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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | |
6 | |
7 #include "cc/shader.h" | 5 #include "cc/shader.h" |
8 | 6 |
9 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
10 #include "base/logging.h" | 8 #include "base/logging.h" |
11 #include <public/WebGraphicsContext3D.h> | 9 #include <public/WebGraphicsContext3D.h> |
12 | 10 |
13 #define SHADER0(Src) #Src | 11 #define SHADER0(Src) #Src |
14 #define SHADER(Src) SHADER0(Src) | 12 #define SHADER(Src) SHADER0(Src) |
15 | 13 |
16 using WebKit::WebGraphicsContext3D; | 14 using WebKit::WebGraphicsContext3D; |
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869 vec4 color2 = color; | 867 vec4 color2 = color; |
870 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texT
ransform.xy; | 868 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texT
ransform.xy; |
871 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); | 869 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); |
872 float picker = abs(coord.x - coord.y); | 870 float picker = abs(coord.x - coord.y); |
873 gl_FragColor = mix(color1, color2, picker) * alpha; | 871 gl_FragColor = mix(color1, color2, picker) * alpha; |
874 } | 872 } |
875 ); | 873 ); |
876 } | 874 } |
877 | 875 |
878 } // namespace cc | 876 } // namespace cc |
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