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Unified Diff: ppapi/cpp/dev/message_loop_dev.h

Issue 11364188: PPAPI: Take PPB_MessageLoop out of Dev (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: merge Created 8 years, 1 month ago
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Index: ppapi/cpp/dev/message_loop_dev.h
diff --git a/ppapi/cpp/dev/message_loop_dev.h b/ppapi/cpp/dev/message_loop_dev.h
deleted file mode 100644
index b3aebab3cacecf8206d862a927a5b9e7de146f40..0000000000000000000000000000000000000000
--- a/ppapi/cpp/dev/message_loop_dev.h
+++ /dev/null
@@ -1,261 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef PPAPI_CPP_DEV_MESSAGE_LOOP_DEV_H_
-#define PPAPI_CPP_DEV_MESSAGE_LOOP_DEV_H_
-
-#include "ppapi/cpp/resource.h"
-
-namespace pp {
-
-class CompletionCallback;
-class InstanceHandle;
-
-/// A message loop allows PPAPI calls to be issued on a thread. You may not
-/// issue any API calls on a thread without creating a message loop. It also
-/// allows you to post work to the message loop for a thread.
-///
-/// To process work posted to the message loop, as well as completion callbacks
-/// for asynchronous operations, you must run the message loop via Run().
-///
-/// Note the system manages the lifetime of the instance (and all associated
-/// resources). If the instance is deleted from the page, background threads may
-/// suddenly see their PP_Resource handles become invalid. In this case, calls
-/// will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
-/// with your instance, you will probably want to create some kind of threadsafe
-/// proxy object that can handle asynchonous destruction of the instance object.
-///
-/// Typical usage:
-/// On the main thread:
-/// - Create the thread yourself (using pthreads).
-/// - Create the message loop resource.
-/// - Pass the message loop resource to your thread's main function.
-/// - Call PostWork() on the message loop to run functions on the thread.
-///
-/// From the background thread's main function:
-/// - Call AttachToCurrentThread() with the message loop resource.
-/// - Call Run() with the message loop resource.
-///
-/// Your callacks should look like this:
-/// void DoMyWork(void* user_data, int32_t status) {
-/// if (status != PP_OK) {
-/// Cleanup(); // e.g. free user_data.
-/// return;
-/// }
-/// ... do your work...
-/// }
-/// For a C++ example, see ppapi/utility/threading/simple_thread.h
-///
-/// (You can also create the message loop resource on the background thread,
-/// but then the main thread will have no reference to it should you want to
-/// call PostWork()).
-///
-///
-/// THREAD HANDLING
-///
-/// The main thread has an implicitly created message loop. The main thread is
-/// the thread where PPP_InitializeModule and PPP_Instance functions are called.
-/// You can retrieve a reference to this message loop by calling
-/// GetForMainThread() or, if your code is on the main thread,
-/// GetForCurrentThread() will also work.
-///
-/// Some special threads created by the system can not have message loops. In
-/// particular, the background thread created for audio processing has this
-/// requirement because it's intended to be highly responsive to keep up with
-/// the realtime requirements of audio processing. You can not make PPAPI calls
-/// from these threads.
-///
-/// Once you associate a message loop with a thread, you don't have to keep a
-/// reference to it. The system will hold a reference to the message loop for as
-/// long as the thread is running. The current message loop can be retrieved
-/// using the GetCurrent() function.
-///
-/// It is legal to create threads in your plugin without message loops, but
-/// PPAPI calls will fail unless explicitly noted in the documentation.
-///
-/// You can create a message loop object on a thread and never actually run the
-/// message loop. This will allow you to call blocking PPAPI calls (via
-/// PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
-/// from those calls will be queued in the message loop and never run. The same
-/// thing will happen if work is scheduled after the message loop exits and
-/// the message loop is not run again.
-///
-///
-/// DESTRUCTION AND ERROR HANDLING
-///
-/// Often, your application will associate memory with completion callbacks. For
-/// example, the C++ CompletionCallbackFactory has a small amount of
-/// heap-allocated memory for each callback. This memory will be leaked if the
-/// callback is never run. To avoid this memory leak, you need to be careful
-/// about error handling and shutdown.
-///
-/// There are a number of cases where posted callbacks will never be run:
-///
-/// - You tear down the thread (via pthreads) without "destroying" the message
-/// loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
-/// tasks in the message queue will be lost.
-///
-/// - You create a message loop, post callbacks to it, and never run it.
-///
-/// - You quit the message loop via PostQuit with should_destroy set to
-/// PP_FALSE. In this case, the system will assume the message loop will be
-/// run again later and keep your tasks.
-///
-/// To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
-/// will prohibit future work from being posted, and will allow the message loop
-/// to run until all pending tasks are run.
-///
-/// If you post a callback to a message loop that's been destroyed, or to an
-/// invalid message loop, PostWork will return an error and will not run the
-/// callback. This is true even for callbacks with the "required" flag set,
-/// since the system may not even know what thread to issue the error callback
-/// on.
-///
-/// Therefore, you should check for errors from PostWork and destroy any
-/// associated memory to avoid leaks. If you're using the C++
-/// CompletionCallbackFactory, use the following pattern:
-///
-/// pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
-/// int32_t result = message_loop.PostWork(callback);
-/// if (result != PP_OK_COMPLETIONPENDING)
-/// callback.Run(result);
-///
-/// This will run the callback with an error value, and assumes that the
-/// implementation of your callback checks the "result" argument and returns
-/// immediately on error.
