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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/damage_tracker.h" | 7 #include "cc/damage_tracker.h" |
8 | 8 |
9 #include "cc/layer_impl.h" | 9 #include "cc/layer_impl.h" |
10 #include "cc/layer_sorter.h" | 10 #include "cc/layer_sorter.h" |
11 #include "cc/layer_tree_host_common.h" | 11 #include "cc/layer_tree_host_common.h" |
12 #include "cc/math_util.h" | 12 #include "cc/math_util.h" |
13 #include "cc/single_thread_proxy.h" | 13 #include "cc/single_thread_proxy.h" |
14 #include "cc/test/geometry_test_utils.h" | 14 #include "cc/test/geometry_test_utils.h" |
15 #include "testing/gtest/include/gtest/gtest.h" | 15 #include "testing/gtest/include/gtest/gtest.h" |
16 #include "third_party/skia/include/effects/SkBlurImageFilter.h" | 16 #include "third_party/skia/include/effects/SkBlurImageFilter.h" |
17 #include <public/WebFilterOperation.h> | 17 #include <public/WebFilterOperation.h> |
18 #include <public/WebFilterOperations.h> | 18 #include <public/WebFilterOperations.h> |
19 | 19 |
20 using namespace cc; | |
21 using namespace WebKit; | 20 using namespace WebKit; |
22 using namespace WebKitTests; | 21 using namespace WebKitTests; |
23 | 22 |
| 23 namespace cc { |
24 namespace { | 24 namespace { |
25 | 25 |
26 void executeCalculateDrawTransformsAndVisibility(LayerImpl* root, std::vector<La
yerImpl*>& renderSurfaceLayerList) | 26 void executeCalculateDrawTransformsAndVisibility(LayerImpl* root, std::vector<La
yerImpl*>& renderSurfaceLayerList) |
27 { | 27 { |
28 LayerSorter layerSorter; | 28 LayerSorter layerSorter; |
29 int dummyMaxTextureSize = 512; | 29 int dummyMaxTextureSize = 512; |
30 | 30 |
31 // Sanity check: The test itself should create the root layer's render surfa
ce, so | 31 // Sanity check: The test itself should create the root layer's render surfa
ce, so |
32 // that the surface (and its damage tracker) can persist acros
s multiple | 32 // that the surface (and its damage tracker) can persist acros
s multiple |
33 // calls to this function. | 33 // calls to this function. |
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1150 root->renderSurface()->damageTracker()->didDrawDamagedArea(); | 1150 root->renderSurface()->damageTracker()->didDrawDamagedArea(); |
1151 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1151 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
1152 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1152 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1153 | 1153 |
1154 // Damage should remain empty even after one frame, since there's yet no new
damage | 1154 // Damage should remain empty even after one frame, since there's yet no new
damage |
1155 emulateDrawingOneFrame(root.get()); | 1155 emulateDrawingOneFrame(root.get()); |
1156 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1156 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
1157 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1157 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1158 } | 1158 } |
1159 | 1159 |
1160 } // anonymous namespace | 1160 } // namespace |
| 1161 } // namespace cc |
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