Index: media/base/video_frame.cc |
diff --git a/media/base/video_frame.cc b/media/base/video_frame.cc |
index 3d764103f1965397fd1fff8c26d24f63df827609..fbd3f046f2adcec6e7e73518a481e51300737bf6 100644 |
--- a/media/base/video_frame.cc |
+++ b/media/base/video_frame.cc |
@@ -124,6 +124,7 @@ static const int kFrameSizeAlignment = 16; |
static const int kFramePadBytes = 15; |
void VideoFrame::AllocateRGB(size_t bytes_per_pixel) { |
+ coded_size_.set_width(RoundUp(coded_size_.width(), 4)); |
sheu
2012/11/16 03:03:45
This is kinda hacky. I'm doing this basically bec
|
// Round up to align at least at a 16-byte boundary for each row. |
// This is sufficient for MMX and SSE2 reads (movq/movdqa). |
size_t bytes_per_row = RoundUp(coded_size_.width(), |
@@ -144,19 +145,22 @@ void VideoFrame::AllocateRGB(size_t bytes_per_pixel) { |
void VideoFrame::AllocateYUV() { |
DCHECK(format_ == VideoFrame::YV12 || format_ == VideoFrame::YV16); |
- // Align Y rows at least at 16 byte boundaries. The stride for both |
- // YV12 and YV16 is 1/2 of the stride of Y. For YV12, every row of bytes for |
- // U and V applies to two rows of Y (one byte of UV for 4 bytes of Y), so in |
- // the case of YV12 the strides are identical for the same width surface, but |
- // the number of bytes allocated for YV12 is 1/2 the amount for U & V as |
- // YV16. We also round the height of the surface allocated to be an even |
- // number to avoid any potential of faulting by code that attempts to access |
- // the Y values of the final row, but assumes that the last row of U & V |
- // applies to a full two rows of Y. |
+ coded_size_.set_width(RoundUp(coded_size_.width(), 4)); |
+ // Align Y rows at least at 32 byte boundaries, so the stride for both YV12 |
+ // and YV16 at 1/2 of the stride of Y is aligned to 16. For YV12, every row of |
+ // bytes for U and V applies to two rows of Y (one byte of UV for 4 bytes of |
+ // Y), so in the case of YV12 the strides are identical for the same width |
+ // surface, but the number of bytes allocated for YV12 is 1/2 the amount for |
+ // U & V as YV16. We also round the height of the surface allocated to be an |
+ // even number to avoid any potential of faulting by code that attempts to |
+ // access the Y values of the final row, but assumes that the last row of U & |
+ // V applies to a full two rows of Y. |
size_t y_stride = RoundUp(row_bytes(VideoFrame::kYPlane), |
- kFrameSizeAlignment); |
- size_t uv_stride = RoundUp(row_bytes(VideoFrame::kUPlane), |
- kFrameSizeAlignment); |
+ kFrameSizeAlignment * 2); |
+ // We keep the UV stride (and height below) proportional to the Y stride |
+ // (and height), since we will be assuming an identical scale factor for |
+ // stride (and height) for the Y and UV planes. |
+ size_t uv_stride = y_stride / 2; |
// The *2 here is because some formats (e.g. h264) allow interlaced coding, |
// and then the size needs to be a multiple of two macroblocks (vertically). |
// See libavcodec/utils.c:avcodec_align_dimensions2(). |