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Issue 11413106: cc: Make RenderPass into a struct-like class. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 8 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/render_pass.h" 5 #include "cc/render_pass.h"
6 6
7 #include "cc/layer_impl.h"
8 #include "cc/math_util.h"
9 #include "cc/occlusion_tracker.h"
10 #include "cc/quad_culler.h"
11 #include "cc/shared_quad_state.h"
12 #include "cc/solid_color_draw_quad.h"
13 #include "third_party/skia/include/core/SkImageFilter.h" 7 #include "third_party/skia/include/core/SkImageFilter.h"
14 8
15 using WebKit::WebTransformationMatrix; 9 using WebKit::WebTransformationMatrix;
16 10
17 namespace cc { 11 namespace cc {
18 12
19 scoped_ptr<RenderPass> RenderPass::create(Id id, gfx::Rect outputRect, const Web Kit::WebTransformationMatrix& transformToRootTarget) 13 scoped_ptr<RenderPass> RenderPass::Create() {
20 { 14 return make_scoped_ptr(new RenderPass);
21 return make_scoped_ptr(new RenderPass(id, outputRect, transformToRootTarget) );
22 } 15 }
23 16
24 RenderPass::RenderPass(Id id, gfx::Rect outputRect, const WebKit::WebTransformat ionMatrix& transformToRootTarget) 17 RenderPass::RenderPass()
25 : m_id(id) 18 : id(Id(-1, -1)),
26 , m_transformToRootTarget(transformToRootTarget) 19 has_transparent_background(true),
27 , m_outputRect(outputRect) 20 has_occlusion_from_outside_target_surface(false),
28 , m_hasTransparentBackground(true) 21 filter(NULL) {
29 , m_hasOcclusionFromOutsideTargetSurface(false)
30 , m_filter(0)
31 {
32 DCHECK(id.layerId > 0);
33 DCHECK(id.index >= 0);
34 } 22 }
35 23
36 RenderPass::~RenderPass() 24 RenderPass::~RenderPass() {
37 { 25 SkSafeUnref(filter);
38 SkSafeUnref(m_filter);
39 } 26 }
40 27
41 scoped_ptr<RenderPass> RenderPass::copy(Id newId) const 28 scoped_ptr<RenderPass> RenderPass::Copy(Id new_id) const {
42 { 29 DCHECK(new_id != id);
43 DCHECK(newId != m_id);
44 30
45 scoped_ptr<RenderPass> copyPass(create(newId, m_outputRect, m_transformToRoo tTarget)); 31 scoped_ptr<RenderPass> copy_pass(Create());
46 copyPass->setDamageRect(m_damageRect); 32 copy_pass->SetAll(new_id,
47 copyPass->setHasTransparentBackground(m_hasTransparentBackground); 33 output_rect,
48 copyPass->setHasOcclusionFromOutsideTargetSurface(m_hasOcclusionFromOutsideT argetSurface); 34 damage_rect,
49 copyPass->setFilters(m_filters); 35 transform_to_root_target,
50 copyPass->setBackgroundFilters(m_backgroundFilters); 36 has_transparent_background,
51 copyPass->setFilter(m_filter); 37 has_occlusion_from_outside_target_surface,
52 return copyPass.Pass(); 38 filters,
39 filter,
40 background_filters);
41 return copy_pass.Pass();
53 } 42 }
54 43
55 void RenderPass::appendQuadsForLayer(LayerImpl* layer, OcclusionTrackerImpl* occ lusionTracker, AppendQuadsData& appendQuadsData) 44 void RenderPass::SetNew(Id id,
56 { 45 gfx::Rect output_rect,
57 bool forSurface = false; 46 gfx::RectF damage_rect,
58 QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTra cker, layer->showDebugBorders(), forSurface); 47 const WebKit::WebTransformationMatrix& transform_to_root _target) {
48 DCHECK_GT(id.layer_id, 0);
49 DCHECK_GE(id.index, 0);
59 50
60 layer->appendQuads(quadCuller, appendQuadsData); 51 this->id = id;
52 this->output_rect = output_rect;
53 this->damage_rect = damage_rect;
54 this->transform_to_root_target = transform_to_root_target;
55
56 DCHECK(quad_list.isEmpty());
57 DCHECK(shared_quad_state_list.isEmpty());
61 } 58 }
62 59
