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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "../client/vertex_array_object_manager.h" |
| 6 |
| 7 #include "../client/gles2_cmd_helper.h" |
| 8 #include "../client/gles2_implementation.h" |
| 9 #include "../common/logging.h" |
| 10 |
| 11 #if defined(__native_client__) && !defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) |
| 12 #define GLES2_SUPPORT_CLIENT_SIDE_ARRAYS |
| 13 #endif |
| 14 |
| 15 namespace gpu { |
| 16 namespace gles2 { |
| 17 |
| 18 #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) |
| 19 |
| 20 static GLsizei RoundUpToMultipleOf4(GLsizei size) { |
| 21 return (size + 3) & ~3; |
| 22 } |
| 23 |
| 24 #endif // defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) |
| 25 |
| 26 // A 32-bit and 64-bit compatible way of converting a pointer to a GLuint. |
| 27 static GLuint ToGLuint(const void* ptr) { |
| 28 return static_cast<GLuint>(reinterpret_cast<size_t>(ptr)); |
| 29 } |
| 30 |
| 31 // This class tracks VertexAttribPointers and helps emulate client side buffers. |
| 32 // |
| 33 // The way client side buffers work is we shadow all the Vertex Attribs so we |
| 34 // know which ones are pointing to client side buffers. |
| 35 // |
| 36 // At Draw time, for any attribs pointing to client side buffers we copy them |
| 37 // to a special VBO and reset the actual vertex attrib pointers to point to this |
| 38 // VBO. |
| 39 // |
| 40 // This also means we have to catch calls to query those values so that when |
| 41 // an attrib is a client side buffer we pass the info back the user expects. |
| 42 |
| 43 class GLES2_IMPL_EXPORT VertexArrayObject { |
| 44 public: |
| 45 // Info about Vertex Attributes. This is used to track what the user currently |
| 46 // has bound on each Vertex Attribute so we can simulate client side buffers |
| 47 // at glDrawXXX time. |
| 48 class VertexAttrib { |
| 49 public: |
| 50 VertexAttrib() |
| 51 : enabled_(false), |
| 52 buffer_id_(0), |
| 53 size_(4), |
| 54 type_(GL_FLOAT), |
| 55 normalized_(GL_FALSE), |
| 56 pointer_(NULL), |
| 57 gl_stride_(0), |
| 58 divisor_(0) { |
| 59 } |
| 60 |
| 61 bool enabled() const { |
| 62 return enabled_; |
| 63 } |
| 64 |
| 65 void set_enabled(bool enabled) { |
| 66 enabled_ = enabled; |
| 67 } |
| 68 |
| 69 GLuint buffer_id() const { |
| 70 return buffer_id_; |
| 71 } |
| 72 |
| 73 void set_buffer_id(GLuint id) { |
| 74 buffer_id_ = id; |
| 75 } |
| 76 |
| 77 GLenum type() const { |
| 78 return type_; |
| 79 } |
| 80 |
| 81 GLint size() const { |
| 82 return size_; |
| 83 } |
| 84 |
| 85 GLsizei stride() const { |
| 86 return gl_stride_; |
| 87 } |
| 88 |
| 89 GLboolean normalized() const { |
| 90 return normalized_; |
| 91 } |
| 92 |
| 93 const GLvoid* pointer() const { |
| 94 return pointer_; |
| 95 } |
| 96 |
| 97 bool IsClientSide() const { |
| 98 return buffer_id_ == 0; |
| 99 } |
| 100 |
| 101 GLuint divisor() const { |
| 102 return divisor_; |
| 103 } |
| 104 |
| 105 void SetInfo( |
| 106 GLuint buffer_id, |
| 107 GLint size, |
| 108 GLenum type, |
| 109 GLboolean normalized, |
| 110 GLsizei gl_stride, |
| 111 const GLvoid* pointer) { |
