Index: cc/texture_uploader.cc |
diff --git a/cc/texture_uploader.cc b/cc/texture_uploader.cc |
index a1c812a855a9e0a1482f4728bb28a51973ca439a..1de6417f986d58ffd434d2e026bf34c10a577fa8 100644 |
--- a/cc/texture_uploader.cc |
+++ b/cc/texture_uploader.cc |
@@ -7,6 +7,7 @@ |
#include <algorithm> |
#include <vector> |
+#include "base/bits.h" |
#include "base/debug/alias.h" |
#include "base/debug/trace_event.h" |
#include "base/metrics/histogram.h" |
@@ -229,11 +230,15 @@ void TextureUploader::uploadWithTexSubImage(const uint8* image, |
const uint8* pixel_source; |
unsigned int bytes_per_pixel = Resource::bytesPerPixel(format); |
+ // Use 4-byte row alignment (OpenGL default) for upload performance. |
+ unsigned int upload_image_stride = |
+ base::bits::RoundUp(bytes_per_pixel * source_rect.width(), 4); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 4); |
danakj
2012/11/20 01:53:08
It works the same without this pixelStorei() call
|
- if (image_rect.width() == source_rect.width() && !offset.x()) { |
- pixel_source = &image[bytes_per_pixel * offset.y() * image_rect.width()]; |
+ if (upload_image_stride == image_rect.width() * bytes_per_pixel && !offset.x()) { |
+ pixel_source = &image[image_rect.width() * bytes_per_pixel * offset.y()]; |
} else { |
- size_t needed_size = source_rect.width() * source_rect.height() * bytes_per_pixel; |
+ size_t needed_size = upload_image_stride * source_rect.height(); |
if (m_subImageSize < needed_size) { |
m_subImage.reset(new uint8[needed_size]); |
m_subImageSize = needed_size; |
@@ -241,7 +246,7 @@ void TextureUploader::uploadWithTexSubImage(const uint8* image, |
// Strides not equal, so do a row-by-row memcpy from the |
// paint results into a temp buffer for uploading. |
for (int row = 0; row < source_rect.height(); ++row) |
- memcpy(&m_subImage[source_rect.width() * bytes_per_pixel * row], |
+ memcpy(&m_subImage[upload_image_stride * row], |
&image[bytes_per_pixel * (offset.x() + |
(offset.y() + row) * image_rect.width())], |
source_rect.width() * bytes_per_pixel); |
@@ -294,6 +299,12 @@ void TextureUploader::uploadWithMapTexSubImage(const uint8* image, |
// Offset from image-rect to source-rect. |
gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); |
+ unsigned int bytes_per_pixel = Resource::bytesPerPixel(format); |
+ // Use 4-byte row alignment (OpenGL default) for upload performance. |
+ unsigned int upload_image_stride = |
+ base::bits::RoundUp(bytes_per_pixel * source_rect.width(), 4); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 4); |
+ |
// Upload tile data via a mapped transfer buffer |
uint8* pixel_dest = static_cast<uint8*>( |
m_context->mapTexSubImage2DCHROMIUM(GL_TEXTURE_2D, |
@@ -312,17 +323,15 @@ void TextureUploader::uploadWithMapTexSubImage(const uint8* image, |
return; |
} |
- unsigned int bytes_per_pixel = Resource::bytesPerPixel(format); |
- |
- if (image_rect.width() == source_rect.width() && !offset.x()) { |
+ if (upload_image_stride == image_rect.width() * bytes_per_pixel && !offset.x()) { |
memcpy(pixel_dest, |
- &image[offset.y() * image_rect.width() * bytes_per_pixel], |
- image_rect.width() * source_rect.height() * bytes_per_pixel); |
+ &image[image_rect.width() * bytes_per_pixel * offset.y()], |
+ source_rect.height() * image_rect.width() * bytes_per_pixel); |
} else { |
// Strides not equal, so do a row-by-row memcpy from the |
// paint results into the pixelDest |
for (int row = 0; row < source_rect.height(); ++row) |
- memcpy(&pixel_dest[source_rect.width() * row * bytes_per_pixel], |
+ memcpy(&pixel_dest[upload_image_stride * row], |
&image[bytes_per_pixel * (offset.x() + |
(offset.y() + row) * image_rect.width())], |
source_rect.width() * bytes_per_pixel); |