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Issue 11412255: cc: Use skia::RefPtr in place of raw pointers and SkAutoTUnref. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: ref() Created 8 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/gl_renderer.h" 5 #include "cc/gl_renderer.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/string_split.h" 9 #include "base/string_split.h"
10 #include "base/string_util.h" 10 #include "base/string_util.h"
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394 renderer->context()->flush(); 394 renderer->context()->flush();
395 395
396 ResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourc eTexture->id()); 396 ResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourc eTexture->id());
397 397
398 // Wrap the source texture in a Ganesh platform texture. 398 // Wrap the source texture in a Ganesh platform texture.
399 GrPlatformTextureDesc platformTextureDescription; 399 GrPlatformTextureDesc platformTextureDescription;
400 platformTextureDescription.fWidth = sourceTexture->size().width(); 400 platformTextureDescription.fWidth = sourceTexture->size().width();
401 platformTextureDescription.fHeight = sourceTexture->size().height(); 401 platformTextureDescription.fHeight = sourceTexture->size().height();
402 platformTextureDescription.fConfig = kSkia8888_GrPixelConfig; 402 platformTextureDescription.fConfig = kSkia8888_GrPixelConfig;
403 platformTextureDescription.fTextureHandle = lock.textureId(); 403 platformTextureDescription.fTextureHandle = lock.textureId();
404 SkAutoTUnref<GrTexture> texture(grContext->createPlatformTexture(platformTex tureDescription)); 404 skia::RefPtr<GrTexture> texture = skia::AdoptRef(grContext->createPlatformTe xture(platformTextureDescription));
405 405
406 // Place the platform texture inside an SkBitmap. 406 // Place the platform texture inside an SkBitmap.
407 SkBitmap source; 407 SkBitmap source;
408 source.setConfig(SkBitmap::kARGB_8888_Config, sourceTexture->size().width(), sourceTexture->size().height()); 408 source.setConfig(SkBitmap::kARGB_8888_Config, sourceTexture->size().width(), sourceTexture->size().height());
409 source.setPixelRef(new SkGrPixelRef(texture.get()))->unref(); 409 skia::RefPtr<SkGrPixelRef> pixelRef = skia::AdoptRef(new SkGrPixelRef(textur e.get()));
410 source.setPixelRef(pixelRef.get());
410 411
411 // Create a scratch texture for backing store. 412 // Create a scratch texture for backing store.
412 GrTextureDesc desc; 413 GrTextureDesc desc;
413 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; 414 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
414 desc.fSampleCnt = 0; 415 desc.fSampleCnt = 0;
415 desc.fWidth = source.width(); 416 desc.fWidth = source.width();
416 desc.fHeight = source.height(); 417 desc.fHeight = source.height();
417 desc.fConfig = kSkia8888_GrPixelConfig; 418 desc.fConfig = kSkia8888_GrPixelConfig;
418 GrAutoScratchTexture scratchTexture(grContext, desc, GrContext::kExact_Scrat chTexMatch); 419 GrAutoScratchTexture scratchTexture(grContext, desc, GrContext::kExact_Scrat chTexMatch);
419 SkAutoTUnref<GrTexture> backingStore(scratchTexture.detach()); 420 skia::RefPtr<GrTexture> backingStore = skia::AdoptRef(scratchTexture.detach( ));
420 421
421 // Create a device and canvas using that backing store. 422 // Create a device and canvas using that backing store.
422 SkGpuDevice device(grContext, backingStore.get()); 423 SkGpuDevice device(grContext, backingStore.get());
423 SkCanvas canvas(&device); 424 SkCanvas canvas(&device);
424 425
425 // Draw the source bitmap through the filter to the canvas. 426 // Draw the source bitmap through the filter to the canvas.
426 SkPaint paint; 427 SkPaint paint;
427 paint.setImageFilter(filter); 428 paint.setImageFilter(filter);
428 canvas.clear(0x0); 429 canvas.clear(0x0);
429 canvas.drawSprite(source, 0, 0, &paint); 430 canvas.drawSprite(source, 0, 0, &paint);
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527 528
528 gfx::Transform contentsDeviceTransformInverse = MathUtil::inverse(contentsDe viceTransform); 529 gfx::Transform contentsDeviceTransformInverse = MathUtil::inverse(contentsDe viceTransform);
529 scoped_ptr<ScopedResource> backgroundTexture = drawBackgroundFilters( 530 scoped_ptr<ScopedResource> backgroundTexture = drawBackgroundFilters(
530 frame, quad, renderPass->background_filters, 531 frame, quad, renderPass->background_filters,
531 contentsDeviceTransform, contentsDeviceTransformInverse); 532 contentsDeviceTransform, contentsDeviceTransformInverse);
532 533
533 // FIXME: Cache this value so that we don't have to do it for both the surfa ce and its replica. 534 // FIXME: Cache this value so that we don't have to do it for both the surfa ce and its replica.
534 // Apply filters to the contents texture. 535 // Apply filters to the contents texture.
535 SkBitmap filterBitmap; 536 SkBitmap filterBitmap;
536 if (renderPass->filter) { 537 if (renderPass->filter) {
537 filterBitmap = applyImageFilter(this, renderPass->filter, contentsTextur e, m_client->hasImplThread()); 538 filterBitmap = applyImageFilter(this, renderPass->filter.get(), contents Texture, m_client->hasImplThread());
538 } else { 539 } else {
539 filterBitmap = applyFilters(this, renderPass->filters, contentsTexture, m_client->hasImplThread()); 540 filterBitmap = applyFilters(this, renderPass->filters, contentsTexture, m_client->hasImplThread());
540 } 541 }
541 scoped_ptr<ResourceProvider::ScopedReadLockGL> contentsResourceLock; 542 scoped_ptr<ResourceProvider::ScopedReadLockGL> contentsResourceLock;
542 unsigned contentsTextureId = 0; 543 unsigned contentsTextureId = 0;
543 if (filterBitmap.getTexture()) { 544 if (filterBitmap.getTexture()) {
544 GrTexture* texture = reinterpret_cast<GrTexture*>(filterBitmap.getTextur e()); 545 GrTexture* texture = reinterpret_cast<GrTexture*>(filterBitmap.getTextur e());
545 contentsTextureId = texture->getTextureHandle(); 546 contentsTextureId = texture->getTextureHandle();
546 } else { 547 } else {
547 contentsResourceLock = make_scoped_ptr(new ResourceProvider::ScopedReadL ockGL(m_resourceProvider, contentsTexture->id())); 548 contentsResourceLock = make_scoped_ptr(new ResourceProvider::ScopedReadL ockGL(m_resourceProvider, contentsTexture->id()));
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1753 1754
1754 releaseRenderPassTextures(); 1755 releaseRenderPassTextures();
1755 } 1756 }
1756 1757
1757 bool GLRenderer::isContextLost() 1758 bool GLRenderer::isContextLost()
1758 { 1759 {
1759 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); 1760 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR);
1760 } 1761 }
1761 1762
1762 } // namespace cc 1763 } // namespace cc
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