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Side by Side Diff: ppapi/c/dev/ppb_message_loop_dev.h

Issue 11364188: PPAPI: Take PPB_MessageLoop out of Dev (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: merge Created 8 years, 1 month ago
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1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
5
6 /* From dev/ppb_message_loop_dev.idl modified Wed Aug 29 12:22:26 2012. */
7
8 #ifndef PPAPI_C_DEV_PPB_MESSAGE_LOOP_DEV_H_
9 #define PPAPI_C_DEV_PPB_MESSAGE_LOOP_DEV_H_
10
11 #include "ppapi/c/pp_bool.h"
12 #include "ppapi/c/pp_completion_callback.h"
13 #include "ppapi/c/pp_instance.h"
14 #include "ppapi/c/pp_macros.h"
15 #include "ppapi/c/pp_resource.h"
16 #include "ppapi/c/pp_stdint.h"
17
18 #define PPB_MESSAGELOOP_DEV_INTERFACE_0_1 "PPB_MessageLoop(Dev);0.1"
19 #define PPB_MESSAGELOOP_DEV_INTERFACE PPB_MESSAGELOOP_DEV_INTERFACE_0_1
20
21 /**
22 * @file
23 * Defines the PPB_MessageLoop_Dev interface.
24 */
25
26
27 /**
28 * @addtogroup Interfaces
29 * @{
30 */
31 /**
32 * A message loop allows PPAPI calls to be issued on a thread. You may not
33 * issue any API calls on a thread without creating a message loop. It also
34 * allows you to post work to the message loop for a thread.
35 *
36 * To process work posted to the message loop, as well as completion callbacks
37 * for asynchronous operations, you must run the message loop via Run().
38 *
39 * Note the system manages the lifetime of the instance (and all associated
40 * resources). If the instance is deleted from the page, background threads may
41 * suddenly see their PP_Resource handles become invalid. In this case, calls
42 * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
43 * with your instance, you will probably want to create some kind of threadsafe
44 * proxy object that can handle asynchonous destruction of the instance object.
45 *
46 * Typical usage:
47 * On the main thread:
48 * - Create the thread yourself (using pthreads).
49 * - Create the message loop resource.
50 * - Pass the message loop resource to your thread's main function.
51 * - Call PostWork() on the message loop to run functions on the thread.
52 *
53 * From the background thread's main function:
54 * - Call AttachToCurrentThread() with the message loop resource.
55 * - Call Run() with the message loop resource.
56 *
57 * Your callacks should look like this:
58 * void DoMyWork(void* user_data, int32_t status) {
59 * if (status != PP_OK) {
60 * Cleanup(); // e.g. free user_data.
61 * return;
62 * }
63 * ... do your work...
64 * }
65 * For a C++ example, see ppapi/utility/threading/simple_thread.h
66 *
67 * (You can also create the message loop resource on the background thread,
68 * but then the main thread will have no reference to it should you want to
69 * call PostWork()).
70 *
71 *
72 * THREAD HANDLING
73 *
74 * The main thread has an implicitly created message loop. The main thread is
75 * the thread where PPP_InitializeModule and PPP_Instance functions are called.
76 * You can retrieve a reference to this message loop by calling
77 * GetForMainThread() or, if your code is on the main thread,
78 * GetForCurrentThread() will also work.
79 *
80 * Some special threads created by the system can not have message loops. In
81 * particular, the background thread created for audio processing has this
82 * requirement because it's intended to be highly responsive to keep up with
83 * the realtime requirements of audio processing. You can not make PPAPI calls
84 * from these threads.
85 *
86 * Once you associate a message loop with a thread, you don't have to keep a
87 * reference to it. The system will hold a reference to the message loop for as
88 * long as the thread is running. The current message loop can be retrieved
89 * using the GetCurrent() function.
90 *
91 * It is legal to create threads in your plugin without message loops, but
92 * PPAPI calls will fail unless explicitly noted in the documentation.
