Index: cc/texture_uploader.cc |
diff --git a/cc/texture_uploader.cc b/cc/texture_uploader.cc |
index f988d69de5b3c3427e72baab2d2afa8d0f96cffb..f25764bb837cc795937927cc412b1e8179b6ff4e 100644 |
--- a/cc/texture_uploader.cc |
+++ b/cc/texture_uploader.cc |
@@ -32,6 +32,11 @@ static const double defaultEstimatedTexturesPerSecond = 48.0 * 60.0; |
// Flush interval when performing texture uploads. |
const int textureUploadFlushPeriod = 4; |
+unsigned int RoundUp(unsigned int n, unsigned int mul) |
+{ |
+ return (((n - 1) / mul) * mul) + mul; |
jar (doing other things)
2012/11/21 17:17:56
if n == 0, return 0 first probably.
|
+} |
+ |
} // anonymous namespace |
namespace cc { |
@@ -229,11 +234,15 @@ void TextureUploader::uploadWithTexSubImage(const uint8* image, |
const uint8* pixel_source; |
unsigned int bytes_per_pixel = Resource::BytesPerPixel(format); |
+ // Use 4-byte row alignment (OpenGL default) for upload performance. |
+ // Assuming that GL_UNPACK_ALIGNMENT has not changed from default. |
+ unsigned int upload_image_stride = |
+ RoundUp(bytes_per_pixel * source_rect.width(), 4); |
- if (image_rect.width() == source_rect.width() && !offset.x()) { |
- pixel_source = &image[bytes_per_pixel * offset.y() * image_rect.width()]; |
+ if (upload_image_stride == image_rect.width() * bytes_per_pixel && !offset.x()) { |
+ pixel_source = &image[image_rect.width() * bytes_per_pixel * offset.y()]; |
} else { |
- size_t needed_size = source_rect.width() * source_rect.height() * bytes_per_pixel; |
+ size_t needed_size = upload_image_stride * source_rect.height(); |
if (m_subImageSize < needed_size) { |
m_subImage.reset(new uint8[needed_size]); |
m_subImageSize = needed_size; |
@@ -241,7 +250,7 @@ void TextureUploader::uploadWithTexSubImage(const uint8* image, |
// Strides not equal, so do a row-by-row memcpy from the |
// paint results into a temp buffer for uploading. |
for (int row = 0; row < source_rect.height(); ++row) |
- memcpy(&m_subImage[source_rect.width() * bytes_per_pixel * row], |
+ memcpy(&m_subImage[upload_image_stride * row], |
&image[bytes_per_pixel * (offset.x() + |
(offset.y() + row) * image_rect.width())], |
source_rect.width() * bytes_per_pixel); |
@@ -294,6 +303,12 @@ void TextureUploader::uploadWithMapTexSubImage(const uint8* image, |
// Offset from image-rect to source-rect. |
gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); |
+ unsigned int bytes_per_pixel = Resource::BytesPerPixel(format); |
+ // Use 4-byte row alignment (OpenGL default) for upload performance. |
+ // Assuming that GL_UNPACK_ALIGNMENT has not changed from default. |
+ unsigned int upload_image_stride = |
+ RoundUp(bytes_per_pixel * source_rect.width(), 4); |
+ |
// Upload tile data via a mapped transfer buffer |
uint8* pixel_dest = static_cast<uint8*>( |
m_context->mapTexSubImage2DCHROMIUM(GL_TEXTURE_2D, |
@@ -312,17 +327,15 @@ void TextureUploader::uploadWithMapTexSubImage(const uint8* image, |
return; |
} |
- unsigned int bytes_per_pixel = Resource::BytesPerPixel(format); |
- |
- if (image_rect.width() == source_rect.width() && !offset.x()) { |
+ if (upload_image_stride == image_rect.width() * bytes_per_pixel && !offset.x()) { |
memcpy(pixel_dest, |
- &image[offset.y() * image_rect.width() * bytes_per_pixel], |
- image_rect.width() * source_rect.height() * bytes_per_pixel); |
+ &image[image_rect.width() * bytes_per_pixel * offset.y()], |
+ source_rect.height() * image_rect.width() * bytes_per_pixel); |
} else { |
// Strides not equal, so do a row-by-row memcpy from the |
// paint results into the pixelDest |
for (int row = 0; row < source_rect.height(); ++row) |
- memcpy(&pixel_dest[source_rect.width() * row * bytes_per_pixel], |
+ memcpy(&pixel_dest[upload_image_stride * row], |
&image[bytes_per_pixel * (offset.x() + |
(offset.y() + row) * image_rect.width())], |
source_rect.width() * bytes_per_pixel); |