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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/base/snapshot/snapshot.h" |
| 6 |
| 7 #include "ui/gfx/rect.h" |
| 8 |
| 9 namespace ui { |
| 10 |
| 11 bool GrabViewSnapshot(gfx::NativeView view, |
| 12 std::vector<unsigned char>* png_representation, |
| 13 const gfx::Rect& snapshot_bounds) { |
| 14 return GrabWindowSnapshot(view, png_representation, snapshot_bounds); |
| 15 } |
| 16 |
| 17 bool GrabWindowSnapshot(gfx::NativeWindow window, |
| 18 std::vector<unsigned char>* png_representation, |
| 19 const gfx::Rect& snapshot_bounds) { |
| 20 // TODO(bajones): Implement Aura snapshot functionality |
| 21 return false; |
| 22 } |
| 23 |
| 24 } // namespace ui |
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