OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 // It is included by context_state.cc | 9 // It is included by context_state.cc |
10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ | 10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
(...skipping 108 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
119 glStencilMaskSeparate(GL_FRONT, stencil_front_writemask); | 119 glStencilMaskSeparate(GL_FRONT, stencil_front_writemask); |
120 glStencilMaskSeparate(GL_BACK, stencil_back_writemask); | 120 glStencilMaskSeparate(GL_BACK, stencil_back_writemask); |
121 glStencilOpSeparate( | 121 glStencilOpSeparate( |
122 GL_FRONT, stencil_front_fail_op, stencil_front_z_fail_op, | 122 GL_FRONT, stencil_front_fail_op, stencil_front_z_fail_op, |
123 stencil_front_z_pass_op); | 123 stencil_front_z_pass_op); |
124 glStencilOpSeparate( | 124 glStencilOpSeparate( |
125 GL_BACK, stencil_back_fail_op, stencil_back_z_fail_op, | 125 GL_BACK, stencil_back_fail_op, stencil_back_z_fail_op, |
126 stencil_back_z_pass_op); | 126 stencil_back_z_pass_op); |
127 glViewport(viewport_x, viewport_y, viewport_width, viewport_height); | 127 glViewport(viewport_x, viewport_y, viewport_width, viewport_height); |
128 } | 128 } |
| 129 bool ContextState::GetEnabled(GLenum cap) const { |
| 130 switch (cap) { |
| 131 case GL_BLEND: |
| 132 return enable_flags.blend; |
| 133 case GL_CULL_FACE: |
| 134 return enable_flags.cull_face; |
| 135 case GL_DEPTH_TEST: |
| 136 return enable_flags.depth_test; |
| 137 case GL_DITHER: |
| 138 return enable_flags.dither; |
| 139 case GL_POLYGON_OFFSET_FILL: |
| 140 return enable_flags.polygon_offset_fill; |
| 141 case GL_SAMPLE_ALPHA_TO_COVERAGE: |
| 142 return enable_flags.sample_alpha_to_coverage; |
| 143 case GL_SAMPLE_COVERAGE: |
| 144 return enable_flags.sample_coverage; |
| 145 case GL_SCISSOR_TEST: |
| 146 return enable_flags.scissor_test; |
| 147 case GL_STENCIL_TEST: |
| 148 return enable_flags.stencil_test; |
| 149 default: |
| 150 GPU_NOTREACHED(); |
| 151 return false; |
| 152 } |
| 153 } |
| 154 |
| 155 bool ContextState::GetStateAsGLint( |
| 156 GLenum pname, GLint* params, GLsizei* num_written) const { |
| 157 switch (pname) { |
| 158 case GL_VIEWPORT: |
| 159 *num_written = 4; |
| 160 if (params) { |
| 161 params[0] = static_cast<GLint>(viewport_x); |
| 162 params[1] = static_cast<GLint>(viewport_y); |
| 163 params[2] = static_cast<GLint>(viewport_width); |
| 164 params[3] = static_cast<GLint>(viewport_height); |
| 165 } |
| 166 return true; |
| 167 case GL_BLEND_SRC_RGB: |
| 168 *num_written = 1; |
| 169 if (params) { |
| 170 params[0] = static_cast<GLint>(blend_source_rgb); |
| 171 } |
| 172 return true; |
| 173 case GL_BLEND_DST_RGB: |
| 174 *num_written = 1; |
| 175 if (params) { |
| 176 params[0] = static_cast<GLint>(blend_dest_rgb); |
| 177 } |
| 178 return true; |
| 179 case GL_BLEND_SRC_ALPHA: |
| 180 *num_written = 1; |
| 181 if (params) { |
