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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | |
6 | |
7 #include "cc/delegated_renderer_layer_impl.h" | 5 #include "cc/delegated_renderer_layer_impl.h" |
8 | 6 |
9 #include "cc/append_quads_data.h" | 7 #include "cc/append_quads_data.h" |
10 #include "cc/math_util.h" | 8 #include "cc/math_util.h" |
11 #include "cc/quad_sink.h" | 9 #include "cc/quad_sink.h" |
12 #include "cc/render_pass_draw_quad.h" | 10 #include "cc/render_pass_draw_quad.h" |
13 #include "cc/render_pass_sink.h" | 11 #include "cc/render_pass_sink.h" |
14 | 12 |
15 namespace cc { | 13 namespace cc { |
16 | 14 |
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176 quadSink.append(copyQuad.Pass(), appendQuadsData); | 174 quadSink.append(copyQuad.Pass(), appendQuadsData); |
177 } | 175 } |
178 } | 176 } |
179 | 177 |
180 const char* DelegatedRendererLayerImpl::layerTypeAsString() const | 178 const char* DelegatedRendererLayerImpl::layerTypeAsString() const |
181 { | 179 { |
182 return "DelegatedRendererLayer"; | 180 return "DelegatedRendererLayer"; |
183 } | 181 } |
184 | 182 |
185 } // namespace cc | 183 } // namespace cc |
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