| 112 buffer_id_ = buffer_id; |
| 113 size_ = size; |
| 114 type_ = type; |
| 115 normalized_ = normalized; |
| 116 gl_stride_ = gl_stride; |
| 117 pointer_ = pointer; |
| 118 } |
| 119 |
| 120 void SetDivisor(GLuint divisor) { |
| 121 divisor_ = divisor; |
| 122 } |
| 123 |
| 124 private: |
| 125 // Whether or not this attribute is enabled. |
| 126 bool enabled_; |
| 127 |
| 128 // The id of the buffer. 0 = client side buffer. |
| 129 GLuint buffer_id_; |
| 130 |
| 131 // Number of components (1, 2, 3, 4). |
| 132 GLint size_; |
| 133 |
| 134 // GL_BYTE, GL_FLOAT, etc. See glVertexAttribPointer. |
| 135 GLenum type_; |
| 136 |
| 137 // GL_TRUE or GL_FALSE |
| 138 GLboolean normalized_; |
| 139 |
| 140 // The pointer/offset into the buffer. |
| 141 const GLvoid* pointer_; |
| 142 |
| 143 // The stride that will be used to access the buffer. This is the bogus GL |
| 144 // stride where 0 = compute the stride based on size and type. |
| 145 GLsizei gl_stride_; |
| 146 |
| 147 // Divisor, for geometry instancing. |
| 148 GLuint divisor_; |
| 149 }; |
| 150 |
| 151 typedef std::vector<VertexAttrib> VertexAttribs; |
| 152 |
| 153 explicit VertexArrayObject(GLuint max_vertex_attribs); |
| 154 |
| 155 void UnbindBuffer(GLuint id); |
| 156 |
| 157 bool BindElementArray(GLuint id); |
| 158 |
| 159 bool HaveEnabledClientSideBuffers() const; |
| 160 |
| 161 void SetAttribEnable(GLuint index, bool enabled); |
| 162 |
| 163 void SetAttribPointer( |
| 164 GLuint buffer_id, |
| 165 GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, |
| 166 const void* ptr); |
| 167 |
| 168 bool GetVertexAttrib( |
| 169 GLuint index, GLenum pname, uint32* param) const; |
| 170 |
| 171 void SetAttribDivisor(GLuint index, GLuint divisor); |
| 172 |
| 173 bool GetAttribPointer(GLuint index, GLenum pname, void** ptr) const; |
| 174 |
| 175 const VertexAttribs& vertex_attribs() const { |
| 176 return vertex_attribs_; |
| 177 } |
| 178 |
| 179 GLuint bound_element_array_buffer() const { |
| 180 return bound_element_array_buffer_id_; |
| 181 } |
| 182 |
| 183 private: |
| 184 const VertexAttrib* GetAttrib(GLuint index) const; |
| 185 |
| 186 GLuint num_client_side_pointers_enabled_; |
| 187 |
| 188 // The currently bound element array buffer. |
| 189 GLuint bound_element_array_buffer_id_; |
| 190 |
| 191 VertexAttribs vertex_attribs_; |
| 192 |
| 193 DISALLOW_COPY_AND_ASSIGN(VertexArrayObject); |
| 194 }; |
| 195 |
| 196 VertexArrayObject::VertexArrayObject(GLuint max_vertex_attribs) |
| 197 : num_client_side_pointers_enabled_(0), |
| 198 bound_element_array_buffer_id_(0) { |
| 199 vertex_attribs_.resize(max_vertex_attribs); |
| 200 } |
| 201 |
| 202 void VertexArrayObject::UnbindBuffer(GLuint id) { |
| 203 for (size_t ii = 0; ii < vertex_attribs_.size(); ++ii) { |
| 204 VertexAttrib& attrib = vertex_attribs_[ii]; |
| 205 if (attrib.buffer_id() == id) { |
| 206 attrib.set_buffer_id(0); |
| 207 if (attrib.enabled()) { |
| 208 ++num_client_side_pointers_enabled_; |
| 209 } |
| 210 } |
| 211 } |
| 212 } |
| 213 |
| 214 bool VertexArrayObject::BindElementArray(GLuint id) { |
| 215 if (id == bound_element_array_buffer_id_) { |
| 216 return false; |
| 217 } |