| 182 params[0] = static_cast<GLint>(blend_source_alpha); |
| 183 } |
| 184 return true; |
| 185 case GL_BLEND_DST_ALPHA: |
| 186 *num_written = 1; |
| 187 if (params) { |
| 188 params[0] = static_cast<GLint>(blend_dest_alpha); |
| 189 } |
| 190 return true; |
| 191 case GL_LINE_WIDTH: |
| 192 *num_written = 1; |
| 193 if (params) { |
| 194 params[0] = static_cast<GLint>(line_width); |
| 195 } |
| 196 return true; |
| 197 case GL_BLEND_COLOR: |
| 198 *num_written = 4; |
| 199 if (params) { |
| 200 params[0] = static_cast<GLint>(blend_color_red); |
| 201 params[1] = static_cast<GLint>(blend_color_green); |
| 202 params[2] = static_cast<GLint>(blend_color_blue); |
| 203 params[3] = static_cast<GLint>(blend_color_alpha); |
| 204 } |
| 205 return true; |
| 206 case GL_STENCIL_CLEAR_VALUE: |
| 207 *num_written = 1; |
| 208 if (params) { |
| 209 params[0] = static_cast<GLint>(stencil_clear); |
| 210 } |
| 211 return true; |
| 212 case GL_COLOR_WRITEMASK: |
| 213 *num_written = 4; |
| 214 if (params) { |
| 215 params[0] = static_cast<GLint>(color_mask_red); |
| 216 params[1] = static_cast<GLint>(color_mask_green); |
| 217 params[2] = static_cast<GLint>(color_mask_blue); |
| 218 params[3] = static_cast<GLint>(color_mask_alpha); |
| 219 } |
| 220 return true; |
| 221 case GL_COLOR_CLEAR_VALUE: |
| 222 *num_written = 4; |
| 223 if (params) { |
| 224 params[0] = static_cast<GLint>(color_clear_red); |
| 225 params[1] = static_cast<GLint>(color_clear_green); |
| 226 params[2] = static_cast<GLint>(color_clear_blue); |
| 227 params[3] = static_cast<GLint>(color_clear_alpha); |
| 228 } |
| 229 return true; |
| 230 case GL_DEPTH_RANGE: |
| 231 *num_written = 2; |
| 232 if (params) { |
| 233 params[0] = static_cast<GLint>(z_near); |
| 234 params[1] = static_cast<GLint>(z_far); |
| 235 } |
| 236 return true; |
| 237 case GL_DEPTH_CLEAR_VALUE: |
| 238 *num_written = 1; |
| 239 if (params) { |
| 240 params[0] = static_cast<GLint>(depth_clear); |
| 241 } |
| 242 return true; |
| 243 case GL_STENCIL_FAIL: |
| 244 *num_written = 1; |
| 245 if (params) { |
| 246 params[0] = static_cast<GLint>(stencil_front_fail_op); |
| 247 } |
| 248 return true; |
| 249 case GL_STENCIL_PASS_DEPTH_FAIL: |
| 250 *num_written = 1; |
| 251 if (params) { |
| 252 params[0] = static_cast<GLint>(stencil_front_z_fail_op); |
| 253 } |
| 254 return true; |
| 255 case GL_STENCIL_PASS_DEPTH_PASS: |
| 256 *num_written = 1; |
| 257 if (params) { |
| 258 params[0] = static_cast<GLint>(stencil_front_z_pass_op); |
| 259 } |
| 260 return true; |
| 261 case GL_STENCIL_BACK_FAIL: |
| 262 *num_written = 1; |
| 263 if (params) { |
| 264 params[0] = static_cast<GLint>(stencil_back_fail_op); |
| 265 } |
| 266 return true; |
| 267 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| 268 *num_written = 1; |
| 269 if (params) { |
| 270 params[0] = static_cast<GLint>(stencil_back_z_fail_op); |
| 271 } |
| 272 return true; |
