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Unified Diff: gpu/command_buffer/client/vertex_array_object_manager.h

Issue 11413094: Fix VAOs and client side arrays (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 8 years, 1 month ago
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Index: gpu/command_buffer/client/vertex_array_object_manager.h
diff --git a/gpu/command_buffer/client/vertex_array_object_manager.h b/gpu/command_buffer/client/vertex_array_object_manager.h
new file mode 100644
index 0000000000000000000000000000000000000000..84656573b6e21ee6a50fac0be957b3769735d88c
--- /dev/null
+++ b/gpu/command_buffer/client/vertex_array_object_manager.h
@@ -0,0 +1,125 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
+#define GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
+
+#include <GLES2/gl2.h>
+#include "../client/hash_tables.h"
+#include "../common/scoped_ptr.h"
+#include "../common/types.h"
+#include "gles2_impl_export.h"
+
+namespace gpu {
+namespace gles2 {
+
+class GLES2Implementation;
+class GLES2CmdHelper;
+class VertexArrayObject;
+
+// VertexArrayObjectManager manages vertex array objects on the client side
+// of the command buffer.
+class GLES2_IMPL_EXPORT VertexArrayObjectManager {
+ public:
+ VertexArrayObjectManager(
+ GLuint max_vertex_attribs,
+ GLuint array_buffer_id,
+ GLuint element_array_buffer_id);
+ ~VertexArrayObjectManager();
+
+ bool IsReservedId(GLuint id) const;
+
+ // Binds an element array.
+ // Returns true if service should be called.
+ bool BindElementArray(GLuint id);
+
+ // Unbind buffer.
+ void UnbindBuffer(GLuint id);
+
+ // Geneates array objects for the given ids.
+ void GenVertexArrays(GLsizei n, const GLuint* arrays);
+
+ // Deletes array objects for the given ids.
+ void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
+
+ // Binds a vertex array.
+ // changed will be set to true if the service should be called.
+ // Returns false if array is an unknown id.
+ bool BindVertexArray(GLuint array, bool* changed);
+
+ // simulated will be set to true if buffers were simulated.
+ // Returns true service should be called.
+ bool SetupSimulatedClientSideBuffers(
+ const char* function_name,
+ GLES2Implementation* gl,
+ GLES2CmdHelper* gl_helper,
+ GLsizei num_elements,
+ GLsizei primcount,
+ bool* simulated);
+
+ // Returns true if buffers were setup.
+ bool SetupSimulatedIndexAndClientSideBuffers(
+ const char* function_name,
+ GLES2Implementation* gl,
+ GLES2CmdHelper* gl_helper,
+ GLsizei count,
+ GLenum type,
+ GLsizei primcount,
+ const void* indices,
+ GLuint* offset,
+ bool* simulated);
+
+ bool HaveEnabledClientSideBuffers() const;
+
+ void SetAttribEnable(GLuint index, bool enabled);
+
+ bool GetVertexAttrib(GLuint index, GLenum pname, uint32* param);
+
+ bool GetAttribPointer(GLuint index, GLenum pname, void** ptr) const;
+
+ // Returns false if error.
+ bool SetAttribPointer(
+ GLuint buffer_id,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* ptr);
+
+ void SetAttribDivisor(GLuint index, GLuint divisor);
+
+ GLuint bound_element_array_buffer() const;
+
+ private:
+ typedef gpu::hash_map<GLuint, VertexArrayObject*> VertexArrayObjectMap;
+
+ bool IsDefaultVAOBound() const;
+
+ GLsizei CollectData(const void* data,
+ GLsizei bytes_per_element,
+ GLsizei real_stride,
+ GLsizei num_elements);
+
+ GLuint max_vertex_attribs_;
+ GLuint array_buffer_id_;
+ GLsizei array_buffer_size_;
+ GLsizei array_buffer_offset_;
+ GLuint element_array_buffer_id_;
+ GLsizei element_array_buffer_size_;
+ GLsizei collection_buffer_size_;
+ scoped_array<int8> collection_buffer_;
+
+ VertexArrayObject* default_vertex_array_object_;
+ VertexArrayObject* bound_vertex_array_object_;
+ VertexArrayObjectMap vertex_array_objects_;
+
+ DISALLOW_COPY_AND_ASSIGN(VertexArrayObjectManager);
+};
+
+} // namespace gles2
+} // namespace gpu
+
+#endif // GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
+

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