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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/layer_tree_host_common.h" | 7 #include "cc/layer_tree_host_common.h" |
8 | 8 |
9 #include "cc/layer.h" | 9 #include "cc/layer.h" |
10 #include "cc/layer_impl.h" | 10 #include "cc/layer_impl.h" |
11 #include "cc/layer_iterator.h" | 11 #include "cc/layer_iterator.h" |
12 #include "cc/layer_sorter.h" | 12 #include "cc/layer_sorter.h" |
13 #include "cc/math_util.h" | 13 #include "cc/math_util.h" |
14 #include "cc/render_surface.h" | 14 #include "cc/render_surface.h" |
15 #include "cc/render_surface_impl.h" | 15 #include "cc/render_surface_impl.h" |
16 #include "ui/gfx/point_conversions.h" | |
16 #include "ui/gfx/rect_conversions.h" | 17 #include "ui/gfx/rect_conversions.h" |
17 #include <algorithm> | 18 #include <algorithm> |
18 #include <public/WebTransformationMatrix.h> | 19 #include <public/WebTransformationMatrix.h> |
19 | 20 |
20 using WebKit::WebTransformationMatrix; | 21 using WebKit::WebTransformationMatrix; |
21 | 22 |
22 namespace cc { | 23 namespace cc { |
23 | 24 |
24 ScrollAndScaleSet::ScrollAndScaleSet() | 25 ScrollAndScaleSet::ScrollAndScaleSet() |
25 { | 26 { |
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869 bool clipped = false; | 870 bool clipped = false; |
870 gfx::PointF hitTestPointInLocalSpace = MathUtil::projectPoint(localSpaceToSc reenSpaceTransform.inverse(), screenSpacePoint, clipped); | 871 gfx::PointF hitTestPointInLocalSpace = MathUtil::projectPoint(localSpaceToSc reenSpaceTransform.inverse(), screenSpacePoint, clipped); |
871 | 872 |
872 // If projectPoint could not project to a valid value, then we assume that t his point doesn't hit this rect. | 873 // If projectPoint could not project to a valid value, then we assume that t his point doesn't hit this rect. |
873 if (clipped) | 874 if (clipped) |
874 return false; | 875 return false; |
875 | 876 |
876 return localSpaceRect.Contains(hitTestPointInLocalSpace); | 877 return localSpaceRect.Contains(hitTestPointInLocalSpace); |
877 } | 878 } |
878 | 879 |
880 static bool pointHitsRegion(const gfx::PointF& screenSpacePoint, const WebTransf ormationMatrix& localSpaceToScreenSpaceTransform, Region localSpaceRegion) | |
danakj
2012/11/08 01:30:38
just call the transform "screenSpaceTransform" as
Yusuf
2012/11/08 01:53:42
Done.
| |
881 { | |
882 // If the transform is not invertible, then assume that this point doesn't h it this rect. | |
883 if (!localSpaceToScreenSpaceTransform.isInvertible()) | |
884 return false; | |
885 | |
886 // Transform the hit test point from screen space to the local space of the given rect. | |
887 bool clipped = false; | |
888 gfx::PointF hitTestPointInLocalSpace = MathUtil::projectPoint(localSpaceToSc reenSpaceTransform.inverse(), screenSpacePoint, clipped); | |
danakj
2012/11/08 01:30:38
See LayerImpl::tryScroll() for how to do this, I f
Yusuf
2012/11/08 01:53:42
Done.
| |
889 | |
890 // If projectPoint could not project to a valid value, then we assume that t his point doesn't hit this rect. | |
891 if (clipped) | |
892 return false; | |
893 | |
894 return localSpaceRegion.Contains(gfx::ToRoundedPoint(hitTestPointInLocalSpac e)); | |
895 } | |
896 | |
879 static bool pointIsClippedBySurfaceOrClipRect(const gfx::PointF& screenSpacePoin t, LayerImpl* layer) | 897 static bool pointIsClippedBySurfaceOrClipRect(const gfx::PointF& screenSpacePoin t, LayerImpl* layer) |
880 { | 898 { |
881 LayerImpl* currentLayer = layer; | 899 LayerImpl* currentLayer = layer; |
882 | 900 |
883 // Walk up the layer tree and hit-test any renderSurfaces and any layer clip Rects that are active. | 901 // Walk up the layer tree and hit-test any renderSurfaces and any layer clip Rects that are active. |
884 while (currentLayer) { | 902 while (currentLayer) { |
885 if (currentLayer->renderSurface() && !pointHitsRect(screenSpacePoint, cu rrentLayer->renderSurface()->screenSpaceTransform(), currentLayer->renderSurface ()->contentRect())) | 903 if (currentLayer->renderSurface() && !pointHitsRect(screenSpacePoint, cu rrentLayer->renderSurface()->screenSpaceTransform(), currentLayer->renderSurface ()->contentRect())) |
886 return true; | 904 return true; |
887 | 905 |
888 // Note that drawableContentRects are actually in targetSurface space, s o the transform we | 906 // Note that drawableContentRects are actually in targetSurface space, s o the transform we |
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923 continue; | 941 continue; |
924 | 942 |
925 foundLayer = currentLayer; | 943 foundLayer = currentLayer; |
926 break; | 944 break; |
927 } | 945 } |
928 | 946 |
929 // This can potentially return 0, which means the screenSpacePoint did not s uccessfully hit test any layers, not even the root layer. | 947 // This can potentially return 0, which means the screenSpacePoint did not s uccessfully hit test any layers, not even the root layer. |
930 return foundLayer; | 948 return foundLayer; |
931 } | 949 } |
932 | 950 |
951 LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPointInTouchHandlerRegion(co nst gfx::PointF& screenSpacePoint, std::vector<LayerImpl*>& renderSurfaceLayerLi st) | |
952 { | |
953 LayerImpl* foundLayer = 0; | |
954 | |
955 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType; | |
956 LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList); | |
957 | |
958 for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList ); it != end; ++it) { | |
959 // We don't want to consider renderSurfaces for hit testing. | |
960 if (!it.representsItself()) | |
961 continue; | |
962 | |
963 LayerImpl* currentLayer = (*it); | |
964 | |
965 if (currentLayer->touchEventHandlerRegion().IsEmpty()) | |
966 continue; | |
967 | |
968 if (!pointHitsRegion(screenSpacePoint, currentLayer->screenSpaceTransfor m(), currentLayer->touchEventHandlerRegion())) | |
969 continue; | |
970 | |
971 // At this point, we think the point does hit the touch event handler re gion on the layer, but we need to walk up | |
972 // the parents to ensure that the layer was not clipped in such a way th at the | |
973 // hit point actually should not hit the layer. | |
974 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, currentLayer)) | |
975 continue; | |
976 | |
977 foundLayer = currentLayer; | |
978 break; | |
979 } | |
980 | |
981 // This can potentially return 0, which means the screenSpacePoint did not s uccessfully hit test any layers, not even the root layer. | |
982 return foundLayer; | |
983 } | |
984 | |
933 } // namespace cc | 985 } // namespace cc |
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