| 273 case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| 274 *num_written = 1; |
| 275 if (params) { |
| 276 params[0] = static_cast<GLint>(stencil_back_z_pass_op); |
| 277 } |
| 278 return true; |
| 279 case GL_SCISSOR_BOX: |
| 280 *num_written = 4; |
| 281 if (params) { |
| 282 params[0] = static_cast<GLint>(scissor_x); |
| 283 params[1] = static_cast<GLint>(scissor_y); |
| 284 params[2] = static_cast<GLint>(scissor_width); |
| 285 params[3] = static_cast<GLint>(scissor_height); |
| 286 } |
| 287 return true; |
| 288 case GL_FRONT_FACE: |
| 289 *num_written = 1; |
| 290 if (params) { |
| 291 params[0] = static_cast<GLint>(front_face); |
| 292 } |
| 293 return true; |
| 294 case GL_SAMPLE_COVERAGE_VALUE: |
| 295 *num_written = 1; |
| 296 if (params) { |
| 297 params[0] = static_cast<GLint>(sample_coverage_value); |
| 298 } |
| 299 return true; |
| 300 case GL_SAMPLE_COVERAGE_INVERT: |
| 301 *num_written = 1; |
| 302 if (params) { |
| 303 params[0] = static_cast<GLint>(sample_coverage_invert); |
| 304 } |
| 305 return true; |
| 306 case GL_POLYGON_OFFSET_FACTOR: |
| 307 *num_written = 1; |
| 308 if (params) { |
| 309 params[0] = static_cast<GLint>(polygon_offset_factor); |
| 310 } |
| 311 return true; |
| 312 case GL_POLYGON_OFFSET_UNITS: |
| 313 *num_written = 1; |
| 314 if (params) { |
| 315 params[0] = static_cast<GLint>(polygon_offset_units); |
| 316 } |
| 317 return true; |
| 318 case GL_CULL_FACE_MODE: |
| 319 *num_written = 1; |
| 320 if (params) { |
| 321 params[0] = static_cast<GLint>(cull_mode); |
| 322 } |
| 323 return true; |
| 324 case GL_DEPTH_FUNC: |
| 325 *num_written = 1; |
| 326 if (params) { |
| 327 params[0] = static_cast<GLint>(depth_func); |
| 328 } |
| 329 return true; |
| 330 case GL_STENCIL_FUNC: |
| 331 *num_written = 1; |
| 332 if (params) { |
| 333 params[0] = static_cast<GLint>(stencil_front_func); |
| 334 } |
| 335 return true; |
| 336 case GL_STENCIL_REF: |
| 337 *num_written = 1; |
| 338 if (params) { |
| 339 params[0] = static_cast<GLint>(stencil_front_ref); |
| 340 } |
| 341 return true; |
| 342 case GL_STENCIL_VALUE_MASK: |
| 343 *num_written = 1; |
| 344 if (params) { |
| 345 params[0] = static_cast<GLint>(stencil_front_mask); |
| 346 } |
| 347 return true; |
| 348 case GL_STENCIL_BACK_FUNC: |
| 349 *num_written = 1; |
| 350 if (params) { |
| 351 params[0] = static_cast<GLint>(stencil_back_func); |
| 352 } |
| 353 return true; |
| 354 case GL_STENCIL_BACK_REF: |
| 355 *num_written = 1; |
| 356 if (params) { |
| 357 params[0] = static_cast<GLint>(stencil_back_ref); |
| 358 } |
| 359 return true; |
| 360 case GL_STENCIL_BACK_VALUE_MASK: |
| 361 *num_written = 1; |
| 362 if (params) { |
| 363 params[0] = static_cast<GLint>(stencil_back_mask); |
| 364 } |
| 365 return true; |
| 366 case GL_DEPTH_WRITEMASK: |
| 367 *num_written = 1; |
| 368 if (params) { |
| 369 params[0] = static_cast<GLint>(depth_mask); |
| 370 } |
| 371 return true; |
| 372 case GL_BLEND_EQUATION_RGB: |
