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Side by Side Diff: cc/delegated_renderer_layer_impl.cc

Issue 11413106: cc: Make RenderPass into a struct-like class. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 8 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/delegated_renderer_layer_impl.h" 5 #include "cc/delegated_renderer_layer_impl.h"
6 6
7 #include "cc/append_quads_data.h" 7 #include "cc/append_quads_data.h"
8 #include "cc/math_util.h" 8 #include "cc/math_util.h"
9 #include "cc/quad_sink.h" 9 #include "cc/quad_sink.h"
10 #include "cc/render_pass_draw_quad.h" 10 #include "cc/render_pass_draw_quad.h"
(...skipping 26 matching lines...) Expand all
37 // The root RenderPass for the layer is merged with its target 37 // The root RenderPass for the layer is merged with its target
38 // RenderPass in each frame. So we only have extra RenderPasses 38 // RenderPass in each frame. So we only have extra RenderPasses
39 // to merge when we have a non-root RenderPass present. 39 // to merge when we have a non-root RenderPass present.
40 return m_renderPassesInDrawOrder.size() > 1; 40 return m_renderPassesInDrawOrder.size() > 1;
41 } 41 }
42 42
43 void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re nderPassesInDrawOrder) 43 void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re nderPassesInDrawOrder)
44 { 44 {
45 gfx::RectF oldRootDamage; 45 gfx::RectF oldRootDamage;
46 if (!m_renderPassesInDrawOrder.isEmpty()) 46 if (!m_renderPassesInDrawOrder.isEmpty())
47 oldRootDamage = m_renderPassesInDrawOrder.last()->damageRect(); 47 oldRootDamage = m_renderPassesInDrawOrder.last()->damage_rect;
48 48
49 clearRenderPasses(); 49 clearRenderPasses();
50 50
51 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { 51 for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) {
52 m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPass esInDrawOrder[i]->id(), i)); 52 m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPass esInDrawOrder[i]->id, i));
53 m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); 53 m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i));
54 } 54 }
55 renderPassesInDrawOrder.clear(); 55 renderPassesInDrawOrder.clear();
56 56
57 if (!m_renderPassesInDrawOrder.isEmpty()) { 57 if (!m_renderPassesInDrawOrder.isEmpty())
58 gfx::RectF newRootDamage = m_renderPassesInDrawOrder.last()->damageRect( ); 58 m_renderPassesInDrawOrder.last()->damage_rect.Union(oldRootDamage);
59 m_renderPassesInDrawOrder.last()->setDamageRect(gfx::UnionRects(oldRootD amage, newRootDamage));
60 }
61 } 59 }
62 60
63 void DelegatedRendererLayerImpl::clearRenderPasses() 61 void DelegatedRendererLayerImpl::clearRenderPasses()
64 { 62 {
65 // FIXME: Release the resources back to the nested compositor. 63 // FIXME: Release the resources back to the nested compositor.
66 m_renderPassesIndexById.clear(); 64 m_renderPassesIndexById.clear();
67 m_renderPassesInDrawOrder.clear(); 65 m_renderPassesInDrawOrder.clear();
68 } 66 }
69 67
70 void DelegatedRendererLayerImpl::didLoseContext() 68 void DelegatedRendererLayerImpl::didLoseContext()
71 { 69 {
72 clearRenderPasses(); 70 clearRenderPasses();
73 } 71 }
74 72
75 static inline int indexToId(int index) { return index + 1; } 73 static inline int indexToId(int index) { return index + 1; }
76 static inline int idToIndex(int id) { return id - 1; } 74 static inline int idToIndex(int id) { return id - 1; }
77 75
78 RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() const 76 RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() const
79 { 77 {
80 return RenderPass::Id(id(), indexToId(0)); 78 return RenderPass::Id(id(), indexToId(0));
81 } 79 }
82 80
83 RenderPass::Id DelegatedRendererLayerImpl::nextContributingRenderPassId(RenderPa ss::Id previous) const 81 RenderPass::Id DelegatedRendererLayerImpl::nextContributingRenderPassId(RenderPa ss::Id previous) const
84 { 82 {
85 return RenderPass::Id(previous.layerId, previous.index + 1); 83 return RenderPass::Id(previous.layer_id, previous.index + 1);
86 } 84 }
87 85
88 RenderPass::Id DelegatedRendererLayerImpl::convertDelegatedRenderPassId(RenderPa ss::Id delegatedRenderPassId) const 86 RenderPass::Id DelegatedRendererLayerImpl::convertDelegatedRenderPassId(RenderPa ss::Id delegatedRenderPassId) const
89 { 87 {
90 base::hash_map<RenderPass::Id, int>::const_iterator it = m_renderPassesIndex ById.find(delegatedRenderPassId); 88 base::hash_map<RenderPass::Id, int>::const_iterator it = m_renderPassesIndex ById.find(delegatedRenderPassId);
91 DCHECK(it != m_renderPassesIndexById.end()); 89 DCHECK(it != m_renderPassesIndexById.end());
92 unsigned delegatedRenderPassIndex = it->second; 90 unsigned delegatedRenderPassIndex = it->second;
93 return RenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); 91 return RenderPass::Id(id(), indexToId(delegatedRenderPassIndex));
94 } 92 }
95 93
96 void DelegatedRendererLayerImpl::appendContributingRenderPasses(RenderPassSink& renderPassSink) 94 void DelegatedRendererLayerImpl::appendContributingRenderPasses(RenderPassSink& renderPassSink)
97 { 95 {
98 DCHECK(hasContributingDelegatedRenderPasses()); 96 DCHECK(hasContributingDelegatedRenderPasses());
99 97
100 for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { 98 for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) {
101 RenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_rende rPassesInDrawOrder[i]->id()); 99 RenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_rende rPassesInDrawOrder[i]->id);
102 100
103 // Don't clash with the RenderPass we generate if we own a RenderSurface Impl. 101 // Don't clash with the RenderPass we generate if we own a RenderSurface Impl.