| 218 bound_element_array_buffer_id_ = id; |
| 219 return true; |
| 220 } |
| 221 bool VertexArrayObject::HaveEnabledClientSideBuffers() const { |
| 222 return num_client_side_pointers_enabled_ > 0; |
| 223 } |
| 224 |
| 225 void VertexArrayObject::SetAttribEnable(GLuint index, bool enabled) { |
| 226 if (index < vertex_attribs_.size()) { |
| 227 VertexAttrib& attrib = vertex_attribs_[index]; |
| 228 if (attrib.enabled() != enabled) { |
| 229 if (attrib.IsClientSide()) { |
| 230 num_client_side_pointers_enabled_ += enabled ? 1 : -1; |
| 231 } |
| 232 attrib.set_enabled(enabled); |
| 233 } |
| 234 } |
| 235 } |
| 236 |
| 237 void VertexArrayObject::SetAttribPointer( |
| 238 GLuint buffer_id, |
| 239 GLuint index, |
| 240 GLint size, |
| 241 GLenum type, |
| 242 GLboolean normalized, |
| 243 GLsizei stride, |
| 244 const void* ptr) { |
| 245 if (index < vertex_attribs_.size()) { |
| 246 VertexAttrib& attrib = vertex_attribs_[index]; |
| 247 if (attrib.IsClientSide() && attrib.enabled()) { |
| 248 --num_client_side_pointers_enabled_; |
| 249 } |
| 250 |
| 251 attrib.SetInfo(buffer_id, size, type, normalized, stride, ptr); |
| 252 |
| 253 if (attrib.IsClientSide() && attrib.enabled()) { |
| 254 ++num_client_side_pointers_enabled_; |
| 255 } |
| 256 } |
| 257 } |
| 258 |
| 259 bool VertexArrayObject::GetVertexAttrib( |
| 260 GLuint index, GLenum pname, uint32* param) const { |
| 261 const VertexAttrib* attrib = GetAttrib(index); |
| 262 if (!attrib) { |
| 263 return false; |
| 264 } |
| 265 |
| 266 switch (pname) { |
| 267 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| 268 *param = attrib->buffer_id(); |
| 269 break; |
| 270 case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| 271 *param = attrib->enabled(); |
| 272 break; |
| 273 case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| 274 *param = attrib->size(); |
| 275 break; |
| 276 case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| 277 *param = attrib->stride(); |
| 278 break; |
| 279 case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| 280 *param = attrib->type(); |
| 281 break; |
| 282 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| 283 *param = attrib->normalized(); |
| 284 break; |
| 285 default: |
| 286 return false; // pass through to service side. |
| 287 break; |
| 288 } |
| 289 return true; |
| 290 } |
| 291 |
| 292 void VertexArrayObject::SetAttribDivisor(GLuint index, GLuint divisor) { |
| 293 if (index < vertex_attribs_.size()) { |
| 294 VertexAttrib& attrib = vertex_attribs_[index]; |
| 295 attrib.SetDivisor(divisor); |
| 296 } |
| 297 } |
| 298 |
| 299 // Gets the Attrib pointer for an attrib but only if it's a client side |
| 300 // pointer. Returns true if it got the pointer. |
| 301 bool VertexArrayObject::GetAttribPointer( |
| 302 GLuint index, GLenum pname, void** ptr) const { |
| 303 const VertexAttrib* attrib = GetAttrib(index); |
| 304 if (attrib && pname == GL_VERTEX_ATTRIB_ARRAY_POINTER) { |
| 305 *ptr = const_cast<void*>(attrib->pointer()); |
| 306 return true; |
| 307 } |
| 308 return false; |
| 309 } |
| 310 |
| 311 // Gets an attrib if it's in range and it's client side. |