| 373 *num_written = 1; |
| 374 if (params) { |
| 375 params[0] = static_cast<GLint>(blend_equation_rgb); |
| 376 } |
| 377 return true; |
| 378 case GL_BLEND_EQUATION_ALPHA: |
| 379 *num_written = 1; |
| 380 if (params) { |
| 381 params[0] = static_cast<GLint>(blend_equation_alpha); |
| 382 } |
| 383 return true; |
| 384 case GL_STENCIL_WRITEMASK: |
| 385 *num_written = 1; |
| 386 if (params) { |
| 387 params[0] = static_cast<GLint>(stencil_front_writemask); |
| 388 } |
| 389 return true; |
| 390 case GL_STENCIL_BACK_WRITEMASK: |
| 391 *num_written = 1; |
| 392 if (params) { |
| 393 params[0] = static_cast<GLint>(stencil_back_writemask); |
| 394 } |
| 395 return true; |
| 396 case GL_BLEND: |
| 397 *num_written = 1; |
| 398 if (params) { |
| 399 params[0] = static_cast<GLint>(enable_flags.blend); |
| 400 } |
| 401 return true; |
| 402 case GL_CULL_FACE: |
| 403 *num_written = 1; |
| 404 if (params) { |
| 405 params[0] = static_cast<GLint>(enable_flags.cull_face); |
| 406 } |
| 407 return true; |
| 408 case GL_DEPTH_TEST: |
| 409 *num_written = 1; |
| 410 if (params) { |
| 411 params[0] = static_cast<GLint>(enable_flags.depth_test); |
| 412 } |
| 413 return true; |
| 414 case GL_DITHER: |
| 415 *num_written = 1; |
| 416 if (params) { |
| 417 params[0] = static_cast<GLint>(enable_flags.dither); |
| 418 } |
| 419 return true; |
| 420 case GL_POLYGON_OFFSET_FILL: |
| 421 *num_written = 1; |
| 422 if (params) { |
| 423 params[0] = static_cast<GLint>(enable_flags.polygon_offset_fill); |
| 424 } |
| 425 return true; |
| 426 case GL_SAMPLE_ALPHA_TO_COVERAGE: |
| 427 *num_written = 1; |
| 428 if (params) { |
| 429 params[0] = static_cast<GLint>(enable_flags.sample_alpha_to_coverage); |
| 430 } |
| 431 return true; |
| 432 case GL_SAMPLE_COVERAGE: |
| 433 *num_written = 1; |
| 434 if (params) { |
| 435 params[0] = static_cast<GLint>(enable_flags.sample_coverage); |
| 436 } |
| 437 return true; |
| 438 case GL_SCISSOR_TEST: |
| 439 *num_written = 1; |
| 440 if (params) { |
| 441 params[0] = static_cast<GLint>(enable_flags.scissor_test); |
| 442 } |
| 443 return true; |
| 444 case GL_STENCIL_TEST: |
| 445 *num_written = 1; |
| 446 if (params) { |
| 447 params[0] = static_cast<GLint>(enable_flags.stencil_test); |
| 448 } |
| 449 return true; |
| 450 default: |
| 451 return false; |
| 452 } |
| 453 } |
| 454 |
| 455 bool ContextState::GetStateAsGLfloat( |
| 456 GLenum pname, GLfloat* params, GLsizei* num_written) const { |
| 457 switch (pname) { |
| 458 case GL_VIEWPORT: |
| 459 *num_written = 4; |
| 460 if (params) { |
| 461 params[0] = static_cast<GLfloat>(viewport_x); |
| 462 params[1] = static_cast<GLfloat>(viewport_y); |
| 463 params[2] = static_cast<GLfloat>(viewport_width); |
| 464 params[3] = static_cast<GLfloat>(viewport_height); |
| 465 } |
| 466 return true; |
| 467 case GL_BLEND_SRC_RGB: |
| 468 *num_written = 1; |
| 469 if (params) { |
