| Index: cc/gl_renderer.cc
|
| diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
|
| index 7016d91b0db1b3a9c9899a801844e3c15df9baeb..e5e4347119a21f206be3692b601f6057ca09c8c2 100644
|
| --- a/cc/gl_renderer.cc
|
| +++ b/cc/gl_renderer.cc
|
| @@ -648,6 +648,11 @@ void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua
|
| setShaderOpacity(quad->opacity(), shaderAlphaLocation);
|
| setShaderQuadF(surfaceQuad, shaderQuadLocation);
|
| drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), shaderMatrixLocation);
|
| +
|
| + // Flush the compositor context before the filter bitmap goes out of
|
| + // scope, so the draw gets processed before the filter texture gets deleted.
|
| + if (filterBitmap.getTexture())
|
| + m_context->flush();
|
| }
|
|
|
| void GLRenderer::drawSolidColorQuad(const DrawingFrame& frame, const SolidColorDrawQuad* quad)
|
|
|