(moveScissorToWindowSpace(frame, quadScissorRect));
208 } 208 }
209 209
210 void DirectRenderer::finishDrawingQuadList()
211 {
212 }
213
210 void DirectRenderer::drawRenderPass(DrawingFrame& frame, const RenderPass* rende rPass) 214 void DirectRenderer::drawRenderPass(DrawingFrame& frame, const RenderPass* rende rPass)
211 { 215 {
212 TRACE_EVENT0("cc", "DirectRenderer::drawRenderPass"); 216 TRACE_EVENT0("cc", "DirectRenderer::drawRenderPass");
213 if (!useRenderPass(frame, renderPass)) 217 if (!useRenderPass(frame, renderPass))
214 return; 218 return;
215 219
216 bool usingScissorAsOptimization = capabilities().usingPartialSwap; 220 bool usingScissorAsOptimization = capabilities().usingPartialSwap;
217 gfx::RectF renderPassScissor; 221 gfx::RectF renderPassScissor;
218 222
219 if (usingScissorAsOptimization) { 223 if (usingScissorAsOptimization) {
220 renderPassScissor = computeScissorRectForRenderPass(frame); 224 renderPassScissor = computeScissorRectForRenderPass(frame);
221 setScissorTestRect(moveScissorToWindowSpace(frame, renderPassScissor)); 225 setScissorTestRect(moveScissorToWindowSpace(frame, renderPassScissor));
222 } 226 }
223 227
224 clearFramebuffer(frame); 228 clearFramebuffer(frame);
225 229
226 const QuadList& quadList = renderPass->quad_list; 230 const QuadList& quadList = renderPass->quad_list;
227 for (QuadList::constBackToFrontIterator it = quadList.backToFrontBegin(); it != quadList.backToFrontEnd(); ++it) { 231 for (QuadList::constBackToFrontIterator it = quadList.backToFrontBegin(); it != quadList.backToFrontEnd(); ++it) {
228 const DrawQuad& quad = *(*it); 232 const DrawQuad& quad = *(*it);
229 bool shouldSkipQuad = false; 233 bool shouldSkipQuad = false;
230 234
231 if (usingScissorAsOptimization) 235 if (usingScissorAsOptimization)
232 setScissorStateForQuadWithRenderPassScissor(frame, quad, renderPassS cissor, &shouldSkipQuad); 236 setScissorStateForQuadWithRenderPassScissor(frame, quad, renderPassS cissor, &shouldSkipQuad);
233 else 237 else
234 setScissorStateForQuad(frame, quad); 238 setScissorStateForQuad(frame, quad);
235 239
236 if (!shouldSkipQuad) 240 if (!shouldSkipQuad)
237 drawQuad(frame, *it); 241 drawQuad(frame, *it);
238 } 242 }
243 finishDrawingQuadList();
239 244
240 CachedResource* texture = m_renderPassTextures.get(renderPass->id); 245 CachedResource* texture = m_renderPassTextures.get(renderPass->id);
241 if (texture) 246 if (texture)
242 texture->setIsComplete(!renderPass->has_occlusion_from_outside_target_su rface); 247 texture->setIsComplete(!renderPass->has_occlusion_from_outside_target_su rface);
243 } 248 }
244 249
245 bool DirectRenderer::useRenderPass(DrawingFrame& frame, const RenderPass* render Pass) 250 bool DirectRenderer::useRenderPass(DrawingFrame& frame, const RenderPass* render Pass)
246 { 251 {
247 frame.currentRenderPass = renderPass; 252 frame.currentRenderPass = renderPass;
248 frame.currentTexture = 0; 253 frame.currentTexture = 0;
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274 return pass->output_rect.size(); 279 return pass->output_rect.size();
275 } 280 }
276 281
277 // static 282 // static
278 GLenum DirectRenderer::renderPassTextureFormat(const RenderPass*) 283 GLenum DirectRenderer::renderPassTextureFormat(const RenderPass*)
279 { 284 {
280 return GL_RGBA; 285 return GL_RGBA;
281 } 286 }
282 287
283 } // namespace cc 288 } // namespace cc
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