| 470 params[0] = static_cast<GLfloat>(blend_source_rgb); |
| 471 } |
| 472 return true; |
| 473 case GL_BLEND_DST_RGB: |
| 474 *num_written = 1; |
| 475 if (params) { |
| 476 params[0] = static_cast<GLfloat>(blend_dest_rgb); |
| 477 } |
| 478 return true; |
| 479 case GL_BLEND_SRC_ALPHA: |
| 480 *num_written = 1; |
| 481 if (params) { |
| 482 params[0] = static_cast<GLfloat>(blend_source_alpha); |
| 483 } |
| 484 return true; |
| 485 case GL_BLEND_DST_ALPHA: |
| 486 *num_written = 1; |
| 487 if (params) { |
| 488 params[0] = static_cast<GLfloat>(blend_dest_alpha); |
| 489 } |
| 490 return true; |
| 491 case GL_LINE_WIDTH: |
| 492 *num_written = 1; |
| 493 if (params) { |
| 494 params[0] = static_cast<GLfloat>(line_width); |
| 495 } |
| 496 return true; |
| 497 case GL_BLEND_COLOR: |
| 498 *num_written = 4; |
| 499 if (params) { |
| 500 params[0] = static_cast<GLfloat>(blend_color_red); |
| 501 params[1] = static_cast<GLfloat>(blend_color_green); |
| 502 params[2] = static_cast<GLfloat>(blend_color_blue); |
| 503 params[3] = static_cast<GLfloat>(blend_color_alpha); |
| 504 } |
| 505 return true; |
| 506 case GL_STENCIL_CLEAR_VALUE: |
| 507 *num_written = 1; |
| 508 if (params) { |
| 509 params[0] = static_cast<GLfloat>(stencil_clear); |
| 510 } |
| 511 return true; |
| 512 case GL_COLOR_WRITEMASK: |
| 513 *num_written = 4; |
| 514 if (params) { |
| 515 params[0] = static_cast<GLfloat>(color_mask_red); |
| 516 params[1] = static_cast<GLfloat>(color_mask_green); |
| 517 params[2] = static_cast<GLfloat>(color_mask_blue); |
| 518 params[3] = static_cast<GLfloat>(color_mask_alpha); |
| 519 } |
| 520 return true; |
| 521 case GL_COLOR_CLEAR_VALUE: |
| 522 *num_written = 4; |
| 523 if (params) { |
| 524 params[0] = static_cast<GLfloat>(color_clear_red); |
| 525 params[1] = static_cast<GLfloat>(color_clear_green); |
| 526 params[2] = static_cast<GLfloat>(color_clear_blue); |
| 527 params[3] = static_cast<GLfloat>(color_clear_alpha); |
| 528 } |
| 529 return true; |
| 530 case GL_DEPTH_RANGE: |
| 531 *num_written = 2; |
| 532 if (params) { |
| 533 params[0] = static_cast<GLfloat>(z_near); |
| 534 params[1] = static_cast<GLfloat>(z_far); |
| 535 } |
| 536 return true; |
| 537 case GL_DEPTH_CLEAR_VALUE: |
| 538 *num_written = 1; |
| 539 if (params) { |
| 540 params[0] = static_cast<GLfloat>(depth_clear); |
| 541 } |
| 542 return true; |
| 543 case GL_STENCIL_FAIL: |
| 544 *num_written = 1; |
| 545 if (params) { |
| 546 params[0] = static_cast<GLfloat>(stencil_front_fail_op); |
| 547 } |
| 548 return true; |
| 549 case GL_STENCIL_PASS_DEPTH_FAIL: |
| 550 *num_written = 1; |
| 551 if (params) { |
| 552 params[0] = static_cast<GLfloat>(stencil_front_z_fail_op); |
| 553 } |
| 554 return true; |
| 555 case GL_STENCIL_PASS_DEPTH_PASS: |
| 556 *num_written = 1; |
| 557 if (params) { |
| 558 params[0] = static_cast<GLfloat>(stencil_front_z_pass_op); |
| 559 } |
| 560 return true; |
| 561 case GL_STENCIL_BACK_FAIL: |
