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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/math_util.h" | 7 #include "cc/math_util.h" |
8 | 8 |
9 #include <cmath> | 9 #include <cmath> |
10 | 10 |
11 #include "cc/test/geometry_test_utils.h" | 11 #include "cc/test/geometry_test_utils.h" |
12 #include "testing/gmock/include/gmock/gmock.h" | 12 #include "testing/gmock/include/gmock/gmock.h" |
13 #include "testing/gtest/include/gtest/gtest.h" | 13 #include "testing/gtest/include/gtest/gtest.h" |
14 #include "ui/gfx/rect.h" | 14 #include "ui/gfx/rect.h" |
15 #include "ui/gfx/rect_f.h" | 15 #include "ui/gfx/rect_f.h" |
16 #include <public/WebTransformationMatrix.h> | 16 #include <public/WebTransformationMatrix.h> |
17 | 17 |
18 using namespace cc; | |
19 using WebKit::WebTransformationMatrix; | 18 using WebKit::WebTransformationMatrix; |
20 | 19 |
| 20 namespace cc { |
21 namespace { | 21 namespace { |
22 | 22 |
23 TEST(MathUtilTest, verifyBackfaceVisibilityBasicCases) | 23 TEST(MathUtilTest, verifyBackfaceVisibilityBasicCases) |
24 { | 24 { |
25 WebTransformationMatrix transform; | 25 WebTransformationMatrix transform; |
26 | 26 |
27 transform.makeIdentity(); | 27 transform.makeIdentity(); |
28 EXPECT_FALSE(transform.isBackFaceVisible()); | 28 EXPECT_FALSE(transform.isBackFaceVisible()); |
29 | 29 |
30 transform.makeIdentity(); | 30 transform.makeIdentity(); |
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175 EXPECT_VECTOR_EQ(gfx::Vector2dF(0, testVector.y()), MathUtil::projectVector(
testVector, y)); | 175 EXPECT_VECTOR_EQ(gfx::Vector2dF(0, testVector.y()), MathUtil::projectVector(
testVector, y)); |
176 | 176 |
177 // Finally check than an arbitrary vector projected to another one gives a v
ector parallel to | 177 // Finally check than an arbitrary vector projected to another one gives a v
ector parallel to |
178 // the second vector. | 178 // the second vector. |
179 gfx::Vector2dF targetVector(0.5, 0.2f); | 179 gfx::Vector2dF targetVector(0.5, 0.2f); |
180 gfx::Vector2dF projectedVector = MathUtil::projectVector(testVector, targetV
ector); | 180 gfx::Vector2dF projectedVector = MathUtil::projectVector(testVector, targetV
ector); |
181 EXPECT_EQ(projectedVector.x() / targetVector.x(), | 181 EXPECT_EQ(projectedVector.x() / targetVector.x(), |
182 projectedVector.y() / targetVector.y()); | 182 projectedVector.y() / targetVector.y()); |
183 } | 183 } |
184 | 184 |
185 } // anonymous namespace | 185 } // namespace |
| 186 } // namespace cc |
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