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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/layer_animation_sequence.h" | 5 #include "ui/compositor/layer_animation_sequence.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/time.h" | 10 #include "base/time.h" |
11 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
12 #include "ui/compositor/layer_animation_delegate.h" | 12 #include "ui/compositor/layer_animation_delegate.h" |
13 #include "ui/compositor/layer_animation_element.h" | 13 #include "ui/compositor/layer_animation_element.h" |
14 #include "ui/compositor/test/test_layer_animation_delegate.h" | 14 #include "ui/compositor/test/test_layer_animation_delegate.h" |
15 #include "ui/compositor/test/test_layer_animation_observer.h" | 15 #include "ui/compositor/test/test_layer_animation_observer.h" |
16 #include "ui/compositor/test/test_utils.h" | 16 #include "ui/compositor/test/test_utils.h" |
17 #include "ui/gfx/rect.h" | 17 #include "ui/gfx/rect.h" |
18 #include "ui/gfx/transform.h" | 18 #include "ui/gfx/transform.h" |
19 | 19 |
20 namespace ui { | 20 namespace ui { |
21 | 21 |
22 namespace { | 22 namespace { |
23 | 23 |
24 // Check that the sequence behaves sanely when it contains no elements. | 24 // Check that the sequence behaves sanely when it contains no elements. |
25 TEST(LayerAnimationSequenceTest, NoElement) { | 25 TEST(LayerAnimationSequenceTest, NoElement) { |
26 LayerAnimationSequence sequence; | 26 LayerAnimationSequence sequence; |
27 EXPECT_EQ(sequence.duration(), base::TimeDelta()); | 27 EXPECT_TRUE(sequence.IsFinished(base::TimeDelta())); |
28 EXPECT_TRUE(sequence.properties().size() == 0); | 28 EXPECT_TRUE(sequence.properties().size() == 0); |
29 LayerAnimationElement::AnimatableProperties properties; | 29 LayerAnimationElement::AnimatableProperties properties; |
30 EXPECT_FALSE(sequence.HasCommonProperty(properties)); | 30 EXPECT_FALSE(sequence.HasCommonProperty(properties)); |
31 } | 31 } |
32 | 32 |
33 // Check that the sequences progresses the delegate as expected when it contains | 33 // Check that the sequences progresses the delegate as expected when it contains |
34 // a single element. | 34 // a single element. |
35 TEST(LayerAnimationSequenceTest, SingleElement) { | 35 TEST(LayerAnimationSequenceTest, SingleElement) { |
36 LayerAnimationSequence sequence; | 36 LayerAnimationSequence sequence; |
37 TestLayerAnimationDelegate delegate; | 37 TestLayerAnimationDelegate delegate; |
(...skipping 10 matching lines...) Expand all Loading... |
48 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); | 48 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); |
49 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); | 49 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); |
50 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); | 50 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); |
51 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); | 51 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); |
52 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); | 52 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); |
53 } | 53 } |
54 | 54 |
55 EXPECT_TRUE(sequence.properties().size() == 1); | 55 EXPECT_TRUE(sequence.properties().size() == 1); |
56 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != | 56 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != |
57 sequence.properties().end()); | 57 sequence.properties().end()); |
58 EXPECT_EQ(delta, sequence.duration()); | 58 EXPECT_TRUE(sequence.IsFinished(delta)); |
59 } | 59 } |
60 | 60 |
61 // Check that the sequences progresses the delegate as expected when it contains | 61 // Check that the sequences progresses the delegate as expected when it contains |
62 // multiple elements. Note, see the layer animator tests for cyclic sequences. | 62 // multiple elements. Note, see the layer animator tests for cyclic sequences. |
63 TEST(LayerAnimationSequenceTest, MultipleElement) { | 63 TEST(LayerAnimationSequenceTest, MultipleElement) { |
64 LayerAnimationSequence sequence; | 64 LayerAnimationSequence sequence; |
65 TestLayerAnimationDelegate delegate; | 65 TestLayerAnimationDelegate delegate; |
66 float start_opacity = 0.0f; | 66 float start_opacity = 0.0f; |
67 float middle_opacity = 0.5f; | 67 float middle_opacity = 0.5f; |
68 float target_opacity = 1.0f; | 68 float target_opacity = 1.0f; |
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
117 delegate.GetTransformForAnimation()); | 117 delegate.GetTransformForAnimation()); |
118 } | 118 } |
119 | 119 |
120 EXPECT_TRUE(sequence.properties().size() == 3); | 120 EXPECT_TRUE(sequence.properties().size() == 3); |
121 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != | 121 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != |
122 sequence.properties().end()); | 122 sequence.properties().end()); |
123 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != | 123 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != |
124 sequence.properties().end()); | 124 sequence.properties().end()); |
125 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != | 125 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != |
126 sequence.properties().end()); | 126 sequence.properties().end()); |
127 EXPECT_EQ(delta + delta + delta, sequence.duration()); | 127 EXPECT_TRUE(sequence.IsFinished(delta + delta + delta)); |
128 } | 128 } |
129 | 129 |
130 // Check that a sequence can still be aborted if it has cycled many times. | 130 // Check that a sequence can still be aborted if it has cycled many times. |
131 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) { | 131 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) { |
132 LayerAnimationSequence sequence; | 132 LayerAnimationSequence sequence; |
133 TestLayerAnimationDelegate delegate; | 133 TestLayerAnimationDelegate delegate; |
134 float start_opacity = 0.0f; | 134 float start_opacity = 0.0f; |
135 float target_opacity = 1.0f; | 135 float target_opacity = 1.0f; |
136 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 136 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
137 sequence.AddElement( | 137 sequence.AddElement( |
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188 EXPECT_TRUE(!observer.last_ended_sequence()); | 188 EXPECT_TRUE(!observer.last_ended_sequence()); |
189 sequence.Progress(delta, &delegate); | 189 sequence.Progress(delta, &delegate); |
190 EXPECT_EQ(observer.last_ended_sequence(), &sequence); | 190 EXPECT_EQ(observer.last_ended_sequence(), &sequence); |
191 sequence.RemoveObserver(&observer); | 191 sequence.RemoveObserver(&observer); |
192 } | 192 } |
193 } | 193 } |
194 | 194 |
195 } // namespace | 195 } // namespace |
196 | 196 |
197 } // namespace ui | 197 } // namespace ui |
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