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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/delegated_renderer_layer_impl.h" | 5 #include "cc/delegated_renderer_layer_impl.h" |
6 | 6 |
7 #include "cc/append_quads_data.h" | 7 #include "cc/append_quads_data.h" |
8 #include "cc/math_util.h" | 8 #include "cc/math_util.h" |
9 #include "cc/quad_sink.h" | 9 #include "cc/quad_sink.h" |
10 #include "cc/render_pass_draw_quad.h" | 10 #include "cc/render_pass_draw_quad.h" |
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37 // The root RenderPass for the layer is merged with its target | 37 // The root RenderPass for the layer is merged with its target |
38 // RenderPass in each frame. So we only have extra RenderPasses | 38 // RenderPass in each frame. So we only have extra RenderPasses |
39 // to merge when we have a non-root RenderPass present. | 39 // to merge when we have a non-root RenderPass present. |
40 return m_renderPassesInDrawOrder.size() > 1; | 40 return m_renderPassesInDrawOrder.size() > 1; |
41 } | 41 } |
42 | 42 |
43 void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re
nderPassesInDrawOrder) | 43 void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re
nderPassesInDrawOrder) |
44 { | 44 { |
45 gfx::RectF oldRootDamage; | 45 gfx::RectF oldRootDamage; |
46 if (!m_renderPassesInDrawOrder.isEmpty()) | 46 if (!m_renderPassesInDrawOrder.isEmpty()) |
47 oldRootDamage = m_renderPassesInDrawOrder.last()->damageRect(); | 47 oldRootDamage = m_renderPassesInDrawOrder.last()->damage_rect; |
48 | 48 |
49 clearRenderPasses(); | 49 clearRenderPasses(); |
50 | 50 |
51 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { | 51 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { |
52 m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPass
esInDrawOrder[i]->id(), i)); | 52 m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPass
esInDrawOrder[i]->id, i)); |
53 m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); | 53 m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); |
54 } | 54 } |
55 renderPassesInDrawOrder.clear(); | 55 renderPassesInDrawOrder.clear(); |
56 | 56 |
57 if (!m_renderPassesInDrawOrder.isEmpty()) { | 57 if (!m_renderPassesInDrawOrder.isEmpty()) |
58 gfx::RectF newRootDamage = m_renderPassesInDrawOrder.last()->damageRect(
); | 58 m_renderPassesInDrawOrder.last()->damage_rect.Union(oldRootDamage); |
59 m_renderPassesInDrawOrder.last()->setDamageRect(gfx::UnionRects(oldRootD
amage, newRootDamage)); | |
60 } | |
61 } | 59 } |
62 | 60 |
63 void DelegatedRendererLayerImpl::clearRenderPasses() | 61 void DelegatedRendererLayerImpl::clearRenderPasses() |
64 { | 62 { |
65 // FIXME: Release the resources back to the nested compositor. | 63 // FIXME: Release the resources back to the nested compositor. |
66 m_renderPassesIndexById.clear(); | 64 m_renderPassesIndexById.clear(); |
67 m_renderPassesInDrawOrder.clear(); | 65 m_renderPassesInDrawOrder.clear(); |
68 } | 66 } |
69 | 67 |
70 void DelegatedRendererLayerImpl::didLoseContext() | 68 void DelegatedRendererLayerImpl::didLoseContext() |
71 { | 69 { |
72 clearRenderPasses(); | 70 clearRenderPasses(); |
73 } | 71 } |
74 | 72 |
75 static inline int indexToId(int index) { return index + 1; } | 73 static inline int indexToId(int index) { return index + 1; } |
76 static inline int idToIndex(int id) { return id - 1; } | 74 static inline int idToIndex(int id) { return id - 1; } |
77 | 75 |
78 RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() const | 76 RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() const |
79 { | 77 { |
80 return RenderPass::Id(id(), indexToId(0)); | 78 return RenderPass::Id(id(), indexToId(0)); |
81 } | 79 } |
82 | 80 |
83 RenderPass::Id DelegatedRendererLayerImpl::nextContributingRenderPassId(RenderPa
ss::Id previous) const | 81 RenderPass::Id DelegatedRendererLayerImpl::nextContributingRenderPassId(RenderPa
ss::Id previous) const |
84 { | 82 { |