93 *
94 * You can create a message loop object on a thread and never actually run the
95 * message loop. This will allow you to call blocking PPAPI calls (via
96 * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
97 * from those calls will be queued in the message loop and never run. The same
98 * thing will happen if work is scheduled after the message loop exits and
99 * the message loop is not run again.
100 *
101 *
102 * DESTRUCTION AND ERROR HANDLING
103 *
104 * Often, your application will associate memory with completion callbacks. For
105 * example, the C++ CompletionCallbackFactory has a small amount of
106 * heap-allocated memory for each callback. This memory will be leaked if the
107 * callback is never run. To avoid this memory leak, you need to be careful
108 * about error handling and shutdown.
109 *
110 * There are a number of cases where posted callbacks will never be run:
111 *
112 * - You tear down the thread (via pthreads) without "destroying" the message
113 * loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
114 * tasks in the message queue will be lost.
115 *
116 * - You create a message loop, post callbacks to it, and never run it.
117 *
118 * - You quit the message loop via PostQuit with should_destroy set to
119 * PP_FALSE. In this case, the system will assume the message loop will be
120 * run again later and keep your tasks.
121 *
122 * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
123 * will prohibit future work from being posted, and will allow the message loop
124 * to run until all pending tasks are run.
125 *
126 * If you post a callback to a message loop that's been destroyed, or to an
127 * invalid message loop, PostWork will return an error and will not run the
128 * callback. This is true even for callbacks with the "required" flag set,
129 * since the system may not even know what thread to issue the error callback
130 * on.
131 *
132 * Therefore, you should check for errors from PostWork and destroy any
133 * associated memory to avoid leaks. If you're using the C++
134 * CompletionCallbackFactory, use the following pattern:
135 *
136 * pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
137 * int32_t result = message_loop.PostWork(callback);
138 * if (result != PP_OK_COMPLETIONPENDING)
139 * callback.Run(result);
140 *
141 * This will run the callback with an error value, and assumes that the
142 * implementation of your callback checks the "result" argument and returns
143 * immediately on error.
144 */
145 struct PPB_MessageLoop_Dev_0_1 {
146 /**
147 * Creates a message loop resource.
148 *
149 * This may be called from any thread. After your thread starts but before
150 * issuing any other PPAPI calls on it, you must associate it with a message
151 * loop by calling AttachToCurrentThread.
152 */
153 PP_Resource (*Create)(PP_Instance instance);
154 /**
155 * Returns a resource identifying the message loop for the main thread. The
156 * main thread always has a message loop created by the system.
157 */
158 PP_Resource (*GetForMainThread)();
159 /**
160 * Returns a reference to the PPB_MessageLoop object attached to the current
161 * thread. If there is no attached message loop, the return value will be 0.
162 */
163 PP_Resource (*GetCurrent)();
164 /**
165 * Sets the given message loop resource as being the associated message loop
166 * for the currently running thread.
167 *
168 * You must call this function exactly once on a thread before making any
169 * PPAPI calls. A message loop can only be attached to one thread, and the
170 * message loop can not be changed later. The message loop will be attached
171 * as long as the thread is running or until you quit with should_destroy
172 * set to PP_TRUE.
173 *
174 * If this function fails, attempting to run the message loop will fail.
175 * Note that you can still post work to the message loop: it will get queued
176 * up should the message loop eventually be successfully attached and run.
177 *
178 * @return
179 * - PP_OK: The message loop was successfully attached to the thread and is
180 * ready to use.
181 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
182 * - PP_ERROR_INPROGRESS: The current thread already has a message loop
183 * attached. This will always be the case for the main thread, which has
184 * an implicit system-created message loop attached.
185 * - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
186 * loop attached to it. See the interface level discussion about these
187 * special threads, which include realtime audio threads.
