Chromium Code Reviews| Index: content/common/gpu/media/dxva_video_decode_accelerator.cc |
| =================================================================== |
| --- content/common/gpu/media/dxva_video_decode_accelerator.cc (revision 167469) |
| +++ content/common/gpu/media/dxva_video_decode_accelerator.cc (working copy) |
| @@ -73,6 +73,10 @@ |
| log << ", HRESULT: 0x" << std::hex << result, \ |
| error_code, ret); |
| +// Maximum number of iterations we allow before aborting the attempt to flush |
| +// the batched queries to the driver. |
| +enum { kMaxIterationsForD3DFlush = 10 }; |
| + |
| static IMFSample* CreateEmptySample() { |
| base::win::ScopedComPtr<IMFSample> sample; |
| HRESULT hr = MFCreateSample(sample.Receive()); |
| @@ -396,11 +400,42 @@ |
| // the texture. Flush it once here though. |
| hr = query_->Issue(D3DISSUE_END); |
| RETURN_ON_HR_FAILURE(hr, "Failed to issue END", false); |
| - do { |
| - hr = query_->GetData(NULL, 0, D3DGETDATA_FLUSH); |
| - if (hr == S_FALSE) |
| - Sleep(1); // Poor-man's Yield(). |
| - } while (hr == S_FALSE); |
| + |
| + // The DXVA decoder has its own device which it uses for decoding. ANGLE |
| + // has its own device which we don't have access to. |
| + // The above code attempts to copy the decoded picture into a surface |
| + // which is owned by ANGLE. As there are multiple devices involved in |
| + // this, the StretchRect call above is not synchronous. |
| + // We attempt to flush the batched operations to ensure that the picture is |
| + // copied to the surface owned by ANGLE. |
| + // We need to do this in a loop and call flush multiple times. |
| + // However we have seen the GetData call for flushing the operations fail |
| + // to return success on some intel/ATI GPU drivers thus resulting in an |
| + // infinite loop. |
| + // Workaround is to have a limit of 10 on the number of iterations for |
| + // flushing and if we reach the upper limit, we force a readback from |
| + // the ANGLE surface to a temporary surface created in system memory which |
| + // ensures that the pending operations on the ANGLE surface complete. |
|
Ami GONE FROM CHROMIUM
2012/11/14 01:26:07
s/complete/completes/
ananta
2012/11/14 03:05:42
Rephrased
|
| + int iterations = 0; |
| + while ((query_->GetData(NULL, 0, D3DGETDATA_FLUSH) == S_FALSE) && |
| + ++iterations < kMaxIterationsForD3DFlush) { |
| + Sleep(1); // Poor-man's Yield(). |
| + } |
| + |
| + if (iterations > kMaxIterationsForD3DFlush) { |
|
Ami GONE FROM CHROMIUM
2012/11/14 01:26:07
This can never be true.
ananta
2012/11/14 03:05:42
This code has been removed in favor of the BeginFr
|
| + base::win::ScopedComPtr<IDirect3DSurface9> temp_surface; |
| + hr = device_->CreateOffscreenPlainSurface(surface_desc.Width, |
|
Ami GONE FROM CHROMIUM
2012/11/14 01:26:07
IIUC systems that have this problem exhibit it for
ananta
2012/11/14 03:05:42
Removed.
|
| + surface_desc.Height, |
| + D3DFMT_X8R8G8B8, |
| + D3DPOOL_SYSTEMMEM, |
| + temp_surface.Receive(), |
| + NULL); |
| + RETURN_ON_HR_FAILURE(hr, "Failed to create system offscreen surface", |
| + false); |
| + hr = device_->GetRenderTargetData(d3d_surface, temp_surface); |
|
apatrick_chromium
2012/11/14 01:27:49
This call could be asynchronous as well (don't kno
ananta
2012/11/14 03:05:42
Code has been removed.
|
| + RETURN_ON_HR_FAILURE(hr, "Failed to render decoded data to system memory", |
| + false); |
| + } |
| eglBindTexImage( |
| static_cast<EGLDisplay*>(eglGetDisplay(EGL_DEFAULT_DISPLAY)), |
| decoding_surface_, |