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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/damage_tracker.h" | 5 #include "cc/damage_tracker.h" |
6 | 6 |
7 #include "cc/layer_impl.h" | 7 #include "cc/layer_impl.h" |
8 #include "cc/layer_sorter.h" | 8 #include "cc/layer_sorter.h" |
9 #include "cc/layer_tree_host_common.h" | 9 #include "cc/layer_tree_host_common.h" |
10 #include "cc/math_util.h" | 10 #include "cc/math_util.h" |
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51 // 1. computing the render passes and layerlists | 51 // 1. computing the render passes and layerlists |
52 // 2. updating all damage trackers in the correct order | 52 // 2. updating all damage trackers in the correct order |
53 // 3. resetting all updateRects and propertyChanged flags for all layers a
nd surfaces. | 53 // 3. resetting all updateRects and propertyChanged flags for all layers a
nd surfaces. |
54 | 54 |
55 std::vector<LayerImpl*> renderSurfaceLayerList; | 55 std::vector<LayerImpl*> renderSurfaceLayerList; |
56 executeCalculateDrawTransformsAndVisibility(root, renderSurfaceLayerList); | 56 executeCalculateDrawTransformsAndVisibility(root, renderSurfaceLayerList); |
57 | 57 |
58 // Iterate back-to-front, so that damage correctly propagates from descendan
t surfaces to ancestors. | 58 // Iterate back-to-front, so that damage correctly propagates from descendan
t surfaces to ancestors. |
59 for (int i = renderSurfaceLayerList.size() - 1; i >= 0; --i) { | 59 for (int i = renderSurfaceLayerList.size() - 1; i >= 0; --i) { |
60 RenderSurfaceImpl* targetSurface = renderSurfaceLayerList[i]->renderSurf
ace(); | 60 RenderSurfaceImpl* targetSurface = renderSurfaceLayerList[i]->renderSurf
ace(); |
61 targetSurface->damageTracker()->updateDamageTrackingState(targetSurface-
>layerList(), targetSurface->owningLayerId(), targetSurface->surfacePropertyChan
gedOnlyFromDescendant(), targetSurface->contentRect(), renderSurfaceLayerList[i]
->maskLayer(), renderSurfaceLayerList[i]->filters(), renderSurfaceLayerList[i]->
filter()); | 61 targetSurface->damageTracker()->updateDamageTrackingState(targetSurface-
>layerList(), targetSurface->owningLayerId(), targetSurface->surfacePropertyChan
gedOnlyFromDescendant(), targetSurface->contentRect(), renderSurfaceLayerList[i]
->maskLayer(), renderSurfaceLayerList[i]->filters(), renderSurfaceLayerList[i]->
filter().get()); |
62 } | 62 } |
63 | 63 |
64 root->resetAllChangeTrackingForSubtree(); | 64 root->resetAllChangeTrackingForSubtree(); |
65 } | 65 } |
66 | 66 |
67 scoped_ptr<LayerImpl> createTestTreeWithOneSurface() | 67 scoped_ptr<LayerImpl> createTestTreeWithOneSurface() |
68 { | 68 { |
69 scoped_ptr<LayerImpl> root = LayerImpl::create(1); | 69 scoped_ptr<LayerImpl> root = LayerImpl::create(1); |
70 scoped_ptr<LayerImpl> child = LayerImpl::create(2); | 70 scoped_ptr<LayerImpl> child = LayerImpl::create(2); |
71 | 71 |
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390 | 390 |
391 TEST_F(DamageTrackerTest, verifyDamageForImageFilter) | 391 TEST_F(DamageTrackerTest, verifyDamageForImageFilter) |
392 { | 392 { |
393 scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); | 393 scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
394 LayerImpl* child = root->children()[0]; | 394 LayerImpl* child = root->children()[0]; |
395 gfx::RectF rootDamageRect, childDamageRect; | 395 gfx::RectF rootDamageRect, childDamageRect; |
396 | 396 |
397 // Allow us to set damage on child too. | 397 // Allow us to set damage on child too. |
398 child->setDrawsContent(true); | 398 child->setDrawsContent(true); |
399 | 399 |
400 SkAutoTUnref<SkImageFilter> filter(new SkBlurImageFilter(SkIntToScalar(2), | 400 skia::RefPtr<SkImageFilter> filter = skia::AdoptRef(new SkBlurImageFilter(Sk
IntToScalar(2), SkIntToScalar(2))); |
401 SkIntToScalar(2))); | |
402 // Setting the filter will damage the whole surface. | 401 // Setting the filter will damage the whole surface. |
403 clearDamageForAllSurfaces(root.get()); | 402 clearDamageForAllSurfaces(root.get()); |
404 child->setFilter(filter); | 403 child->setFilter(filter); |
405 emulateDrawingOneFrame(root.get()); | 404 emulateDrawingOneFrame(root.get()); |
406 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 405 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
407 childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect
(); | 406 childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect
(); |
408 EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); | 407 EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); |
409 EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); | 408 EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); |
410 | 409 |
411 // CASE 1: Setting the update rect should damage the whole surface (for now) | 410 // CASE 1: Setting the update rect should damage the whole surface (for now) |
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1153 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1152 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1154 | 1153 |
1155 // Damage should remain empty even after one frame, since there's yet no new
damage | 1154 // Damage should remain empty even after one frame, since there's yet no new
damage |
1156 emulateDrawingOneFrame(root.get()); | 1155 emulateDrawingOneFrame(root.get()); |
1157 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1156 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
1158 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1157 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1159 } | 1158 } |
1160 | 1159 |
1161 } // namespace | 1160 } // namespace |
1162 } // namespace cc | 1161 } // namespace cc |
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