Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(50)

Side by Side Diff: cc/math_util.cc

Issue 11366094: cc: Create a Region class that wraps SkRegion, to replace use of WebCore::Region. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 8 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « cc/math_util.h ('k') | cc/occlusion_tracker.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "cc/math_util.h" 7 #include "cc/math_util.h"
8 8
9 #include <cmath> 9 #include <cmath>
10 #include <limits> 10 #include <limits>
11 11
12 #include "ui/gfx/quad_f.h" 12 #include "ui/gfx/quad_f.h"
13 #include "ui/gfx/rect.h" 13 #include "ui/gfx/rect.h"
14 #include "ui/gfx/rect_conversions.h" 14 #include "ui/gfx/rect_conversions.h"
15 #include "ui/gfx/rect_f.h" 15 #include "ui/gfx/rect_f.h"
16 #include "ui/gfx/vector2d_f.h" 16 #include "ui/gfx/vector2d_f.h"
17 #include <public/WebTransformationMatrix.h> 17 #include <public/WebTransformationMatrix.h>
18 18
19 using WebKit::WebTransformationMatrix; 19 using WebKit::WebTransformationMatrix;
20 20
21 namespace cc { 21 namespace cc {
22 22
23 const double MathUtil::PI_DOUBLE = 3.14159265358979323846;
24 const float MathUtil::PI_FLOAT = 3.14159265358979323846f;
25
23 static HomogeneousCoordinate projectHomogeneousPoint(const WebTransformationMatr ix& transform, const gfx::PointF& p) 26 static HomogeneousCoordinate projectHomogeneousPoint(const WebTransformationMatr ix& transform, const gfx::PointF& p)
24 { 27 {
25 // In this case, the layer we are trying to project onto is perpendicular to ray 28 // In this case, the layer we are trying to project onto is perpendicular to ray
26 // (point p and z-axis direction) that we are trying to project. This happen s when the 29 // (point p and z-axis direction) that we are trying to project. This happen s when the
27 // layer is rotated so that it is infinitesimally thin, or when it is co-pla nar with 30 // layer is rotated so that it is infinitesimally thin, or when it is co-pla nar with
28 // the camera origin -- i.e. when the layer is invisible anyway. 31 // the camera origin -- i.e. when the layer is invisible anyway.
29 if (!transform.m33()) 32 if (!transform.m33())
30 return HomogeneousCoordinate(0, 0, 0, 1); 33 return HomogeneousCoordinate(0, 0, 0, 1);
31 34
32 double x = p.x(); 35 double x = p.x();
(...skipping 340 matching lines...) Expand 10 before | Expand all | Expand 10 after
373 376
374 gfx::Vector2dF MathUtil::computeTransform2dScaleComponents(const WebTransformati onMatrix& transform) 377 gfx::Vector2dF MathUtil::computeTransform2dScaleComponents(const WebTransformati onMatrix& transform)
375 { 378 {
376 if (transform.hasPerspective()) 379 if (transform.hasPerspective())
377 return gfx::Vector2dF(1, 1); 380 return gfx::Vector2dF(1, 1);
378 float xScale = scaleOnAxis(transform.m11(), transform.m12(), transform.m13() ); 381 float xScale = scaleOnAxis(transform.m11(), transform.m12(), transform.m13() );
379 float yScale = scaleOnAxis(transform.m21(), transform.m22(), transform.m23() ); 382 float yScale = scaleOnAxis(transform.m21(), transform.m22(), transform.m23() );
380 return gfx::Vector2dF(xScale, yScale); 383 return gfx::Vector2dF(xScale, yScale);
381 } 384 }
382 385
383 static inline double rad2deg(double r)
384 {
385 double pi = 3.14159265358979323846;
386 return r * 180.0 / pi;
387 }
388
389 float MathUtil::smallestAngleBetweenVectors(gfx::Vector2dF v1, gfx::Vector2dF v2 ) 386 float MathUtil::smallestAngleBetweenVectors(gfx::Vector2dF v1, gfx::Vector2dF v2 )
390 { 387 {
391 double dotProduct = gfx::DotProduct(v1, v2) / v1.Length() / v2.Length(); 388 double dotProduct = gfx::DotProduct(v1, v2) / v1.Length() / v2.Length();
392 // Clamp to compensate for rounding errors. 389 // Clamp to compensate for rounding errors.
393 dotProduct = std::max(-1.0, std::min(1.0, dotProduct)); 390 dotProduct = std::max(-1.0, std::min(1.0, dotProduct));
394 return static_cast<float>(rad2deg(std::acos(dotProduct))); 391 return static_cast<float>(Rad2Deg(std::acos(dotProduct)));
395 } 392 }
396 393
397 gfx::Vector2dF MathUtil::projectVector(gfx::Vector2dF source, gfx::Vector2dF des tination) 394 gfx::Vector2dF MathUtil::projectVector(gfx::Vector2dF source, gfx::Vector2dF des tination)
398 { 395 {
399 float projectedLength = gfx::DotProduct(source, destination) / destination.L engthSquared(); 396 float projectedLength = gfx::DotProduct(source, destination) / destination.L engthSquared();
400 return gfx::Vector2dF(projectedLength * destination.x(), projectedLength * d estination.y()); 397 return gfx::Vector2dF(projectedLength * destination.x(), projectedLength * d estination.y());
401 } 398 }
402 399
403 } // namespace cc 400 } // namespace cc
OLDNEW
« no previous file with comments | « cc/math_util.h ('k') | cc/occlusion_tracker.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698