| 562 *num_written = 1; |
| 563 if (params) { |
| 564 params[0] = static_cast<GLfloat>(stencil_back_fail_op); |
| 565 } |
| 566 return true; |
| 567 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| 568 *num_written = 1; |
| 569 if (params) { |
| 570 params[0] = static_cast<GLfloat>(stencil_back_z_fail_op); |
| 571 } |
| 572 return true; |
| 573 case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| 574 *num_written = 1; |
| 575 if (params) { |
| 576 params[0] = static_cast<GLfloat>(stencil_back_z_pass_op); |
| 577 } |
| 578 return true; |
| 579 case GL_SCISSOR_BOX: |
| 580 *num_written = 4; |
| 581 if (params) { |
| 582 params[0] = static_cast<GLfloat>(scissor_x); |
| 583 params[1] = static_cast<GLfloat>(scissor_y); |
| 584 params[2] = static_cast<GLfloat>(scissor_width); |
| 585 params[3] = static_cast<GLfloat>(scissor_height); |
| 586 } |
| 587 return true; |
| 588 case GL_FRONT_FACE: |
| 589 *num_written = 1; |
| 590 if (params) { |
| 591 params[0] = static_cast<GLfloat>(front_face); |
| 592 } |
| 593 return true; |
| 594 case GL_SAMPLE_COVERAGE_VALUE: |
| 595 *num_written = 1; |
| 596 if (params) { |
| 597 params[0] = static_cast<GLfloat>(sample_coverage_value); |
| 598 } |
| 599 return true; |
| 600 case GL_SAMPLE_COVERAGE_INVERT: |
| 601 *num_written = 1; |
| 602 if (params) { |
| 603 params[0] = static_cast<GLfloat>(sample_coverage_invert); |
| 604 } |
| 605 return true; |
| 606 case GL_POLYGON_OFFSET_FACTOR: |
| 607 *num_written = 1; |
| 608 if (params) { |
| 609 params[0] = static_cast<GLfloat>(polygon_offset_factor); |
| 610 } |
| 611 return true; |
| 612 case GL_POLYGON_OFFSET_UNITS: |
| 613 *num_written = 1; |
| 614 if (params) { |
| 615 params[0] = static_cast<GLfloat>(polygon_offset_units); |
| 616 } |
| 617 return true; |
| 618 case GL_CULL_FACE_MODE: |
| 619 *num_written = 1; |
| 620 if (params) { |
| 621 params[0] = static_cast<GLfloat>(cull_mode); |
| 622 } |
| 623 return true; |
| 624 case GL_DEPTH_FUNC: |
| 625 *num_written = 1; |
| 626 if (params) { |
| 627 params[0] = static_cast<GLfloat>(depth_func); |
| 628 } |
| 629 return true; |
| 630 case GL_STENCIL_FUNC: |
| 631 *num_written = 1; |
| 632 if (params) { |
| 633 params[0] = static_cast<GLfloat>(stencil_front_func); |
| 634 } |
| 635 return true; |
| 636 case GL_STENCIL_REF: |
| 637 *num_written = 1; |
| 638 if (params) { |
| 639 params[0] = static_cast<GLfloat>(stencil_front_ref); |
| 640 } |
| 641 return true; |
| 642 case GL_STENCIL_VALUE_MASK: |
| 643 *num_written = 1; |
| 644 if (params) { |
| 645 params[0] = static_cast<GLfloat>(stencil_front_mask); |
| 646 } |
| 647 return true; |
| 648 case GL_STENCIL_BACK_FUNC: |
| 649 *num_written = 1; |
| 650 if (params) { |
| 651 params[0] = static_cast<GLfloat>(stencil_back_func); |
| 652 } |
| 653 return true; |
| 654 case GL_STENCIL_BACK_REF: |
| 655 *num_written = 1; |
| 656 if (params) { |
| 657 params[0] = static_cast<GLfloat>(stencil_back_ref); |
