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Unified Diff: cc/gl_renderer.h

Issue 11361129: Don't invert contentsDeviceTransform twice when rendering render passes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 8 years, 1 month ago
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Index: cc/gl_renderer.h
diff --git a/cc/gl_renderer.h b/cc/gl_renderer.h
index c47eefda49f7db183ed47dce2a4042f5d37f2b6f..512c48438df93c1837c93fa0b34cdfda1dae827f 100644
--- a/cc/gl_renderer.h
+++ b/cc/gl_renderer.h
@@ -91,7 +91,10 @@ private:
void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*);
void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*);
- scoped_ptr<ScopedTexture> drawBackgroundFilters(DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperations&, const WebKit::WebTransformationMatrix& deviceTransform);
+ scoped_ptr<ScopedTexture> drawBackgroundFilters(
+ DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperations&,
+ const WebKit::WebTransformationMatrix& contentsDeviceTransform,
+ const WebKit::WebTransformationMatrix& contentsDeviceTransformInverse);
void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*);
void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*);
void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*);
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