| Index: cc/gl_renderer.cc
|
| diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
|
| index af67acf37434af45fc65738847f87b76eee34c5d..e4e8034efc5a75be0578379476d47a17076ae35a 100644
|
| --- a/cc/gl_renderer.cc
|
| +++ b/cc/gl_renderer.cc
|
| @@ -262,31 +262,31 @@ void GLRenderer::drawQuad(DrawingFrame& frame, const DrawQuad* quad)
|
| NOTREACHED();
|
| break;
|
| case DrawQuad::CHECKERBOARD:
|
| - drawCheckerboardQuad(frame, CheckerboardDrawQuad::materialCast(quad));
|
| + drawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::DEBUG_BORDER:
|
| - drawDebugBorderQuad(frame, DebugBorderDrawQuad::materialCast(quad));
|
| + drawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::IO_SURFACE_CONTENT:
|
| - drawIOSurfaceQuad(frame, IOSurfaceDrawQuad::materialCast(quad));
|
| + drawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::RENDER_PASS:
|
| - drawRenderPassQuad(frame, RenderPassDrawQuad::materialCast(quad));
|
| + drawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::SOLID_COLOR:
|
| - drawSolidColorQuad(frame, SolidColorDrawQuad::materialCast(quad));
|
| + drawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::STREAM_VIDEO_CONTENT:
|
| - drawStreamVideoQuad(frame, StreamVideoDrawQuad::materialCast(quad));
|
| + drawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::TEXTURE_CONTENT:
|
| - drawTextureQuad(frame, TextureDrawQuad::materialCast(quad));
|
| + drawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::TILED_CONTENT:
|
| - drawTileQuad(frame, TileDrawQuad::materialCast(quad));
|
| + drawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::YUV_VIDEO_CONTENT:
|
| - drawYUVVideoQuad(frame, YUVVideoDrawQuad::materialCast(quad));
|
| + drawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad));
|
| break;
|
| }
|
| }
|
| @@ -297,7 +297,7 @@ void GLRenderer::drawCheckerboardQuad(const DrawingFrame& frame, const Checkerbo
|
| DCHECK(program && (program->initialized() || isContextLost()));
|
| GLC(context(), context()->useProgram(program->program()));
|
|
|
| - SkColor color = quad->color();
|
| + SkColor color = quad->color;
|
| GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(), SkColorGetR(color) / 255.0, SkColorGetG(color) / 255.0, SkColorGetB(color) / 255.0, 1));
|
|
|
| const int checkerboardWidth = 16;
|
| @@ -331,12 +331,12 @@ void GLRenderer::drawDebugBorderQuad(const DrawingFrame& frame, const DebugBorde
|
| GLRenderer::toGLMatrix(&glMatrix[0], frame.projectionMatrix * renderMatrix);
|
| GLC(context(), context()->uniformMatrix4fv(program->vertexShader().matrixLocation(), 1, false, &glMatrix[0]));
|
|
|
| - SkColor color = quad->color();
|
| + SkColor color = quad->color;
|
| float alpha = SkColorGetA(color) / 255.0;
|
|
|
| GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(), (SkColorGetR(color) / 255.0) * alpha, (SkColorGetG(color) / 255.0) * alpha, (SkColorGetB(color) / 255.0) * alpha, alpha));
|
|
|
| - GLC(context(), context()->lineWidth(quad->width()));
|
| + GLC(context(), context()->lineWidth(quad->width));
|
|
|
| // The indices for the line are stored in the same array as the triangle indices.
