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Issue 11316171: Don't create render passes for transparent images. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase. Created 8 years ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layer_tree_host_common.h" 5 #include "cc/layer_tree_host_common.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "cc/layer.h" 9 #include "cc/layer.h"
10 #include "cc/layer_impl.h" 10 #include "cc/layer_impl.h"
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243 243
244 // If the layer has a reflection. 244 // If the layer has a reflection.
245 if (layer->replicaLayer()) 245 if (layer->replicaLayer())
246 return true; 246 return true;
247 247
248 // If the layer uses a CSS filter. 248 // If the layer uses a CSS filter.
249 if (!layer->filters().isEmpty() || !layer->backgroundFilters().isEmpty() || layer->filter()) 249 if (!layer->filters().isEmpty() || !layer->backgroundFilters().isEmpty() || layer->filter())
250 return true; 250 return true;
251 251
252 // Cache this value, because otherwise it walks the entire subtree several t imes. 252 // Cache this value, because otherwise it walks the entire subtree several t imes.
253 bool descendantDrawsContent = layer->descendantDrawsContent(); 253 int descendantsDrawContent = layer->descendantsDrawContent();
254 254
255 // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), b ut it is 255 // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), b ut it is
256 // treated as a 3D object by its parent (i.e. parent does preserve-3d). 256 // treated as a 3D object by its parent (i.e. parent does preserve-3d).
257 if (layerIsInExisting3DRenderingContext(layer) && !layer->preserves3D() && d escendantDrawsContent) 257 if (layerIsInExisting3DRenderingContext(layer) && !layer->preserves3D() && d escendantsDrawContent > 0)
258 return true; 258 return true;
259 259
260 // If the layer clips its descendants but it is not axis-aligned with respec t to its parent. 260 // If the layer clips its descendants but it is not axis-aligned with respec t to its parent.
261 if (layerClipsSubtree(layer) && !axisAlignedWithRespectToParent && descendan tDrawsContent) 261 if (layerClipsSubtree(layer) && !axisAlignedWithRespectToParent && descendan tsDrawContent > 0)
262 return true; 262 return true;
263 263
264 // If the layer has opacity != 1 and does not have a preserves-3d transform style. 264 // If the layer has opacity != 1 and does not have a preserves-3d transform style.
265 if (layer->opacity() != 1 && !layer->preserves3D() && descendantDrawsContent ) 265 if (layer->opacity() != 1 && !layer->preserves3D() && descendantsDrawContent > 0
266 && (layer->drawsContent() || descendantsDrawContent > 1))
266 return true; 267 return true;
267 268
268 return false; 269 return false;
269 } 270 }
270 271
271 gfx::Transform computeScrollCompensationForThisLayer(LayerImpl* scrollingLayer, const gfx::Transform& parentMatrix) 272 gfx::Transform computeScrollCompensationForThisLayer(LayerImpl* scrollingLayer, const gfx::Transform& parentMatrix)
272 { 273 {
273 // For every layer that has non-zero scrollDelta, we have to compute a trans form that can undo the 274 // For every layer that has non-zero scrollDelta, we have to compute a trans form that can undo the
274 // scrollDelta translation. In particular, we want this matrix to premultipl y a fixed-position layer's 275 // scrollDelta translation. In particular, we want this matrix to premultipl y a fixed-position layer's
275 // parentMatrix, so we design this transform in three steps as follows. The steps described here apply 276 // parentMatrix, so we design this transform in three steps as follows. The steps described here apply
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480 481
481 // If we early-exit anywhere in this function, the drawableContentRect of th is subtree should be considered empty. 482 // If we early-exit anywhere in this function, the drawableContentRect of th is subtree should be considered empty.
482 drawableContentRectOfSubtree = gfx::Rect(); 483 drawableContentRectOfSubtree = gfx::Rect();
483 484
484 // The root layer cannot skip calcDrawTransforms. 485 // The root layer cannot skip calcDrawTransforms.
485 if (!isRootLayer(layer) && subtreeShouldBeSkipped(layer)) 486 if (!isRootLayer(layer) && subtreeShouldBeSkipped(layer))
486 return; 487 return;
487 488
488 gfx::Rect clipRectForSubtree; 489 gfx::Rect clipRectForSubtree;
489 bool subtreeShouldBeClipped = false; 490 bool subtreeShouldBeClipped = false;
490 491
491 float drawOpacity = layer->opacity(); 492 float drawOpacity = layer->opacity();
492 bool drawOpacityIsAnimating = layer->opacityIsAnimating(); 493 bool drawOpacityIsAnimating = layer->opacityIsAnimating();
493 if (layer->parent() && layer->parent()->preserves3D()) { 494 if (layer->parent()) {
494 drawOpacity *= layer->parent()->drawOpacity(); 495 drawOpacity *= layer->parent()->drawOpacity();
495 drawOpacityIsAnimating |= layer->parent()->drawOpacityIsAnimating(); 496 drawOpacityIsAnimating |= layer->parent()->drawOpacityIsAnimating();
496 } 497 }
497 498
498 bool animatingTransformToTarget = layer->transformIsAnimating(); 499 bool animatingTransformToTarget = layer->transformIsAnimating();
499 bool animatingTransformToScreen = animatingTransformToTarget; 500 bool animatingTransformToScreen = animatingTransformToTarget;
500 if (layer->parent()) { 501 if (layer->parent()) {
501 animatingTransformToTarget |= layer->parent()->drawTransformIsAnimating( ); 502 animatingTransformToTarget |= layer->parent()->drawTransformIsAnimating( );
502 animatingTransformToScreen |= layer->parent()->screenSpaceTransformIsAni mating(); 503 animatingTransformToScreen |= layer->parent()->screenSpaceTransformIsAni mating();
503 } 504 }
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992 993
993 foundLayer = currentLayer; 994 foundLayer = currentLayer;
994 break; 995 break;
995 } 996 }
996 997
997 // This can potentially return 0, which means the screenSpacePoint did not s uccessfully hit test any layers, not even the root layer. 998 // This can potentially return 0, which means the screenSpacePoint did not s uccessfully hit test any layers, not even the root layer.
998 return foundLayer; 999 return foundLayer;
999 } 1000 }
1000 1001
1001 } // namespace cc 1002 } // namespace cc
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