85 return RenderPass::Id(previous.layerId, previous.index + 1); | 83 return RenderPass::Id(previous.layer_id, previous.index + 1); |
86 } | 84 } |
87 | 85 |
88 RenderPass::Id DelegatedRendererLayerImpl::convertDelegatedRenderPassId(RenderPa
ss::Id delegatedRenderPassId) const | 86 RenderPass::Id DelegatedRendererLayerImpl::convertDelegatedRenderPassId(RenderPa
ss::Id delegatedRenderPassId) const |
89 { | 87 { |
90 base::hash_map<RenderPass::Id, int>::const_iterator it = m_renderPassesIndex
ById.find(delegatedRenderPassId); | 88 base::hash_map<RenderPass::Id, int>::const_iterator it = m_renderPassesIndex
ById.find(delegatedRenderPassId); |
91 DCHECK(it != m_renderPassesIndexById.end()); | 89 DCHECK(it != m_renderPassesIndexById.end()); |
92 unsigned delegatedRenderPassIndex = it->second; | 90 unsigned delegatedRenderPassIndex = it->second; |
93 return RenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); | 91 return RenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); |
94 } | 92 } |
95 | 93 |
96 void DelegatedRendererLayerImpl::appendContributingRenderPasses(RenderPassSink&
renderPassSink) | 94 void DelegatedRendererLayerImpl::appendContributingRenderPasses(RenderPassSink&
renderPassSink) |
97 { | 95 { |
98 DCHECK(hasContributingDelegatedRenderPasses()); | 96 DCHECK(hasContributingDelegatedRenderPasses()); |
99 | 97 |
100 for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { | 98 for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { |
101 RenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_rende
rPassesInDrawOrder[i]->id()); | 99 RenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_rende
rPassesInDrawOrder[i]->id); |
102 | 100 |
103 // Don't clash with the RenderPass we generate if we own a RenderSurface
Impl. | 101 // Don't clash with the RenderPass we generate if we own a RenderSurface
Impl. |
104 DCHECK(outputRenderPassId.index > 0); | 102 DCHECK(outputRenderPassId.index > 0); |
105 | 103 |
106 renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outpu
tRenderPassId)); | 104 renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->Copy(outpu
tRenderPassId)); |
107 } | 105 } |
108 } | 106 } |
109 | 107 |
110 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData
& appendQuadsData) | 108 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData
& appendQuadsData) |
111 { | 109 { |
112 if (m_renderPassesInDrawOrder.isEmpty()) | 110 if (m_renderPassesInDrawOrder.isEmpty()) |
113 return; | 111 return; |
114 | 112 |
115 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; | 113 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; |
116 | 114 |
117 // If the index of the renderPassId is 0, then it is a renderPass generated
for a layer | 115 // If the index of the renderPassId is 0, then it is a renderPass generated
for a layer |
118 // in this compositor, not the delegated renderer. Then we want to merge our
root renderPass with | 116 // in this compositor, not the delegated renderer. Then we want to merge our
root renderPass with |
119 // the target renderPass. Otherwise, it is some renderPass which we added fr
om the delegated | 117 // the target renderPass. Otherwise, it is some renderPass which we added fr
om the delegated |
120 // renderer. | 118 // renderer. |
121 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; | 119 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; |
122 if (shouldMergeRootRenderPassWithTarget) { | 120 if (shouldMergeRootRenderPassWithTarget) { |
123 // Verify that the renderPass we are appending to is created our renderT
arget. | 121 // Verify that the renderPass we are appending to is created our renderT
arget. |
124 DCHECK(targetRenderPassId.layerId == renderTarget()->id()); | 122 DCHECK(targetRenderPassId.layer_id == renderTarget()->id()); |
125 | 123 |
126 RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last(); | 124 const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.la
st(); |
127 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass
