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Unified Diff: cc/texture_uploader.cc

Issue 11413005: YUV software decode path stride fixes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Nits. Created 8 years, 1 month ago
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Index: cc/texture_uploader.cc
diff --git a/cc/texture_uploader.cc b/cc/texture_uploader.cc
index f988d69de5b3c3427e72baab2d2afa8d0f96cffb..aa1ac67487e1fe2dcf40713e941568b4242d02b1 100644
--- a/cc/texture_uploader.cc
+++ b/cc/texture_uploader.cc
@@ -32,6 +32,11 @@ static const double defaultEstimatedTexturesPerSecond = 48.0 * 60.0;
// Flush interval when performing texture uploads.
const int textureUploadFlushPeriod = 4;
+static uint32 RoundUp(uint32 n, uint32 mul)
danakj 2012/11/21 01:24:27 don't use static here. it's already in anonymous n
+{
+ return (((n - 1) / mul) * mul) + mul;
+}
+
} // anonymous namespace
namespace cc {
@@ -229,11 +234,15 @@ void TextureUploader::uploadWithTexSubImage(const uint8* image,
const uint8* pixel_source;
unsigned int bytes_per_pixel = Resource::BytesPerPixel(format);
+ // Use 4-byte row alignment (OpenGL default) for upload performance.
+ // Assuming that GL_UNPACK_ALIGNMENT has not changed from default.
+ unsigned int upload_image_stride =
+ RoundUp(bytes_per_pixel * source_rect.width(), 4);
- if (image_rect.width() == source_rect.width() && !offset.x()) {
- pixel_source = &image[bytes_per_pixel * offset.y() * image_rect.width()];
+ if (upload_image_stride == image_rect.width() * bytes_per_pixel && !offset.x()) {
+ pixel_source = &image[image_rect.width() * bytes_per_pixel * offset.y()];
} else {
- size_t needed_size = source_rect.width() * source_rect.height() * bytes_per_pixel;
+ size_t needed_size = upload_image_stride * source_rect.height();
if (m_subImageSize < needed_size) {
m_subImage.reset(new uint8[needed_size]);
m_subImageSize = needed_size;
@@ -241,7 +250,7 @@ void TextureUploader::uploadWithTexSubImage(const uint8* image,
// Strides not equal, so do a row-by-row memcpy from the
// paint results into a temp buffer for uploading.
for (int row = 0; row < source_rect.height(); ++row)
- memcpy(&m_subImage[source_rect.width() * bytes_per_pixel * row],
+ memcpy(&m_subImage[upload_image_stride * row],
&image[bytes_per_pixel * (offset.x() +
(offset.y() + row) * image_rect.width())],
source_rect.width() * bytes_per_pixel);
@@ -294,6 +303,12 @@ void TextureUploader::uploadWithMapTexSubImage(const uint8* image,
// Offset from image-rect to source-rect.
gfx::Vector2d offset(source_rect.origin() - image_rect.origin());
+ unsigned int bytes_per_pixel = Resource::BytesPerPixel(format);
+ // Use 4-byte row alignment (OpenGL default) for upload performance.
+ // Assuming that GL_UNPACK_ALIGNMENT has not changed from default.
+ unsigned int upload_image_stride =
+ RoundUp(bytes_per_pixel * source_rect.width(), 4);
+
// Upload tile data via a mapped transfer buffer
uint8* pixel_dest = static_cast<uint8*>(
m_context->mapTexSubImage2DCHROMIUM(GL_TEXTURE_2D,
@@ -312,17 +327,15 @@ void TextureUploader::uploadWithMapTexSubImage(const uint8* image,
return;
}
- unsigned int bytes_per_pixel = Resource::BytesPerPixel(format);
-
- if (image_rect.width() == source_rect.width() && !offset.x()) {
+ if (upload_image_stride == image_rect.width() * bytes_per_pixel && !offset.x()) {
memcpy(pixel_dest,
- &image[offset.y() * image_rect.width() * bytes_per_pixel],
- image_rect.width() * source_rect.height() * bytes_per_pixel);
+ &image[image_rect.width() * bytes_per_pixel * offset.y()],
+ source_rect.height() * image_rect.width() * bytes_per_pixel);
} else {
// Strides not equal, so do a row-by-row memcpy from the
// paint results into the pixelDest
for (int row = 0; row < source_rect.height(); ++row)
- memcpy(&pixel_dest[source_rect.width() * row * bytes_per_pixel],
+ memcpy(&pixel_dest[upload_image_stride * row],
&image[bytes_per_pixel * (offset.x() +
(offset.y() + row) * image_rect.width())],
source_rect.width() * bytes_per_pixel);
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