| 312 const VertexArrayObject::VertexAttrib* VertexArrayObject::GetAttrib( |
| 313 GLuint index) const { |
| 314 if (index < vertex_attribs_.size()) { |
| 315 const VertexAttrib* attrib = &vertex_attribs_[index]; |
| 316 return attrib; |
| 317 } |
| 318 return NULL; |
| 319 } |
| 320 |
| 321 VertexArrayObjectManager::VertexArrayObjectManager( |
| 322 GLuint max_vertex_attribs, |
| 323 GLuint array_buffer_id, |
| 324 GLuint element_array_buffer_id) |
| 325 : max_vertex_attribs_(max_vertex_attribs), |
| 326 array_buffer_id_(array_buffer_id), |
| 327 array_buffer_size_(0), |
| 328 array_buffer_offset_(0), |
| 329 element_array_buffer_id_(element_array_buffer_id), |
| 330 element_array_buffer_size_(0), |
| 331 collection_buffer_size_(0), |
| 332 default_vertex_array_object_(new VertexArrayObject(max_vertex_attribs)), |
| 333 bound_vertex_array_object_(default_vertex_array_object_) { |
| 334 } |
| 335 |
| 336 VertexArrayObjectManager::~VertexArrayObjectManager() { |
| 337 for (VertexArrayObjectMap::iterator it = vertex_array_objects_.begin(); |
| 338 it != vertex_array_objects_.end(); ++it) { |
| 339 delete it->second; |
| 340 } |
| 341 delete default_vertex_array_object_; |
| 342 } |
| 343 |
| 344 bool VertexArrayObjectManager::IsReservedId(GLuint id) const { |
| 345 return (id != 0 && |
| 346 (id == array_buffer_id_ || id == element_array_buffer_id_)); |
| 347 } |
| 348 |
| 349 GLuint VertexArrayObjectManager::bound_element_array_buffer() const { |
| 350 return bound_vertex_array_object_->bound_element_array_buffer(); |
| 351 } |
| 352 |
| 353 void VertexArrayObjectManager::UnbindBuffer(GLuint id) { |
| 354 bound_vertex_array_object_->UnbindBuffer(id); |
| 355 } |
| 356 |
| 357 bool VertexArrayObjectManager::BindElementArray(GLuint id) { |
| 358 return bound_vertex_array_object_->BindElementArray(id); |
| 359 } |
| 360 |
| 361 void VertexArrayObjectManager::GenVertexArrays( |
| 362 GLsizei n, const GLuint* arrays) { |
| 363 GPU_DCHECK_GE(n, 0); |
| 364 for (GLsizei i = 0; i < n; ++i) { |
| 365 std::pair<VertexArrayObjectMap::iterator, bool> result = |
| 366 vertex_array_objects_.insert(std::make_pair( |
| 367 arrays[i], new VertexArrayObject(max_vertex_attribs_))); |
| 368 GPU_DCHECK(result.second); |
| 369 } |
| 370 } |
| 371 |
| 372 void VertexArrayObjectManager::DeleteVertexArrays( |
| 373 GLsizei n, const GLuint* arrays) { |
| 374 GPU_DCHECK_GE(n, 0); |
| 375 for (GLsizei i = 0; i < n; ++i) { |
| 376 GLuint id = arrays[i]; |
| 377 if (id) { |
| 378 VertexArrayObjectMap::iterator it = vertex_array_objects_.find(id); |
| 379 if (it != vertex_array_objects_.end()) { |
| 380 if (bound_vertex_array_object_ == it->second) { |
| 381 bound_vertex_array_object_ = default_vertex_array_object_; |
| 382 } |
| 383 delete it->second; |
| 384 vertex_array_objects_.erase(it); |
| 385 } |
| 386 } |
| 387 } |
| 388 } |
| 389 |
| 390 bool VertexArrayObjectManager::BindVertexArray(GLuint array, bool* changed) { |
| 391 *changed = false; |
| 392 VertexArrayObject* vertex_array_object = default_vertex_array_object_; |
| 393 if (array != 0) { |
| 394 VertexArrayObjectMap::iterator it = vertex_array_objects_.find(array); |
| 395 if (it == vertex_array_objects_.end()) { |
