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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/media/dxva_video_decode_accelerator.h" | 5 #include "content/common/gpu/media/dxva_video_decode_accelerator.h" |
6 | 6 |
7 #if !defined(OS_WIN) | 7 #if !defined(OS_WIN) |
8 #error This file should only be built on Windows. | 8 #error This file should only be built on Windows. |
9 #endif // !defined(OS_WIN) | 9 #endif // !defined(OS_WIN) |
10 | 10 |
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66 StopOnError(error_code); \ | 66 StopOnError(error_code); \ |
67 return ret; \ | 67 return ret; \ |
68 } \ | 68 } \ |
69 } while (0) | 69 } while (0) |
70 | 70 |
71 #define RETURN_AND_NOTIFY_ON_HR_FAILURE(result, log, error_code, ret) \ | 71 #define RETURN_AND_NOTIFY_ON_HR_FAILURE(result, log, error_code, ret) \ |
72 RETURN_AND_NOTIFY_ON_FAILURE(SUCCEEDED(result), \ | 72 RETURN_AND_NOTIFY_ON_FAILURE(SUCCEEDED(result), \ |
73 log << ", HRESULT: 0x" << std::hex << result, \ | 73 log << ", HRESULT: 0x" << std::hex << result, \ |
74 error_code, ret); | 74 error_code, ret); |
75 | 75 |
76 // Maximum number of iterations we allow before aborting the attempt to flush | |
77 // the batched queries to the driver. | |
78 enum { kMaxiterationsForD3dFlush = 10 }; | |
Ami GONE FROM CHROMIUM
2012/11/13 23:31:25
s/xi/xI/
ananta
2012/11/14 01:06:47
Done.
| |
79 | |
76 static IMFSample* CreateEmptySample() { | 80 static IMFSample* CreateEmptySample() { |
77 base::win::ScopedComPtr<IMFSample> sample; | 81 base::win::ScopedComPtr<IMFSample> sample; |
78 HRESULT hr = MFCreateSample(sample.Receive()); | 82 HRESULT hr = MFCreateSample(sample.Receive()); |
79 RETURN_ON_HR_FAILURE(hr, "MFCreateSample failed", NULL); | 83 RETURN_ON_HR_FAILURE(hr, "MFCreateSample failed", NULL); |
80 return sample.Detach(); | 84 return sample.Detach(); |
81 } | 85 } |
82 | 86 |
83 // Creates a Media Foundation sample with one buffer of length |buffer_length| | 87 // Creates a Media Foundation sample with one buffer of length |buffer_length| |
84 // on a |align|-byte boundary. Alignment must be a perfect power of 2 or 0. | 88 // on a |align|-byte boundary. Alignment must be a perfect power of 2 or 0. |
85 static IMFSample* CreateEmptySampleWithBuffer(int buffer_length, int align) { | 89 static IMFSample* CreateEmptySampleWithBuffer(int buffer_length, int align) { |
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389 NULL, | 393 NULL, |
390 d3d_surface, | 394 d3d_surface, |
391 NULL, | 395 NULL, |
392 D3DTEXF_NONE); | 396 D3DTEXF_NONE); |
393 RETURN_ON_HR_FAILURE(hr, "Colorspace conversion via StretchRect failed", | 397 RETURN_ON_HR_FAILURE(hr, "Colorspace conversion via StretchRect failed", |
394 false); | 398 false); |
395 // Ideally, this should be done immediately before the draw call that uses | 399 // Ideally, this should be done immediately before the draw call that uses |
396 // the texture. Flush it once here though. | 400 // the texture. Flush it once here though. |
397 hr = query_->Issue(D3DISSUE_END); | 401 hr = query_->Issue(D3DISSUE_END); |
398 RETURN_ON_HR_FAILURE(hr, "Failed to issue END", false); | 402 RETURN_ON_HR_FAILURE(hr, "Failed to issue END", false); |
399 do { | 403 |
400 hr = query_->GetData(NULL, 0, D3DGETDATA_FLUSH); | 404 // The loop below attempts to flush the batched queries to the driver. We |
401 if (hr == S_FALSE) | 405 // don't want to loop endlessly waiting for the driver to return success. |
402 Sleep(1); // Poor-man's Yield(). | 406 // The current workaround is to allow a max of kMaxiterationsForD3dFlush |
403 } while (hr == S_FALSE); | 407 // iterations. |
Ami GONE FROM CHROMIUM
2012/11/13 23:31:25
This comment is useless; it restates in English wh
ananta
2012/11/14 01:06:47
Rephrased. There is also some new code which addre
| |
408 int iterations = 0; | |
409 while ((query_->GetData(NULL, 0, D3DGETDATA_FLUSH) == S_FALSE) && | |
410 ++iterations < kMaxiterationsForD3dFlush) { | |
411 Sleep(1); // Poor-man's Yield(). | |
412 } | |
404 eglBindTexImage( | 413 eglBindTexImage( |
405 static_cast<EGLDisplay*>(eglGetDisplay(EGL_DEFAULT_DISPLAY)), | 414 static_cast<EGLDisplay*>(eglGetDisplay(EGL_DEFAULT_DISPLAY)), |
406 decoding_surface_, | 415 decoding_surface_, |
407 EGL_BACK_BUFFER); | 416 EGL_BACK_BUFFER); |
408 } else { | 417 } else { |
409 scoped_array<char> bits; | 418 scoped_array<char> bits; |
410 RETURN_ON_FAILURE(GetBitmapFromSurface(DXVAVideoDecodeAccelerator::device_, | 419 RETURN_ON_FAILURE(GetBitmapFromSurface(DXVAVideoDecodeAccelerator::device_, |
411 dest_surface, &bits), | 420 dest_surface, &bits), |
412 "Failed to get bitmap from surface for rendering", | 421 "Failed to get bitmap from surface for rendering", |
413 false); | 422 false); |
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1138 return; | 1147 return; |
1139 } | 1148 } |
1140 | 1149 |
1141 MessageLoop::current()->PostTask(FROM_HERE, base::Bind( | 1150 MessageLoop::current()->PostTask(FROM_HERE, base::Bind( |
1142 &DXVAVideoDecodeAccelerator::NotifyFlushDone, base::AsWeakPtr(this))); | 1151 &DXVAVideoDecodeAccelerator::NotifyFlushDone, base::AsWeakPtr(this))); |
1143 | 1152 |
1144 state_ = kNormal; | 1153 state_ = kNormal; |
1145 } | 1154 } |
1146 | 1155 |
1147 } // namespace content | 1156 } // namespace content |
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