63 void RenderPass::appendQuadsForRenderSurfaceLayer(LayerImpl* layer, const Render Pass* contributingRenderPass, OcclusionTrackerImpl* occlusionTracker, AppendQuad sData& appendQuadsData) 60 void RenderPass::SetAll(Id id,
64 { 61 gfx::Rect output_rect,
65 bool forSurface = true; 62 gfx::RectF damage_rect,
66 QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTra cker, layer->showDebugBorders(), forSurface); 63 const WebKit::WebTransformationMatrix& transform_to_root _target,
64 bool has_transparent_background,
65 bool has_occlusion_from_outside_target_surface,
66 const WebKit::WebFilterOperations& filters,
67 SkImageFilter* filter,
68 const WebKit::WebFilterOperations& background_filters) {
69 DCHECK_GT(id.layer_id, 0);
70 DCHECK_GE(id.index, 0);
67 71
68 bool isReplica = false; 72 this->id = id;
69 layer->renderSurface()->appendQuads(quadCuller, appendQuadsData, isReplica, contributingRenderPass->id()); 73 this->output_rect = output_rect;
74 this->damage_rect = damage_rect;
75 this->transform_to_root_target = transform_to_root_target;
76 this->has_transparent_background = has_transparent_background;
77 this->has_occlusion_from_outside_target_surface =
78 has_occlusion_from_outside_target_surface;
79 this->filters = filters;
80 SkRefCnt_SafeAssign(this->filter, filter);
81 this->background_filters = background_filters;
70 82
71 // Add replica after the surface so that it appears below the surface. 83 DCHECK(quad_list.isEmpty());
72 if (layer->hasReplica()) { 84 DCHECK(shared_quad_state_list.isEmpty());
73 isReplica = true;
74 layer->renderSurface()->appendQuads(quadCuller, appendQuadsData, isRepli ca, contributingRenderPass->id());
75 }
76 }
77
78 void RenderPass::appendQuadsToFillScreen(LayerImpl* rootLayer, SkColor screenBac kgroundColor, const OcclusionTrackerImpl& occlusionTracker)
79 {
80 if (!rootLayer || !screenBackgroundColor)
81 return;
82
83 Region fillRegion = occlusionTracker.computeVisibleRegionInScreen();
84 if (fillRegion.IsEmpty())
85 return;
86
87 bool forSurface = false;
88 QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, rootLayer, &occlusi onTracker, rootLayer->showDebugBorders(), forSurface);
89
90 // Manually create the quad state for the gutter quads, as the root layer
91 // doesn't have any bounds and so can't generate this itself.
92 // FIXME: Make the gutter quads generated by the solid color layer (make it smarter about generating quads to fill unoccluded areas).
93
94 DCHECK(rootLayer->screenSpaceTransform().isInvertible());
95
96 gfx::Rect rootTargetRect = rootLayer->renderSurface()->contentRect();
97 float opacity = 1;
98 SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadS tate::Create());
99 sharedQuadState->SetAll(rootLayer->drawTransform(), rootTargetRect, rootTarg etRect, opacity);
100
101 WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransf orm().inverse();
102 for (Region::Iterator fillRects(fillRegion); fillRects.has_rect(); fillRects .next()) {
103 // The root layer transform is composed of translations and scales only, no perspective, so mapping is sufficient.
104 gfx::Rect layerRect = MathUtil::mapClippedRect(transformToLayerSpace, fi llRects.rect());
105 // Skip the quad culler and just append the quads directly to avoid occl usion checks.
106 scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create();
107 quad->SetNew(sharedQuadState, layerRect, screenBackgroundColor);
108 m_quadList.append(quad.PassAs<DrawQuad>());
109 }
110 }
111
112 void RenderPass::setFilter(SkImageFilter* filter) {
113 SkRefCnt_SafeAssign(m_filter, filter);
114 } 85 }
115 86
116 } // namespace cc 87 } // namespace cc
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