| 396 return false; |
| 397 } |
| 398 vertex_array_object = it->second; |
| 399 } |
| 400 *changed = vertex_array_object != bound_vertex_array_object_; |
| 401 bound_vertex_array_object_ = vertex_array_object; |
| 402 return true; |
| 403 } |
| 404 |
| 405 bool VertexArrayObjectManager::HaveEnabledClientSideBuffers() const { |
| 406 return bound_vertex_array_object_->HaveEnabledClientSideBuffers(); |
| 407 } |
| 408 |
| 409 void VertexArrayObjectManager::SetAttribEnable(GLuint index, bool enabled) { |
| 410 bound_vertex_array_object_->SetAttribEnable(index, enabled); |
| 411 } |
| 412 |
| 413 bool VertexArrayObjectManager::GetVertexAttrib( |
| 414 GLuint index, GLenum pname, uint32* param) { |
| 415 return bound_vertex_array_object_->GetVertexAttrib(index, pname, param); |
| 416 } |
| 417 |
| 418 bool VertexArrayObjectManager::GetAttribPointer( |
| 419 GLuint index, GLenum pname, void** ptr) const { |
| 420 return bound_vertex_array_object_->GetAttribPointer(index, pname, ptr); |
| 421 } |
| 422 |
| 423 bool VertexArrayObjectManager::SetAttribPointer( |
| 424 GLuint buffer_id, |
| 425 GLuint index, |
| 426 GLint size, |
| 427 GLenum type, |
| 428 GLboolean normalized, |
| 429 GLsizei stride, |
| 430 const void* ptr) { |
| 431 // Client side arrays are not allowed in vaos. |
| 432 if (buffer_id == 0 && !IsDefaultVAOBound()) { |
| 433 return false; |
| 434 } |
| 435 bound_vertex_array_object_->SetAttribPointer( |
| 436 buffer_id, index, size, type, normalized, stride, ptr); |
| 437 return true; |
| 438 } |
| 439 |
| 440 void VertexArrayObjectManager::SetAttribDivisor(GLuint index, GLuint divisor) { |
| 441 bound_vertex_array_object_->SetAttribDivisor(index, divisor); |
| 442 } |
| 443 |
| 444 // Collects the data into the collection buffer and returns the number of |
| 445 // bytes collected. |
| 446 GLsizei VertexArrayObjectManager::CollectData( |
| 447 const void* data, |
| 448 GLsizei bytes_per_element, |
| 449 GLsizei real_stride, |
| 450 GLsizei num_elements) { |
| 451 GLsizei bytes_needed = bytes_per_element * num_elements; |
| 452 if (collection_buffer_size_ < bytes_needed) { |
| 453 collection_buffer_.reset(new int8[bytes_needed]); |
| 454 collection_buffer_size_ = bytes_needed; |
| 455 } |
| 456 const int8* src = static_cast<const int8*>(data); |
| 457 int8* dst = collection_buffer_.get(); |
| 458 int8* end = dst + bytes_per_element * num_elements; |
| 459 for (; dst < end; src += real_stride, dst += bytes_per_element) { |
| 460 memcpy(dst, src, bytes_per_element); |
| 461 } |
| 462 return bytes_needed; |
| 463 } |
| 464 |
| 465 bool VertexArrayObjectManager::IsDefaultVAOBound() const { |
| 466 return bound_vertex_array_object_ == default_vertex_array_object_; |
| 467 } |
| 468 |
| 469 // Returns true if buffers were setup. |
| 470 bool VertexArrayObjectManager::SetupSimulatedClientSideBuffers( |
| 471 const char* function_name, |
| 472 GLES2Implementation* gl, |
| 473 GLES2CmdHelper* gl_helper, |
| 474 GLsizei num_elements, |
| 475 GLsizei primcount, |
| 476 bool* simulated) { |
| 477 *simulated = false; |
| 478 #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) |