104 DCHECK(outputRenderPassId.index > 0); 102 DCHECK(outputRenderPassId.index > 0);
105 103
106 renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outpu tRenderPassId)); 104 renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->Copy(outpu tRenderPassId));
107 } 105 }
108 } 106 }
109 107
110 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData & appendQuadsData) 108 void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData & appendQuadsData)
111 { 109 {
112 if (m_renderPassesInDrawOrder.isEmpty()) 110 if (m_renderPassesInDrawOrder.isEmpty())
113 return; 111 return;
114 112
115 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; 113 RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId;
116 114
117 // If the index of the renderPassId is 0, then it is a renderPass generated for a layer 115 // If the index of the renderPassId is 0, then it is a renderPass generated for a layer
118 // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with 116 // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with
119 // the target renderPass. Otherwise, it is some renderPass which we added fr om the delegated 117 // the target renderPass. Otherwise, it is some renderPass which we added fr om the delegated
120 // renderer. 118 // renderer.
121 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; 119 bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index;
122 if (shouldMergeRootRenderPassWithTarget) { 120 if (shouldMergeRootRenderPassWithTarget) {
123 // Verify that the renderPass we are appending to is created our renderT arget. 121 // Verify that the renderPass we are appending to is created our renderT arget.
124 DCHECK(targetRenderPassId.layerId == renderTarget()->id()); 122 DCHECK(targetRenderPassId.layer_id == renderTarget()->id());
125 123
126 RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last(); 124 const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.la st();
127 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass ); 125 appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass );
128 } else { 126 } else {
129 // Verify that the renderPass we are appending to was created by us. 127 // Verify that the renderPass we are appending to was created by us.
130 DCHECK(targetRenderPassId.layerId == id()); 128 DCHECK(targetRenderPassId.layer_id == id());
131 129
132 int renderPassIndex = idToIndex(targetRenderPassId.index); 130 int renderPassIndex = idToIndex(targetRenderPassId.index);
133 RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIn dex]; 131 const RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[render PassIndex];
134 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); 132 appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass);
135 } 133 }
136 } 134 }
137 135
138 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen dQuadsData& appendQuadsData, RenderPass* delegatedRenderPass) const 136 void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, Appen dQuadsData& appendQuadsData, const RenderPass* delegatedRenderPass) const
139 { 137 {
140 const SharedQuadState* currentSharedQuadState = 0; 138 const SharedQuadState* currentSharedQuadState = 0;
141 SharedQuadState* copiedSharedQuadState = 0; 139 SharedQuadState* copiedSharedQuadState = 0;
142 for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) { 140 for (size_t i = 0; i < delegatedRenderPass->quad_list.size(); ++i) {
143 const DrawQuad* quad = delegatedRenderPass->quadList()[i]; 141 const DrawQuad* quad = delegatedRenderPass->quad_list[i];
144 142
145 if (quad->shared_quad_state != currentSharedQuadState) { 143 if (quad->shared_quad_state != currentSharedQuadState) {
146 currentSharedQuadState = quad->shared_quad_state; 144 currentSharedQuadState = quad->shared_quad_state;
147 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua dState->Copy()); 145 copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQua dState->Copy());
148 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass Id.layerId == id(); 146 bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPass Id.layer_id == id();
149 if (!targetIsFromDelegatedRendererLayer) { 147 if (!targetIsFromDelegatedRendererLayer) {
150 // Should be the root render pass. 148 // Should be the root render pass.
151 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.last()); 149 DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.last());
152 // This layer must be drawing to a renderTarget other than itself. 150 // This layer must be drawing to a renderTarget other than itself.
153 DCHECK(renderTarget() != this); 151 DCHECK(renderTarget() != this);
154 152
155 copiedSharedQuadState->content_to_target_transform = copiedSharedQ uadState->content_to_target_transform * drawTransform(); 153 copiedSharedQuadState->content_to_target_transform = copiedSharedQ uadState->content_to_target_transform * drawTransform();
156 copiedSharedQuadState->clipped_rect_in_target = MathUtil::mapClipp edRect(drawTransform(), copiedSharedQuadState->clipped_rect_in_target); 154 copiedSharedQuadState->clipped_rect_in_target = MathUtil::mapClipp edRect(drawTransform(), copiedSharedQuadState->clipped_rect_in_target);
157 copiedSharedQuadState->opacity *= drawOpacity(); 155 copiedSharedQuadState->opacity *= drawOpacity();
158 } 156 }
(...skipping 15 matching lines...) Expand all
174 quadSink.append(copyQuad.Pass(), appendQuadsData); 172 quadSink.append(copyQuad.Pass(), appendQuadsData);
175 } 173 }
176 } 174 }
177 175
178 const char* DelegatedRendererLayerImpl::layerTypeAsString() const 176 const char* DelegatedRendererLayerImpl::layerTypeAsString() const
179 { 177 {
180 return "DelegatedRendererLayer"; 178 return "DelegatedRendererLayer";
181 } 179 }
182 180
183 } // namespace cc 181 } // namespace cc
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