|
| GLC(context(), context()->drawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 6 * sizeof(unsigned short)));
|
| @@ -504,11 +504,11 @@ scoped_ptr<ScopedResource> GLRenderer::drawBackgroundFilters(
|
|
|
| void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQuad* quad)
|
| {
|
| - CachedResource* contentsTexture = m_renderPassTextures.get(quad->renderPassId());
|
| + CachedResource* contentsTexture = m_renderPassTextures.get(quad->render_pass_id);
|
| if (!contentsTexture || !contentsTexture->id())
|
| return;
|
|
|
| - const RenderPass* renderPass = frame.renderPassesById->get(quad->renderPassId());
|
| + const RenderPass* renderPass = frame.renderPassesById->get(quad->render_pass_id);
|
| DCHECK(renderPass);
|
| if (!renderPass)
|
| return;
|
| @@ -566,8 +566,8 @@ void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua
|
|
|
| scoped_ptr<ResourceProvider::ScopedReadLockGL> maskResourceLock;
|
| unsigned maskTextureId = 0;
|
| - if (quad->maskResourceId()) {
|
| - maskResourceLock.reset(new ResourceProvider::ScopedReadLockGL(m_resourceProvider, quad->maskResourceId()));
|
| + if (quad->mask_resource_id) {
|
| + maskResourceLock.reset(new ResourceProvider::ScopedReadLockGL(m_resourceProvider, quad->mask_resource_id));
|
| maskTextureId = maskResourceLock->textureId();
|
| }
|
|
|
| @@ -627,8 +627,8 @@ void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua
|
| DCHECK(shaderMaskTexCoordOffsetLocation != 1);
|
| GLC(context(), context()->activeTexture(GL_TEXTURE1));
|
| GLC(context(), context()->uniform1i(shaderMaskSamplerLocation, 1));
|
| - GLC(context(), context()->uniform2f(shaderMaskTexCoordScaleLocation, quad->maskTexCoordScaleX(), quad->maskTexCoordScaleY()));
|
| - GLC(context(), context()->uniform2f(shaderMaskTexCoordOffsetLocation, quad->maskTexCoordOffsetX(), quad->maskTexCoordOffsetY()));
|
| + GLC(context(), context()->uniform2f(shaderMaskTexCoordScaleLocation, quad->mask_tex_coord_scale_x, quad->mask_tex_coord_scale_y));
|
| + GLC(context(), context()->uniform2f(shaderMaskTexCoordOffsetLocation, quad->mask_tex_coord_offset_x, quad->mask_tex_coord_offset_y));
|
| context()->bindTexture(GL_TEXTURE_2D, maskTextureId);
|
| GLC(context(), context()->activeTexture(GL_TEXTURE0));
|
| }
|
| @@ -659,7 +659,7 @@ void GLRenderer::drawSolidColorQuad(const DrawingFrame& frame, const SolidColorD
|
| const SolidColorProgram* program = solidColorProgram();
|
| GLC(context(), context()->useProgram(program->program()));
|
|
|
| - SkColor color = quad->color();
|
| + SkColor color = quad->color;
|
| float opacity = quad->opacity();
|
| float alpha = (SkColorGetA(color) / 255.0) * opacity;
|
|
|
| @@ -697,7 +697,7 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua
|
| {
|
| gfx::Rect tileRect = quad->visible_rect;
|
|
|
| - gfx::RectF texCoordRect = quad->texCoordRect();
|
| + gfx::RectF texCoordRect = quad->tex_coord_rect;
|
| float texToGeomScaleX = quad->rect.width() / texCoordRect.width();
|
| float texToGeomScaleY = quad->rect.height() / texCoordRect.height();
|
|
|
| @@ -737,7 +737,7 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua
|
| float vertexTexScaleY = tileRect.height() / clampGeomRect.height();
|
|
|
| // Map to normalized texture coordinates.
|
| - const gfx::Size& textureSize = quad->textureSize();
|
| + const gfx::Size& textureSize = quad->texture_size;
|
| float fragmentTexTranslateX = clampTexRect.x() / textureSize.width();
|
| float fragmentTexTranslateY = clampTexRect.y() / textureSize.height();
|
| float fragmentTexScaleX = clampTexRect.width() / textureSize.width();
|
| @@ -756,19 +756,19 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua
|
| TileProgramUniforms uniforms;
|
| // For now, we simply skip anti-aliasing with the quad is clipped. This only happens
|
| // on perspective transformed layers that go partially behind the camera.