| 658 } |
| 659 return true; |
| 660 case GL_STENCIL_BACK_VALUE_MASK: |
| 661 *num_written = 1; |
| 662 if (params) { |
| 663 params[0] = static_cast<GLfloat>(stencil_back_mask); |
| 664 } |
| 665 return true; |
| 666 case GL_DEPTH_WRITEMASK: |
| 667 *num_written = 1; |
| 668 if (params) { |
| 669 params[0] = static_cast<GLfloat>(depth_mask); |
| 670 } |
| 671 return true; |
| 672 case GL_BLEND_EQUATION_RGB: |
| 673 *num_written = 1; |
| 674 if (params) { |
| 675 params[0] = static_cast<GLfloat>(blend_equation_rgb); |
| 676 } |
| 677 return true; |
| 678 case GL_BLEND_EQUATION_ALPHA: |
| 679 *num_written = 1; |
| 680 if (params) { |
| 681 params[0] = static_cast<GLfloat>(blend_equation_alpha); |
| 682 } |
| 683 return true; |
| 684 case GL_STENCIL_WRITEMASK: |
| 685 *num_written = 1; |
| 686 if (params) { |
| 687 params[0] = static_cast<GLfloat>(stencil_front_writemask); |
| 688 } |
| 689 return true; |
| 690 case GL_STENCIL_BACK_WRITEMASK: |
| 691 *num_written = 1; |
| 692 if (params) { |
| 693 params[0] = static_cast<GLfloat>(stencil_back_writemask); |
| 694 } |
| 695 return true; |
| 696 case GL_BLEND: |
| 697 *num_written = 1; |
| 698 if (params) { |
| 699 params[0] = static_cast<GLfloat>(enable_flags.blend); |
| 700 } |
| 701 return true; |
| 702 case GL_CULL_FACE: |
| 703 *num_written = 1; |
| 704 if (params) { |
| 705 params[0] = static_cast<GLfloat>(enable_flags.cull_face); |
| 706 } |
| 707 return true; |
| 708 case GL_DEPTH_TEST: |
| 709 *num_written = 1; |
| 710 if (params) { |
| 711 params[0] = static_cast<GLfloat>(enable_flags.depth_test); |
| 712 } |
| 713 return true; |
| 714 case GL_DITHER: |
| 715 *num_written = 1; |
| 716 if (params) { |
| 717 params[0] = static_cast<GLfloat>(enable_flags.dither); |
| 718 } |
| 719 return true; |
| 720 case GL_POLYGON_OFFSET_FILL: |
| 721 *num_written = 1; |
| 722 if (params) { |
| 723 params[0] = static_cast<GLfloat>(enable_flags.polygon_offset_fill); |
| 724 } |
| 725 return true; |
| 726 case GL_SAMPLE_ALPHA_TO_COVERAGE: |
| 727 *num_written = 1; |
| 728 if (params) { |
| 729 params[0] = |
| 730 static_cast<GLfloat>(enable_flags.sample_alpha_to_coverage); |
| 731 } |
| 732 return true; |
| 733 case GL_SAMPLE_COVERAGE: |
| 734 *num_written = 1; |
| 735 if (params) { |
| 736 params[0] = static_cast<GLfloat>(enable_flags.sample_coverage); |
| 737 } |
| 738 return true; |
| 739 case GL_SCISSOR_TEST: |
| 740 *num_written = 1; |
| 741 if (params) { |
| 742 params[0] = static_cast<GLfloat>(enable_flags.scissor_test); |
| 743 } |
| 744 return true; |
| 745 case GL_STENCIL_TEST: |
| 746 *num_written = 1; |
| 747 if (params) { |
| 748 params[0] = static_cast<GLfloat>(enable_flags.stencil_test); |
| 749 } |
| 750 return true; |
| 751 default: |
| 752 return false; |
| 753 } |
| 754 } |
129 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ | 755 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
130 | 756 |
OLD | NEW |