Index: cc/tile_priority.h |
diff --git a/cc/tile_priority.h b/cc/tile_priority.h |
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+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_TILE_PRIORTY_H_ |
+#define CC_TILE_PRIORTY_H_ |
+ |
+#include "base/memory/ref_counted.h" |
+#include "cc/picture_pile.h" |
+#include "cc/tile_priority.h" |
+#include "ui/gfx/rect.h" |
+#include "ui/gfx/size.h" |
+ |
+namespace cc { |
+ |
+struct TilePriority { |
+ // A given layer may have multiple tilings, of differing quality. |
+ // would_be_drawn is set for the tiles that are visible that would be |
+ // drawn if they were chosen. |
+ bool would_be_drawn; |
+ |
+ // Set to true for tiles that should be favored during, for example, |
+ // scrolls. |
+ bool on_primary_tree; |
+ |
+ // Used to prefer tiles near to the viewport. |
+ float distance_to_viewport; |
+ |
+ // TODO(enne): some metric that penalizes blurriness. |
+}; |
+ |
+class TilePriorityComparator { |
+ public: |
+ TilePriorityComparator(bool currently_scrolling) |
+ : currently_scrolling_(currently_scrolling) {} |
+ |
+ int compare(const TilePriority& a, const TilePriority& b) { |
+ // TODO(nduca,enne): Implement a comparator using the attributes here. |
+ return 0; |
+ } |
+ |
+ private: |
+ bool currently_scrolling_; |
+}; |
+ |
+} // namespace cc |
+#endif |