Index: cc/scrollbar_layer_impl.cc |
diff --git a/cc/scrollbar_layer_impl.cc b/cc/scrollbar_layer_impl.cc |
index 2b82529de8399169f009e2cba28f32923161d0d2..5b6968dc16f399c43f459be52fce8d487965d03e 100644 |
--- a/cc/scrollbar_layer_impl.cc |
+++ b/cc/scrollbar_layer_impl.cc |
@@ -97,7 +97,8 @@ void ScrollbarLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append |
if (m_thumbResourceId && !thumbRect.isEmpty()) { |
gfx::Rect quadRect(scrollbarLayerRectToContentRect(thumbRect)); |
gfx::Rect opaqueRect; |
- scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::create(sharedQuadState, quadRect, opaqueRect, m_thumbResourceId, premultipledAlpha, uvRect, flipped); |
+ scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); |
+ quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_thumbResourceId, premultipledAlpha, uvRect, flipped); |
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
} |
@@ -108,7 +109,9 @@ void ScrollbarLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append |
if (m_foreTrackResourceId && !foreTrackRect.isEmpty()) { |
gfx::Rect quadRect(scrollbarLayerRectToContentRect(foreTrackRect)); |
gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); |
- quadSink.append(TextureDrawQuad::create(sharedQuadState, quadRect, opaqueRect, m_foreTrackResourceId, premultipledAlpha, toUVRect(foreTrackRect, boundsRect), flipped).PassAs<DrawQuad>(), appendQuadsData); |
+ scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); |
+ quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_foreTrackResourceId, premultipledAlpha, toUVRect(foreTrackRect, boundsRect), flipped); |
+ quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
} |
// Order matters here: since the back track texture is being drawn to the entire contents rect, we must append it after the thumb and |
@@ -116,7 +119,9 @@ void ScrollbarLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append |
if (!contentBoundsRect.IsEmpty()) { |
gfx::Rect quadRect(contentBoundsRect); |
gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); |
- quadSink.append(TextureDrawQuad::create(sharedQuadState, quadRect, opaqueRect, m_backTrackResourceId, premultipledAlpha, uvRect, flipped).PassAs<DrawQuad>(), appendQuadsData); |
+ scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); |
+ quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_backTrackResourceId, premultipledAlpha, uvRect, flipped); |
+ quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
} |
} |