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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layer_tree_host_impl.h" | 5 #include "cc/layer_tree_host_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
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318 | 318 |
319 m_client->setNeedsRedrawOnImplThread(); | 319 m_client->setNeedsRedrawOnImplThread(); |
320 m_client->setNeedsCommitOnImplThread(); | 320 m_client->setNeedsCommitOnImplThread(); |
321 } | 321 } |
322 | 322 |
323 void LayerTreeHostImpl::scheduleAnimation() | 323 void LayerTreeHostImpl::scheduleAnimation() |
324 { | 324 { |
325 m_client->setNeedsRedrawOnImplThread(); | 325 m_client->setNeedsRedrawOnImplThread(); |
326 } | 326 } |
327 | 327 |
| 328 bool LayerTreeHostImpl::haveTouchEventHandlersAt(const gfx::Point& viewportPoint
) |
| 329 { |
| 330 |
| 331 gfx::PointF deviceViewportPoint = gfx::ScalePoint(viewportPoint, m_deviceSca
leFactor); |
| 332 |
| 333 // First find out which layer was hit from the saved list of visible layers |
| 334 // in the most recent frame. |
| 335 LayerImpl* layerImplHitByPointInTouchHandlerRegion = LayerTreeHostCommon::fi
ndLayerThatIsHitByPointInTouchHandlerRegion(deviceViewportPoint, m_renderSurface
LayerList); |
| 336 |
| 337 if (layerImplHitByPointInTouchHandlerRegion) |
| 338 return true; |
| 339 |
| 340 return false; |
| 341 } |
| 342 |
328 void LayerTreeHostImpl::trackDamageForAllSurfaces(LayerImpl* rootDrawLayer, cons
t LayerList& renderSurfaceLayerList) | 343 void LayerTreeHostImpl::trackDamageForAllSurfaces(LayerImpl* rootDrawLayer, cons
t LayerList& renderSurfaceLayerList) |
329 { | 344 { |
330 // For now, we use damage tracking to compute a global scissor. To do this,
we must | 345 // For now, we use damage tracking to compute a global scissor. To do this,
we must |
331 // compute all damage tracking before drawing anything, so that we know the
root | 346 // compute all damage tracking before drawing anything, so that we know the
root |
332 // damage rect. The root damage rect is then used to scissor each surface. | 347 // damage rect. The root damage rect is then used to scissor each surface. |
333 | 348 |
334 for (int surfaceIndex = renderSurfaceLayerList.size() - 1; surfaceIndex >= 0
; --surfaceIndex) { | 349 for (int surfaceIndex = renderSurfaceLayerList.size() - 1; surfaceIndex >= 0
; --surfaceIndex) { |
335 LayerImpl* renderSurfaceLayer = renderSurfaceLayerList[surfaceIndex]; | 350 LayerImpl* renderSurfaceLayer = renderSurfaceLayerList[surfaceIndex]; |
336 RenderSurfaceImpl* renderSurface = renderSurfaceLayer->renderSurface(); | 351 RenderSurfaceImpl* renderSurface = renderSurfaceLayer->renderSurface(); |
337 DCHECK(renderSurface); | 352 DCHECK(renderSurface); |
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1488 ScrollbarAnimationController* scrollbarController = layer->scrollbarAnimatio
nController(); | 1503 ScrollbarAnimationController* scrollbarController = layer->scrollbarAnimatio
nController(); |
1489 double monotonicTime = (time - base::TimeTicks()).InSecondsF(); | 1504 double monotonicTime = (time - base::TimeTicks()).InSecondsF(); |
1490 if (scrollbarController && scrollbarController->animate(monotonicTime)) | 1505 if (scrollbarController && scrollbarController->animate(monotonicTime)) |
1491 m_client->setNeedsRedrawOnImplThread(); | 1506 m_client->setNeedsRedrawOnImplThread(); |
1492 | 1507 |
1493 for (size_t i = 0; i < layer->children().size(); ++i) | 1508 for (size_t i = 0; i < layer->children().size(); ++i) |
1494 animateScrollbarsRecursive(layer->children()[i], time); | 1509 animateScrollbarsRecursive(layer->children()[i], time); |
1495 } | 1510 } |
1496 | 1511 |
1497 } // namespace cc | 1512 } // namespace cc |
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