|
| - if (quad->isAntialiased() && !clipped) {
|
| - if (quad->swizzleContents())
|
| + if (quad->IsAntialiased() && !clipped) {
|
| + if (quad->swizzle_contents)
|
| tileUniformLocation(tileProgramSwizzleAA(), uniforms);
|
| else
|
| tileUniformLocation(tileProgramAA(), uniforms);
|
| } else {
|
| if (quad->ShouldDrawWithBlending()) {
|
| - if (quad->swizzleContents())
|
| + if (quad->swizzle_contents)
|
| tileUniformLocation(tileProgramSwizzle(), uniforms);
|
| else
|
| tileUniformLocation(tileProgram(), uniforms);
|
| } else {
|
| - if (quad->swizzleContents())
|
| + if (quad->swizzle_contents)
|
| tileUniformLocation(tileProgramSwizzleOpaque(), uniforms);
|
| else
|
| tileUniformLocation(tileProgramOpaque(), uniforms);
|
| @@ -777,10 +777,10 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua
|
|
|
| GLC(context(), context()->useProgram(uniforms.program));
|
| GLC(context(), context()->uniform1i(uniforms.samplerLocation, 0));
|
| - ResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, quad->resourceId());
|
| + ResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, quad->resource_id);
|
| GLC(context(), context()->bindTexture(GL_TEXTURE_2D, quadResourceLock.textureId()));
|
|
|
| - bool useAA = !clipped && quad->isAntialiased();
|
| + bool useAA = !clipped && quad->IsAntialiased();
|
| if (useAA) {
|
| LayerQuad deviceLayerBounds = LayerQuad(gfx::QuadF(deviceLayerQuad.BoundingBox()));
|
| deviceLayerBounds.inflateAntiAliasingDistance();
|
| @@ -817,13 +817,13 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua
|
| LayerQuad::Edge rightEdge(topRight, bottomRight);
|
|
|
| // Only apply anti-aliasing to edges not clipped by culling or scissoring.
|
| - if (quad->topEdgeAA() && tileRect.y() == quad->rect.y())
|
| + if (quad->top_edge_aa && tileRect.y() == quad->rect.y())
|
| topEdge = deviceLayerEdges.top();
|
| - if (quad->leftEdgeAA() && tileRect.x() == quad->rect.x())
|
| + if (quad->left_edge_aa && tileRect.x() == quad->rect.x())
|
| leftEdge = deviceLayerEdges.left();
|
| - if (quad->rightEdgeAA() && tileRect.right() == quad->rect.right())
|
| + if (quad->right_edge_aa && tileRect.right() == quad->rect.right())
|
| rightEdge = deviceLayerEdges.right();
|
| - if (quad->bottomEdgeAA() && tileRect.bottom() == quad->rect.bottom())
|
| + if (quad->bottom_edge_aa && tileRect.bottom() == quad->rect.bottom())
|
| bottomEdge = deviceLayerEdges.bottom();
|
|
|
| float sign = gfx::QuadF(tileRect).IsCounterClockwise() ? -1 : 1;
|
| @@ -878,9 +878,9 @@ void GLRenderer::drawYUVVideoQuad(const DrawingFrame& frame, const YUVVideoDrawQ
|
| const VideoYUVProgram* program = videoYUVProgram();
|
| DCHECK(program && (program->initialized() || isContextLost()));
|
|
|
| - const VideoLayerImpl::FramePlane& yPlane = quad->yPlane();
|
| - const VideoLayerImpl::FramePlane& uPlane = quad->uPlane();
|
| - const VideoLayerImpl::FramePlane& vPlane = quad->vPlane();
|
| + const VideoLayerImpl::FramePlane& yPlane = quad->y_plane;
|
| + const VideoLayerImpl::FramePlane& uPlane = quad->u_plane;
|
| + const VideoLayerImpl::FramePlane& vPlane = quad->v_plane;
|
|
|
| ResourceProvider::ScopedReadLockGL yPlaneLock(m_resourceProvider, yPlane.resourceId);
|
| ResourceProvider::ScopedReadLockGL uPlaneLock(m_resourceProvider, uPlane.resourceId);
|
| @@ -894,7 +894,7 @@ void GLRenderer::drawYUVVideoQuad(const DrawingFrame& frame, const YUVVideoDrawQ
|
|
|
| GLC(context(), context()->useProgram(program->program()));
|
|
|
| - GLC(context(), context()->uniform2f(program->vertexShader().texScaleLocation(), quad->texScale().width(), quad->texScale().height()));
|
| + GLC(context(), context()->uniform2f(program->vertexShader().texScaleLocation(), quad->tex_scale.width(), quad->tex_scale.height()));
|
| GLC(context(), context()->uniform1i(program->fragmentShader().yTextureLocation(), 1));
|
| GLC(context(), context()->uniform1i(program->fragmentShader().uTextureLocation(), 2));
|
