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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_RECT_CONVERSIONS_H_ | 5 #ifndef UI_GFX_RECT_CONVERSIONS_H_ |
6 #define UI_GFX_RECT_CONVERSIONS_H_ | 6 #define UI_GFX_RECT_CONVERSIONS_H_ |
7 | 7 |
8 #include "ui/gfx/rect.h" | 8 #include "ui/gfx/rect.h" |
9 #include "ui/gfx/rect_f.h" | 9 #include "ui/gfx/rect_f.h" |
10 | 10 |
11 namespace gfx { | 11 namespace gfx { |
12 | 12 |
13 // Returns the smallest Rect that encloses the given RectF. | 13 // Returns the smallest Rect that encloses the given RectF. |
14 UI_EXPORT Rect ToEnclosingRect(const RectF& rect); | 14 UI_EXPORT Rect ToEnclosingRect(const RectF& rect); |
15 | 15 |
16 // Returns the largest Rect that is enclosed by the given RectF. | 16 // Returns the largest Rect that is enclosed by the given RectF. |
17 UI_EXPORT Rect ToEnclosedRect(const RectF& rect); | 17 UI_EXPORT Rect ToEnclosedRect(const RectF& rect); |
18 | 18 |
| 19 // Returns the Rect after snapping the corners of the RectF to an integer grid. |
| 20 // This should only be used when the RectF you provide is expected to be an |
| 21 // integer rect with floating point error. If it is an arbitrary RectF, then |
| 22 // you should use a different method. |
| 23 UI_EXPORT Rect ToNearestRect(const RectF& rect); |
| 24 |
19 // Returns a Rect obtained by flooring the values of the given RectF. | 25 // Returns a Rect obtained by flooring the values of the given RectF. |
20 // Please prefer the previous two functions in new code. | 26 // Please prefer the previous two functions in new code. |
21 UI_EXPORT Rect ToFlooredRectDeprecated(const RectF& rect); | 27 UI_EXPORT Rect ToFlooredRectDeprecated(const RectF& rect); |
22 | 28 |
23 } // namespace gfx | 29 } // namespace gfx |
24 | 30 |
25 #endif // UI_GFX_RECT_CONVERSIONS_H_ | 31 #endif // UI_GFX_RECT_CONVERSIONS_H_ |
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