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Side by Side Diff: ui/gfx/vector2d_f.h

Issue 11414284: Inline gfx::Vector2d* ctors and integer conversions (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix compile Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Defines a simple float vector class. This class is used to indicate a 5 // Defines a simple float vector class. This class is used to indicate a
6 // distance in two dimensions between two points. Subtracting two points should 6 // distance in two dimensions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the 7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point. 8 // vector's distance from the original point.
9 9
10 #ifndef UI_GFX_VECTOR2D_F_H_ 10 #ifndef UI_GFX_VECTOR2D_F_H_
11 #define UI_GFX_VECTOR2D_F_H_ 11 #define UI_GFX_VECTOR2D_F_H_
12 12
13 #include <string> 13 #include <string>
14 14
15 #include "ui/base/ui_export.h" 15 #include "ui/base/ui_export.h"
16 16
17 namespace gfx { 17 namespace gfx {
18 18
19 class UI_EXPORT Vector2dF { 19 class UI_EXPORT Vector2dF {
20 public: 20 public:
21 Vector2dF(); 21 Vector2dF() : x_(0), y_(0) {}
22 Vector2dF(float x, float y); 22 Vector2dF(float x, float y) : x_(x), y_(y) {}
23 23
24 float x() const { return x_; } 24 float x() const { return x_; }
25 void set_x(float x) { x_ = x; } 25 void set_x(float x) { x_ = x; }
26 26
27 float y() const { return y_; } 27 float y() const { return y_; }
28 void set_y(float y) { y_ = y; } 28 void set_y(float y) { y_ = y; }
29 29
30 // True if both components of the vector are 0. 30 // True if both components of the vector are 0.
31 bool IsZero() const; 31 bool IsZero() const;
32 32
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99 float y_scale); 99 float y_scale);
100 100
101 // Return a vector that is |v| scaled by the given scale factor. 101 // Return a vector that is |v| scaled by the given scale factor.
102 inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) { 102 inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) {
103 return ScaleVector2d(v, scale, scale); 103 return ScaleVector2d(v, scale, scale);
104 } 104 }
105 105
106 } // namespace gfx 106 } // namespace gfx
107 107
108 #endif // UI_GFX_VECTOR2D_F_H_ 108 #endif // UI_GFX_VECTOR2D_F_H_
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