Index: cc/gl_renderer.cc |
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc |
index 7016d91b0db1b3a9c9899a801844e3c15df9baeb..e5e4347119a21f206be3692b601f6057ca09c8c2 100644 |
--- a/cc/gl_renderer.cc |
+++ b/cc/gl_renderer.cc |
@@ -648,6 +648,11 @@ void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua |
setShaderOpacity(quad->opacity(), shaderAlphaLocation); |
setShaderQuadF(surfaceQuad, shaderQuadLocation); |
drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), shaderMatrixLocation); |
+ |
+ // Flush the compositor context before the filter bitmap goes out of |
+ // scope, so the draw gets processed before the filter texture gets deleted. |
+ if (filterBitmap.getTexture()) |
+ m_context->flush(); |
} |
void GLRenderer::drawSolidColorQuad(const DrawingFrame& frame, const SolidColorDrawQuad* quad) |