188 */
189 int32_t (*AttachToCurrentThread)(PP_Resource message_loop);
190 /**
191 * Runs the thread message loop. Running the message loop is required for you
192 * to get issued completion callbacks on the thread.
193 *
194 * The message loop identified by the argument must have been previously
195 * successfully attached to the current thread.
196 *
197 * You may not run nested message loops. Since the main thread has an
198 * implicit message loop that the system runs, you may not call Run on the
199 * main thread.
200 *
201 * @return
202 * - PP_OK: The message loop was successfully run. Note that on
203 * success, the message loop will only exit when you call PostQuit().
204 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
205 * - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
206 * has not been successfully attached to the current thread. Call
207 * AttachToCurrentThread().
208 * - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
209 * fashion (Run is already on the stack). This will occur if you attempt
210 * to call run on the main thread's message loop (see above).
211 */
212 int32_t (*Run)(PP_Resource message_loop);
213 /**
214 * Schedules work to run on the given message loop. This may be called from
215 * any thread. Posted work will be executed in the order it was posted when
216 * the message loop is Run().
217 *
218 * @param message_loop The message loop resource.
219 *
220 * @param callback The completion callback to execute from the message loop.
221 *
222 * @param delay_ms The number of millseconds to delay execution of the given
223 * completion callback. Passing 0 means it will get queued normally and
224 * executed in order.
225 *
226 *
227 * The completion callback will be called with PP_OK as the "result" parameter
228 * if it is run normally. It is good practice to check for PP_OK and return
229 * early otherwise.
230 *
231 * The "required" flag on the completion callback is ignored. If there is an
232 * error posting your callback, the error will be returned from PostWork and
233 * the callback will never be run (because there is no appropriate place to
234 * run your callback with an error without causing unexpected threading
235 * problems). If you associate memory with the completion callback (for
236 * example, you're using the C++ CompletionCallbackFactory), you will need to
237 * free this or manually run the callback. See "Desctruction and error
238 * handling" above.
239 *
240 *
241 * You can call this function before the message loop has started and the
242 * work will get queued until the message loop is run. You can also post
243 * work after the message loop has exited as long as should_destroy was
244 * PP_FALSE. It will be queued until the next invocation of Run().
245 *
246 * @return
247 * - PP_OK_COMPLETIONPENDING: The work was posted to the message loop's
248 * queue. As described above, this does not mean that the work has been
249 * or will be executed (if you never run the message loop after posting).
250 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
251 * - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
252 * is null (this will be the case if you pass PP_BlockUntilComplete()).
253 * - PP_ERROR_FAILED: The message loop has been destroyed.
254 */
255 int32_t (*PostWork)(PP_Resource message_loop,
256 struct PP_CompletionCallback callback,
257 int64_t delay_ms);
258 /**
259 * Posts a quit message to the given message loop's work queue. Work posted
260 * before that point will be processed before quitting.
261 *
262 * This may be called on the message loop registered for the current thread,
263 * or it may be called on the message loop registered for another thread.
264 *
265 * @param should_destroy Marks the message loop as being in a destroyed state
266 * and prevents further posting of messages.
267 *
268 * If you quit a message loop without setting should_destroy, it will still
269 * be attached to the thread and you can still run it again by calling Run()
270 * again. If you destroy it, it will be detached from the current thread.
271 *
272 * @return
273 * - PP_OK: The request to quit was successfully posted.
274 * - PP_ERROR_BADRESOURCE: The message loop was invalid.
275 * - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
276 * The main thread's message loop is managed by the system and can't be
277 * quit.
278 */
279 int32_t (*PostQuit)(PP_Resource message_loop, PP_Bool should_destroy);
280 };
281
282 typedef struct PPB_MessageLoop_Dev_0_1 PPB_MessageLoop_Dev;
283 /**
284 * @}
285 */
286
287 #endif /* PPAPI_C_DEV_PPB_MESSAGE_LOOP_DEV_H_ */
288
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