| GLC(context(), context()->uniform1i(program->fragmentShader().vTextureLocation(), 3));
|
| @@ -937,10 +937,10 @@ void GLRenderer::drawStreamVideoQuad(const DrawingFrame& frame, const StreamVide
|
| const VideoStreamTextureProgram* program = videoStreamTextureProgram();
|
| GLC(context(), context()->useProgram(program->program()));
|
|
|
| - toGLMatrix(&glMatrix[0], quad->matrix());
|
| + toGLMatrix(&glMatrix[0], quad->matrix);
|
| GLC(context(), context()->uniformMatrix4fv(program->vertexShader().texMatrixLocation(), 1, false, glMatrix));
|
|
|
| - GLC(context(), context()->bindTexture(GL_TEXTURE_EXTERNAL_OES, quad->textureId()));
|
| + GLC(context(), context()->bindTexture(GL_TEXTURE_EXTERNAL_OES, quad->texture_id));
|
|
|
| GLC(context(), context()->uniform1i(program->fragmentShader().samplerLocation(), 0));
|
|
|
| @@ -977,19 +977,19 @@ struct TexTransformTextureProgramBinding : TextureProgramBinding {
|
| void GLRenderer::drawTextureQuad(const DrawingFrame& frame, const TextureDrawQuad* quad)
|
| {
|
| TexTransformTextureProgramBinding binding;
|
| - if (quad->flipped())
|
| + if (quad->flipped)
|
| binding.set(textureProgramFlip(), context());
|
| else
|
| binding.set(textureProgram(), context());
|
| GLC(context(), context()->useProgram(binding.programId));
|
| GLC(context(), context()->uniform1i(binding.samplerLocation, 0));
|
| - const gfx::RectF& uvRect = quad->uvRect();
|
| + const gfx::RectF& uvRect = quad->uv_rect;
|
| GLC(context(), context()->uniform4f(binding.texTransformLocation, uvRect.x(), uvRect.y(), uvRect.width(), uvRect.height()));
|
|
|
| - ResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, quad->resourceId());
|
| + ResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, quad->resource_id);
|
| GLC(context(), context()->bindTexture(GL_TEXTURE_2D, quadResourceLock.textureId()));
|
|
|
| - if (!quad->premultipliedAlpha()) {
|
| + if (!quad->premultiplied_alpha) {
|
| // As it turns out, the premultiplied alpha blending function (ONE, ONE_MINUS_SRC_ALPHA)
|
| // will never cause the alpha channel to be set to anything less than 1.0 if it is
|
| // initialized to that value! Therefore, premultipliedAlpha being false is the first
|
| @@ -1004,7 +1004,7 @@ void GLRenderer::drawTextureQuad(const DrawingFrame& frame, const TextureDrawQua
|
| setShaderOpacity(quad->opacity(), binding.alphaLocation);
|
| drawQuadGeometry(frame, quad->quadTransform(), quad->rect, binding.matrixLocation);
|
|
|
| - if (!quad->premultipliedAlpha())
|
| + if (!quad->premultiplied_alpha)
|
| GLC(m_context, m_context->blendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
|
| }
|
|
|
| @@ -1015,12 +1015,12 @@ void GLRenderer::drawIOSurfaceQuad(const DrawingFrame& frame, const IOSurfaceDra
|
|
|
| GLC(context(), context()->useProgram(binding.programId));
|
| GLC(context(), context()->uniform1i(binding.samplerLocation, 0));
|
| - if (quad->orientation() == IOSurfaceDrawQuad::Flipped)
|
| - GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, quad->ioSurfaceSize().height(), quad->ioSurfaceSize().width(), quad->ioSurfaceSize().height() * -1.0));
|
| + if (quad->orientation == IOSurfaceDrawQuad::FLIPPED)
|
| + GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, quad->io_surface_size.height(), quad->io_surface_size.width(), quad->io_surface_size.height() * -1.0));
|
| else
|
| - GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, 0, quad->ioSurfaceSize().width(), quad->ioSurfaceSize().height()));
|
| + GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, 0, quad->io_surface_size.width(), quad->io_surface_size.height()));
|
|
|
| - GLC(context(), context()->bindTexture(GL_TEXTURE_RECTANGLE_ARB, quad->ioSurfaceTextureId()));
|
| + GLC(context(), context()->bindTexture(GL_TEXTURE_RECTANGLE_ARB, quad->io_surface_texture_id));
|
|
|
| setShaderOpacity(quad->opacity(), binding.alphaLocation);
|
| drawQuadGeometry(frame, quad->quadTransform(), quad->rect, binding.matrixLocation);
|
|
|