-class MessageLoop_Dev : public Resource {
- public:
- /// Creates an is_null() MessageLoop resource.
- MessageLoop_Dev();
-
- /// Creates a message loop associated with the given instance. The resource
- /// will be is_null() on failure.
- ///
- /// This may be called from any thread. After your thread starts but before
- /// issuing any other PPAPI calls on it, you must associate it with a message
- /// loop by calling AttachToCurrentThread.
- explicit MessageLoop_Dev(const InstanceHandle& instance);
-
- MessageLoop_Dev(const MessageLoop_Dev& other);
-
- /// Takes an additional ref to the resource.
- explicit MessageLoop_Dev(PP_Resource pp_message_loop);
-
- static MessageLoop_Dev GetForMainThread();
- static MessageLoop_Dev GetCurrent();
-
- /// Sets the given message loop resource as being the associated message loop
- /// for the currently running thread.
- ///
- /// You must call this function exactly once on a thread before making any
- /// PPAPI calls. A message loop can only be attached to one thread, and the
- /// message loop can not be changed later. The message loop will be attached
- /// as long as the thread is running or until you quit with should_destroy
- /// set to PP_TRUE.
- ///
- /// If this function fails, attempting to run the message loop will fail.
- /// Note that you can still post work to the message loop: it will get queued
- /// up should the message loop eventually be successfully attached and run.
- ///
- /// @return
- /// - PP_OK: The message loop was successfully attached to the thread and is
- /// ready to use.
- /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
- /// - PP_ERROR_INPROGRESS: The current thread already has a message loop
- /// attached. This will always be the case for the main thread, which has
- /// an implicit system-created message loop attached.
- /// - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
- /// loop attached to it. See the interface level discussion about these
- /// special threads, which include realtime audio threads.
- int32_t AttachToCurrentThread();
-
- /// Runs the thread message loop. Running the message loop is required for
- /// you to get issued completion callbacks on the thread.
- ///
- /// The message loop identified by the argument must have been previously
- /// successfully attached to the current thread.
- ///
- /// You may not run nested message loops. Since the main thread has an
- /// implicit message loop that the system runs, you may not call Run on the
- /// main thread.
- ///
- /// @return
- /// - PP_OK: The message loop was successfully run. Note that on
- /// success, the message loop will only exit when you call PostQuit().
- /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
- /// - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
- /// has not been successfully attached to the current thread. Call
- /// AttachToCurrentThread().
- /// - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
- /// fashion (Run is already on the stack). This will occur if you attempt
- /// to call run on the main thread's message loop (see above).
- int32_t Run();
-
- /// Schedules work to run on the given message loop. This may be called from
- /// any thread. Posted work will be executed in the order it was posted when
- /// the message loop is Run().
- ///
- /// @param callback A pointer to the completion callback to execute from the
- /// message loop.
- ///
- /// @param delay_ms The number of millseconds to delay execution of the given
- /// completion callback. Passing 0 means it will get queued normally and
- /// executed in order.
- ///
- ///
- /// The completion callback will be called with PP_OK as the "result"
- /// parameter if it is run normally. It is good practice to check for PP_OK
- /// and return early otherwise.
- ///
- /// The "required" flag on the completion callback is ignored. If there is an
- /// error posting your callback, the error will be returned from PostWork and
- /// the callback will never be run (because there is no appropriate place to
- /// run your callback with an error without causing unexpected threading
- /// problems). If you associate memory with the completion callback (for
- /// example, you're using the C++ CompletionCallbackFactory), you will need to
- /// free this or manually run the callback. See "Desctruction and error
- /// handling" above.
- ///
- ///
- /// You can call this function before the message loop has started and the
- /// work will get queued until the message loop is run. You can also post
- /// work after the message loop has exited as long as should_destroy was
- /// PP_FALSE. It will be queued until the next invocation of Run().
- ///
- /// @return
- /// - PP_OK_COMPLETIONPENDING: The work was posted to the message loop's
- /// queue. As described above, this does not mean that the work has been
- /// or will be executed (if you never run the message loop after posting).
- /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
- /// - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
- /// is null (this will be the case if you pass PP_BlockUntilComplete()).
- /// - PP_ERROR_FAILED: The message loop has been destroyed.
- int32_t PostWork(const CompletionCallback& callback,
- int64_t delay_ms = 0);
-
- /// Posts a quit message to the given message loop's work queue. Work posted
- /// before that point will be processed before quitting.
- ///
- /// This may be called on the message loop registered for the current thread,
- /// or it may be called on the message loop registered for another thread.
- ///
- /// @param should_destroy Marks the message loop as being in a destroyed
- /// state and prevents further posting of messages.
- ///
- /// If you quit a message loop without setting should_destroy, it will still
- /// be attached to the thread and you can still run it again by calling Run()
- /// again. If you destroy it, it will be detached from the current thread.
- ///
- /// @return
- /// - PP_OK: The request to quit was successfully posted.
- /// - PP_ERROR_BADRESOURCE: The message loop was invalid.
- /// - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
- /// The main thread's message loop is managed by the system and can't be
- /// quit.
- int32_t PostQuit(bool should_destroy);
-};
-
-} // namespace pp
-
-#endif // PPAPI_CPP_DEV_MESSAGE_LOOP_DEV_H_
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