Index: cc/heads_up_display_layer_impl.cc |
diff --git a/cc/heads_up_display_layer_impl.cc b/cc/heads_up_display_layer_impl.cc |
index 53ace3aac681e4381f52bd02c112cafbd07acb98..a55fec70490f2cc0a7c165733915e52eb23bcf77 100644 |
--- a/cc/heads_up_display_layer_impl.cc |
+++ b/cc/heads_up_display_layer_impl.cc |
@@ -76,10 +76,10 @@ void HeadsUpDisplayLayerImpl::willDraw(ResourceProvider* resourceProvider) |
// FIXME: Scale the HUD by deviceScale to make it more friendly under high DPI. |
if (m_hudTexture->size() != bounds()) |
- m_hudTexture->free(); |
+ m_hudTexture->Free(); |
if (!m_hudTexture->id()) |
- m_hudTexture->allocate(Renderer::ImplPool, bounds(), GL_RGBA, ResourceProvider::TextureUsageAny); |
+ m_hudTexture->Allocate(Renderer::ImplPool, bounds(), GL_RGBA, ResourceProvider::TextureUsageAny); |
} |
void HeadsUpDisplayLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData) |