| 479 if (!bound_vertex_array_object_->HaveEnabledClientSideBuffers()) { |
| 480 return true; |
| 481 } |
| 482 if (!IsDefaultVAOBound()) { |
| 483 gl->SetGLError( |
| 484 GL_INVALID_OPERATION, function_name, |
| 485 "client side arrays not allowed with vertex array object"); |
| 486 return false; |
| 487 } |
| 488 *simulated = true; |
| 489 GLsizei total_size = 0; |
| 490 // Compute the size of the buffer we need. |
| 491 const VertexArrayObject::VertexAttribs& vertex_attribs = |
| 492 bound_vertex_array_object_->vertex_attribs(); |
| 493 for (GLuint ii = 0; ii < vertex_attribs.size(); ++ii) { |
| 494 const VertexArrayObject::VertexAttrib& attrib = vertex_attribs[ii]; |
| 495 if (attrib.IsClientSide() && attrib.enabled()) { |
| 496 size_t bytes_per_element = |
| 497 GLES2Util::GetGLTypeSizeForTexturesAndBuffers(attrib.type()) * |
| 498 attrib.size(); |
| 499 GLsizei elements = (primcount && attrib.divisor() > 0) ? |
| 500 ((primcount - 1) / attrib.divisor() + 1) : num_elements; |
| 501 total_size += RoundUpToMultipleOf4(bytes_per_element * elements); |
| 502 } |
| 503 } |
| 504 gl_helper->BindBuffer(GL_ARRAY_BUFFER, array_buffer_id_); |
| 505 array_buffer_offset_ = 0; |
| 506 if (total_size > array_buffer_size_) { |
| 507 gl->BufferDataHelper(GL_ARRAY_BUFFER, total_size, NULL, GL_DYNAMIC_DRAW); |
| 508 array_buffer_size_ = total_size; |
| 509 } |
| 510 for (GLuint ii = 0; ii < vertex_attribs.size(); ++ii) { |
| 511 const VertexArrayObject::VertexAttrib& attrib = vertex_attribs[ii]; |
| 512 if (attrib.IsClientSide() && attrib.enabled()) { |
| 513 size_t bytes_per_element = |
| 514 GLES2Util::GetGLTypeSizeForTexturesAndBuffers(attrib.type()) * |
| 515 attrib.size(); |
| 516 GLsizei real_stride = attrib.stride() ? |
| 517 attrib.stride() : static_cast<GLsizei>(bytes_per_element); |
| 518 GLsizei elements = (primcount && attrib.divisor() > 0) ? |
| 519 ((primcount - 1) / attrib.divisor() + 1) : num_elements; |
| 520 GLsizei bytes_collected = CollectData( |
| 521 attrib.pointer(), bytes_per_element, real_stride, elements); |
| 522 gl->BufferSubDataHelper( |
| 523 GL_ARRAY_BUFFER, array_buffer_offset_, bytes_collected, |
| 524 collection_buffer_.get()); |
| 525 gl_helper->VertexAttribPointer( |
| 526 ii, attrib.size(), attrib.type(), attrib.normalized(), 0, |
| 527 array_buffer_offset_); |
| 528 array_buffer_offset_ += RoundUpToMultipleOf4(bytes_collected); |
| 529 GPU_DCHECK_LE(array_buffer_offset_, array_buffer_size_); |
| 530 } |
| 531 } |
| 532 #endif // defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) |
| 533 return true; |
| 534 } |
| 535 |
| 536 // Copies in indices to the service and returns the highest index accessed + 1 |
| 537 bool VertexArrayObjectManager::SetupSimulatedIndexAndClientSideBuffers( |
| 538 const char* function_name, |
| 539 GLES2Implementation* gl, |
| 540 GLES2CmdHelper* gl_helper, |
| 541 GLsizei count, |
| 542 GLenum type, |
| 543 GLsizei primcount, |
| 544 const void* indices, |
| 545 GLuint* offset, |
| 546 bool* simulated) { |
| 547 *simulated = false; |
| 548 *offset = ToGLuint(indices); |
| 549 #if defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) |
| 550 GLsizei num_elements = 0; |