); | 125 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass
); |
128 } else { | 126 } else { |
129 // Verify that the renderPass we are appending to was created by us. | 127 // Verify that the renderPass we are appending to was created by us. |
130 DCHECK(targetRenderPassId.layerId == id()); | 128 DCHECK(targetRenderPassId.layer_id == id()); |
131 | 129 |
132 int renderPassIndex = idToIndex(targetRenderPassId.index); | 130 int renderPassIndex = idToIndex(targetRenderPassId.index); |
133 RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIn
dex]; | 131 const RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[render
PassIndex]; |
134 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); | 132 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); |
135 } | 133 } |
136 } | 134 } |
137 | 135 |
138 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen
dQuadsData& appendQuadsData, RenderPass* delegatedRenderPass) const | 136 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen
dQuadsData& appendQuadsData, const RenderPass* delegatedRenderPass) const |
139 { | 137 { |
140 const SharedQuadState* currentSharedQuadState = 0; | 138 const SharedQuadState* currentSharedQuadState = 0; |
141 SharedQuadState* copiedSharedQuadState = 0; | 139 SharedQuadState* copiedSharedQuadState = 0; |
142 for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) { | 140 for (size_t i = 0; i < delegatedRenderPass->quad_list.size(); ++i) { |
143 const DrawQuad* quad = delegatedRenderPass->quadList()[i]; | 141 const DrawQuad* quad = delegatedRenderPass->quad_list[i]; |
144 | 142 |
145 if (quad->shared_quad_state != currentSharedQuadState) { | 143 if (quad->shared_quad_state != currentSharedQuadState) { |
146 currentSharedQuadState = quad->shared_quad_state; | 144 currentSharedQuadState = quad->shared_quad_state; |
147 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua
dState->Copy()); | 145 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua
dState->Copy()); |
148 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass
Id.layerId == id(); | 146 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass
Id.layer_id == id(); |
149 if (!targetIsFromDelegatedRendererLayer) { | 147 if (!targetIsFromDelegatedRendererLayer) { |
150 // Should be the root render pass. | 148 // Should be the root render pass. |
151 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.last()); | 149 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.last()); |
152 // This layer must be drawing to a renderTarget other than itself. | 150 // This layer must be drawing to a renderTarget other than itself. |
153 DCHECK(renderTarget() != this); | 151 DCHECK(renderTarget() != this); |
154 | 152 |
155 copiedSharedQuadState->content_to_target_transform = copiedSharedQ
uadState->content_to_target_transform * drawTransform(); | 153 copiedSharedQuadState->content_to_target_transform = copiedSharedQ
uadState->content_to_target_transform * drawTransform(); |
156 copiedSharedQuadState->clipped_rect_in_target = MathUtil::mapClipp
edRect(drawTransform(), copiedSharedQuadState->clipped_rect_in_target); | 154 copiedSharedQuadState->clipped_rect_in_target = MathUtil::mapClipp
edRect(drawTransform(), copiedSharedQuadState->clipped_rect_in_target); |
157 copiedSharedQuadState->opacity *= drawOpacity(); | 155 copiedSharedQuadState->opacity *= drawOpacity(); |
158 } | 156 } |
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174 quadSink.append(copyQuad.Pass(), appendQuadsData); | 172 quadSink.append(copyQuad.Pass(), appendQuadsData); |
175 } | 173 } |
176 } | 174 } |
177 | 175 |
178 const char* DelegatedRendererLayerImpl::layerTypeAsString() const | 176 const char* DelegatedRendererLayerImpl::layerTypeAsString() const |
179 { | 177 { |
180 return "DelegatedRendererLayer"; | 178 return "DelegatedRendererLayer"; |
181 } | 179 } |
182 | 180 |
183 } // namespace cc | 181 } // namespace cc |
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