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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef SANDBOX_LINUX_SECCOMP_BPF_SYSCALL_H__ | |
| 6 #define SANDBOX_LINUX_SECCOMP_BPF_SYSCALL_H__ | |
| 7 | |
| 8 #include <stdint.h> | |
| 9 #include <signal.h> | |
| 10 | |
| 11 namespace playground2 { | |
| 12 | |
| 13 // We have to make sure that we have a single "magic" return address for | |
| 14 // our system calls, which we can check from within a BPF filter. This | |
| 15 // works by writing a little bit of asm() code that a) enters the kernel, and | |
| 16 // that also b) can be invoked in a way that computes this return address. | |
| 17 // Passing "nr" as "-1" computes the "magic" return address. Passing any | |
| 18 // other value invokes the appropriate system call. | |
| 19 intptr_t Syscall(int nr, ...); | |
|
jln (very slow on Chromium)
2012/11/20 01:08:31
Should we rename this to DirectSyscall() maybe ? I
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| 20 | |
| 21 } // namespace | |
| 22 | |
| 23 #endif // SANDBOX_LINUX_SECCOMP_BPF_SYSCALL_H__ | |
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