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Issue 11360093: Mark layers that can use LCD text based on layer transform and opacity. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: reverted whitespace change Created 8 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layer.h" 5 #include "cc/layer.h"
6 6
7 #include "cc/active_animation.h" 7 #include "cc/active_animation.h"
8 #include "cc/animation_events.h" 8 #include "cc/animation_events.h"
9 #include "cc/layer_animation_controller.h" 9 #include "cc/layer_animation_controller.h"
10 #include "cc/layer_impl.h" 10 #include "cc/layer_impl.h"
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41 , m_anchorPoint(0.5, 0.5) 41 , m_anchorPoint(0.5, 0.5)
42 , m_backgroundColor(0) 42 , m_backgroundColor(0)
43 , m_opacity(1.0) 43 , m_opacity(1.0)
44 , m_anchorPointZ(0) 44 , m_anchorPointZ(0)
45 , m_isContainerForFixedPositionLayers(false) 45 , m_isContainerForFixedPositionLayers(false)
46 , m_fixedToContainerLayer(false) 46 , m_fixedToContainerLayer(false)
47 , m_isDrawable(false) 47 , m_isDrawable(false)
48 , m_masksToBounds(false) 48 , m_masksToBounds(false)
49 , m_contentsOpaque(false) 49 , m_contentsOpaque(false)
50 , m_doubleSided(true) 50 , m_doubleSided(true)
51 , m_useLCDText(false)
52 , m_preserves3D(false) 51 , m_preserves3D(false)
53 , m_useParentBackfaceVisibility(false) 52 , m_useParentBackfaceVisibility(false)
54 , m_drawCheckerboardForMissingTiles(false) 53 , m_drawCheckerboardForMissingTiles(false)
55 , m_forceRenderSurface(false) 54 , m_forceRenderSurface(false)
56 , m_replicaLayer(0) 55 , m_replicaLayer(0)
57 , m_rasterScale(1.0) 56 , m_rasterScale(1.0)
58 , m_automaticallyComputeRasterScale(false) 57 , m_automaticallyComputeRasterScale(false)
59 , m_boundsContainPageScale(false) 58 , m_boundsContainPageScale(false)
60 , m_layerAnimationDelegate(0) 59 , m_layerAnimationDelegate(0)
61 , m_layerScrollClient(0) 60 , m_layerScrollClient(0)
62 { 61 {
63 if (m_layerId < 0) { 62 if (m_layerId < 0) {
64 s_nextLayerId = 1; 63 s_nextLayerId = 1;
65 m_layerId = s_nextLayerId++; 64 m_layerId = s_nextLayerId++;
66 } 65 }
67 } 66 }
68 67
69 Layer::~Layer() 68 Layer::~Layer()
70 { 69 {
71 // Our parent should be holding a reference to us so there should be no 70 // Our parent should be holding a reference to us so there should be no
72 // way for us to be destroyed while we still have a parent. 71 // way for us to be destroyed while we still have a parent.
73 DCHECK(!parent()); 72 DCHECK(!parent());
74 73
75 // Remove the parent reference from all children. 74 // Remove the parent reference from all children.
76 removeAllChildren(); 75 removeAllChildren();
77 } 76 }
78 77
79 void Layer::setUseLCDText(bool useLCDText)
80 {
81 m_useLCDText = useLCDText;
82 }
83
84 void Layer::setLayerTreeHost(LayerTreeHost* host) 78 void Layer::setLayerTreeHost(LayerTreeHost* host)
85 { 79 {
86 if (m_layerTreeHost == host) 80 if (m_layerTreeHost == host)
87 return; 81 return;
88 82
89 m_layerTreeHost = host; 83 m_layerTreeHost = host;
90 84
91 for (size_t i = 0; i < m_children.size(); ++i) 85 for (size_t i = 0; i < m_children.size(); ++i)
92 m_children[i]->setLayerTreeHost(host); 86 m_children[i]->setLayerTreeHost(host);
93 87
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560 layer->setContentBounds(contentBounds()); 554 layer->setContentBounds(contentBounds());
561 layer->setContentsScale(contentsScaleX(), contentsScaleY()); 555 layer->setContentsScale(contentsScaleX(), contentsScaleY());
562 layer->setDebugName(m_debugName); 556 layer->setDebugName(m_debugName);
563 layer->setDoubleSided(m_doubleSided); 557 layer->setDoubleSided(m_doubleSided);
564 layer->setDrawCheckerboardForMissingTiles(m_drawCheckerboardForMissingTiles) ; 558 layer->setDrawCheckerboardForMissingTiles(m_drawCheckerboardForMissingTiles) ;
565 layer->setForceRenderSurface(m_forceRenderSurface); 559 layer->setForceRenderSurface(m_forceRenderSurface);
566 layer->setDrawsContent(drawsContent()); 560 layer->setDrawsContent(drawsContent());
567 layer->setFilters(filters()); 561 layer->setFilters(filters());
568 layer->setFilter(filter()); 562 layer->setFilter(filter());
569 layer->setBackgroundFilters(backgroundFilters()); 563 layer->setBackgroundFilters(backgroundFilters());
570 layer->setUseLCDText(m_useLCDText);
571 layer->setMasksToBounds(m_masksToBounds); 564 layer->setMasksToBounds(m_masksToBounds);
572 layer->setScrollable(m_scrollable); 565 layer->setScrollable(m_scrollable);
573 layer->setShouldScrollOnMainThread(m_shouldScrollOnMainThread); 566 layer->setShouldScrollOnMainThread(m_shouldScrollOnMainThread);
574 layer->setHaveWheelEventHandlers(m_haveWheelEventHandlers); 567 layer->setHaveWheelEventHandlers(m_haveWheelEventHandlers);
575 // Copying a Region is more expensive than most layer properties, since it i nvolves copying two Vectors that may be 568 // Copying a Region is more expensive than most layer properties, since it i nvolves copying two Vectors that may be
576 // arbitrarily large depending on page content, so we only push the property if it's changed. 569 // arbitrarily large depending on page content, so we only push the property if it's changed.
577 if (m_nonFastScrollableRegionChanged) { 570 if (m_nonFastScrollableRegionChanged) {
578 layer->setNonFastScrollableRegion(m_nonFastScrollableRegion); 571 layer->setNonFastScrollableRegion(m_nonFastScrollableRegion);
579 m_nonFastScrollableRegionChanged = false; 572 m_nonFastScrollableRegionChanged = false;
580 } 573 }
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840 { 833 {
841 return 0; 834 return 0;
842 } 835 }
843 836
844 void sortLayers(std::vector<scoped_refptr<Layer> >::iterator, std::vector<scoped _refptr<Layer> >::iterator, void*) 837 void sortLayers(std::vector<scoped_refptr<Layer> >::iterator, std::vector<scoped _refptr<Layer> >::iterator, void*)
845 { 838 {
846 // Currently we don't use z-order to decide what to paint, so there's no nee d to actually sort Layers. 839 // Currently we don't use z-order to decide what to paint, so there's no nee d to actually sort Layers.
847 } 840 }
848 841
849 } // namespace cc 842 } // namespace cc
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