| 551 if (bound_vertex_array_object_->bound_element_array_buffer() == 0) { |
| 552 *simulated = true; |
| 553 *offset = 0; |
| 554 GLsizei max_index = -1; |
| 555 switch (type) { |
| 556 case GL_UNSIGNED_BYTE: { |
| 557 const uint8* src = static_cast<const uint8*>(indices); |
| 558 for (GLsizei ii = 0; ii < count; ++ii) { |
| 559 if (src[ii] > max_index) { |
| 560 max_index = src[ii]; |
| 561 } |
| 562 } |
| 563 break; |
| 564 } |
| 565 case GL_UNSIGNED_SHORT: { |
| 566 const uint16* src = static_cast<const uint16*>(indices); |
| 567 for (GLsizei ii = 0; ii < count; ++ii) { |
| 568 if (src[ii] > max_index) { |
| 569 max_index = src[ii]; |
| 570 } |
| 571 } |
| 572 break; |
| 573 } |
| 574 case GL_UNSIGNED_INT: { |
| 575 uint32 max_glsizei = static_cast<uint32>( |
| 576 std::numeric_limits<GLsizei>::max()); |
| 577 const uint32* src = static_cast<const uint32*>(indices); |
| 578 for (GLsizei ii = 0; ii < count; ++ii) { |
| 579 // Other parts of the API use GLsizei (signed) to store limits. |
| 580 // As such, if we encounter a index that cannot be represented with |
| 581 // an unsigned int we need to flag it as an error here. |
| 582 if(src[ii] > max_glsizei) { |
| 583 gl->SetGLError( |
| 584 GL_INVALID_OPERATION, function_name, "index too large."); |
| 585 return false; |
| 586 } |
| 587 GLsizei signed_index = static_cast<GLsizei>(src[ii]); |
| 588 if (signed_index > max_index) { |
| 589 max_index = signed_index; |
| 590 } |
| 591 } |
| 592 break; |
| 593 } |
| 594 default: |
| 595 break; |
| 596 } |
| 597 gl_helper->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_array_buffer_id_); |
| 598 GLsizei bytes_per_element = |
| 599 GLES2Util::GetGLTypeSizeForTexturesAndBuffers(type); |
| 600 GLsizei bytes_needed = bytes_per_element * count; |
| 601 if (bytes_needed > element_array_buffer_size_) { |
| 602 element_array_buffer_size_ = bytes_needed; |
| 603 gl->BufferDataHelper( |
| 604 GL_ELEMENT_ARRAY_BUFFER, bytes_needed, NULL, GL_DYNAMIC_DRAW); |
| 605 } |
| 606 gl->BufferSubDataHelper( |
| 607 GL_ELEMENT_ARRAY_BUFFER, 0, bytes_needed, indices); |
| 608 |
| 609 num_elements = max_index + 1; |
| 610 } else if (bound_vertex_array_object_->HaveEnabledClientSideBuffers()) { |
| 611 // Index buffer is GL buffer. Ask the service for the highest vertex |
| 612 // that will be accessed. Note: It doesn't matter if another context |
| 613 // changes the contents of any of the buffers. The service will still |
| 614 // validate the indices. We just need to know how much to copy across. |
| 615 num_elements = gl->GetMaxValueInBufferCHROMIUMHelper( |
| 616 bound_vertex_array_object_->bound_element_array_buffer(), |
| 617 count, type, ToGLuint(indices)) + 1; |
| 618 } |
| 619 |
| 620 bool simulated_client_side_buffers = false; |
| 621 SetupSimulatedClientSideBuffers( |
| 622 function_name, gl, gl_helper, num_elements, primcount, |
| 623 &simulated_client_side_buffers); |
| 624 *simulated = *simulated || simulated_client_side_buffers; |
| 625 #endif // defined(GLES2_SUPPORT_CLIENT_SIDE_ARRAYS) |
| 626 return true; |
| 627 } |
| 628 |
| 629 } // namespace gles2 |
| 630 } // namespace gpu |
| 631 |
| 632 |
OLD | NEW |