Index: cc/gl_renderer_unittest.cc |
diff --git a/cc/gl_renderer_unittest.cc b/cc/gl_renderer_unittest.cc |
index a8da1435e7524403adf9de36d75c783b91007446..360b5b592308967176f9cb0ddbe5bf29f5c829f3 100644 |
--- a/cc/gl_renderer_unittest.cc |
+++ b/cc/gl_renderer_unittest.cc |
@@ -18,6 +18,11 @@ |
using namespace WebKit; |
using namespace WebKitTests; |
+using testing::_; |
+using testing::AnyNumber; |
+using testing::InSequence; |
+using testing::Mock; |
+ |
namespace cc { |
namespace { |
@@ -481,12 +486,10 @@ TEST(GLRendererTest2, visibilityChangeIsLastCall) |
EXPECT_TRUE(lastCallWasSetVisiblity); |
} |
- |
class TextureStateTrackingContext : public FakeWebGraphicsContext3D { |
public: |
TextureStateTrackingContext() |
: m_activeTexture(GL_INVALID_ENUM) |
- , m_inDraw(false) |
{ |
} |
@@ -497,15 +500,8 @@ public: |
return WebString(); |
} |
- // We shouldn't set any texture parameters during the draw sequence, although |
- // we might when creating the quads. |
- void setInDraw() { m_inDraw = true; } |
- |
- virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) |
- { |
- if (m_inDraw) |
- ADD_FAILURE(); |
- } |
+ MOCK_METHOD3(texParameteri, void(WGC3Denum target, WGC3Denum pname, WGC3Dint param)); |
+ MOCK_METHOD4(drawElements, void(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset)); |
virtual void activeTexture(WGC3Denum texture) |
{ |
@@ -516,7 +512,6 @@ public: |
WGC3Denum activeTexture() const { return m_activeTexture; } |
private: |
- bool m_inDraw; |
WGC3Denum m_activeTexture; |
}; |
@@ -528,6 +523,8 @@ TEST(GLRendererTest2, activeTextureState) |
scoped_ptr<ResourceProvider> resourceProvider(ResourceProvider::create(outputSurface.get())); |
FakeRendererGL renderer(&fakeClient, resourceProvider.get()); |
+ // During initialization we are allowed to set any texture parameters. |
+ EXPECT_CALL(*context, texParameteri(_, _, _)).Times(AnyNumber()); |
EXPECT_TRUE(renderer.initialize()); |
cc::RenderPass::Id id(1, 1); |
@@ -535,7 +532,33 @@ TEST(GLRendererTest2, activeTextureState) |
pass->SetNew(id, gfx::Rect(0, 0, 100, 100), gfx::Rect(0, 0, 100, 100), gfx::Transform()); |
pass->AppendOneOfEveryQuadType(resourceProvider.get()); |
- context->setInDraw(); |
+ // Set up expected texture filter state transitions that match the quads |
+ // created in AppendOneOfEveryQuadType(). |
+ Mock::VerifyAndClearExpectations(context); |
+ { |
+ InSequence sequence; |
+ |
+ // yuv_quad is drawn with the default filter. |
+ EXPECT_CALL(*context, drawElements(_, _, _, _)); |
+ |
+ // tile_quad is drawn with GL_NEAREST because it is not transformed or |
+ // scaled. |
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); |
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); |
+ EXPECT_CALL(*context, drawElements(_, _, _, _)); |
+ |
+ // transformed_tile_quad uses GL_LINEAR. |
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); |
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); |
+ EXPECT_CALL(*context, drawElements(_, _, _, _)); |
+ |
+ // scaled_tile_quad also uses GL_LINEAR. |
+ EXPECT_CALL(*context, drawElements(_, _, _, _)); |
+ |
+ // The remaining quads also use GL_LINEAR because nearest neighbor |
+ // filtering is currently only used with tile quads. |
+ EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(6); |
+ } |
cc::DirectRenderer::DrawingFrame drawingFrame; |
renderer.beginDrawingFrame(drawingFrame); |
@@ -547,6 +570,7 @@ TEST(GLRendererTest2, activeTextureState) |
} |
renderer.finishDrawingQuadList(); |
EXPECT_EQ(context->activeTexture(), GL_TEXTURE0); |
+ Mock::VerifyAndClearExpectations(context); |
} |
} // namespace |