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Side by Side Diff: cc/gl_renderer.h

Issue 11316128: Send compositor frame IPC with metadata. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fix compile errors on mac/win Created 8 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_GL_RENDERER_H_ 5 #ifndef CC_GL_RENDERER_H_
6 #define CC_GL_RENDERER_H_ 6 #define CC_GL_RENDERER_H_
7 7
8 #include "cc/cc_export.h" 8 #include "cc/cc_export.h"
9 #include "cc/checkerboard_draw_quad.h" 9 #include "cc/checkerboard_draw_quad.h"
10 #include "cc/debug_border_draw_quad.h" 10 #include "cc/debug_border_draw_quad.h"
11 #include "cc/direct_renderer.h" 11 #include "cc/direct_renderer.h"
12 #include "cc/gl_renderer_draw_cache.h" 12 #include "cc/gl_renderer_draw_cache.h"
13 #include "cc/io_surface_draw_quad.h" 13 #include "cc/io_surface_draw_quad.h"
14 #include "cc/output_surface.h"
14 #include "cc/render_pass_draw_quad.h" 15 #include "cc/render_pass_draw_quad.h"
15 #include "cc/renderer.h" 16 #include "cc/renderer.h"
16 #include "cc/solid_color_draw_quad.h" 17 #include "cc/solid_color_draw_quad.h"
17 #include "cc/tile_draw_quad.h" 18 #include "cc/tile_draw_quad.h"
18 #include "cc/yuv_video_draw_quad.h" 19 #include "cc/yuv_video_draw_quad.h"
19 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" 20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h"
20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl location.h" 21 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl location.h"
21 #include "ui/gfx/quad_f.h" 22 #include "ui/gfx/quad_f.h"
22 23
23 namespace WebKit {
24 class WebGraphicsContext3D;
25 }
26
27 namespace cc { 24 namespace cc {
28 25
29 class ScopedResource; 26 class ScopedResource;
30 class StreamVideoDrawQuad; 27 class StreamVideoDrawQuad;
31 class TextureDrawQuad; 28 class TextureDrawQuad;
32 class GeometryBinding; 29 class GeometryBinding;
33 class ScopedEnsureFramebufferAllocation; 30 class ScopedEnsureFramebufferAllocation;
34 31
35 // Class that handles drawing of composited render layers using GL. 32 // Class that handles drawing of composited render layers using GL.
36 class CC_EXPORT GLRenderer : public DirectRenderer, 33 class CC_EXPORT GLRenderer : public DirectRenderer,
37 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext 3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM), 34 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext 3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM),
38 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext 3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM), 35 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext 3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM),
39 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext 3D::WebGraphicsContextLostCallback) { 36 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext 3D::WebGraphicsContextLostCallback) {
40 public: 37 public:
41 static scoped_ptr<GLRenderer> create(RendererClient*, ResourceProvider*); 38 static scoped_ptr<GLRenderer> create(RendererClient*, OutputSurface*, Resour ceProvider*);
42 39
43 virtual ~GLRenderer(); 40 virtual ~GLRenderer();
44 41
45 virtual const RendererCapabilities& capabilities() const OVERRIDE; 42 virtual const RendererCapabilities& capabilities() const OVERRIDE;
46 43
47 WebKit::WebGraphicsContext3D* context(); 44 WebKit::WebGraphicsContext3D* context();
48 45
49 virtual void viewportChanged() OVERRIDE; 46 virtual void viewportChanged() OVERRIDE;
50 47
51 // waits for rendering to finish 48 // waits for rendering to finish
52 virtual void finish() OVERRIDE; 49 virtual void finish() OVERRIDE;
53 50
54 virtual void doNoOp() OVERRIDE; 51 virtual void doNoOp() OVERRIDE;
55 // puts backbuffer onscreen 52 // puts backbuffer onscreen
56 virtual bool swapBuffers() OVERRIDE; 53 virtual bool swapBuffers() OVERRIDE;
57 54
58 virtual void getFramebufferPixels(void *pixels, const gfx::Rect&) OVERRIDE; 55 virtual void getFramebufferPixels(void *pixels, const gfx::Rect&) OVERRIDE;
59 56
60 virtual bool isContextLost() OVERRIDE; 57 virtual bool isContextLost() OVERRIDE;
61 58
62 virtual void setVisible(bool) OVERRIDE; 59 virtual void setVisible(bool) OVERRIDE;
63 60
64 virtual void sendManagedMemoryStats(size_t bytesVisible, size_t bytesVisible AndNearby, size_t bytesAllocated) OVERRIDE; 61 virtual void sendManagedMemoryStats(size_t bytesVisible, size_t bytesVisible AndNearby, size_t bytesAllocated) OVERRIDE;
65 62
66 protected: 63 protected:
67 GLRenderer(RendererClient*, ResourceProvider*); 64 GLRenderer(RendererClient*, OutputSurface*, ResourceProvider*);
68 65
69 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command, const char* file, int line); 66 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command, const char* file, int line);
70 67
71 bool isBackbufferDiscarded() const { return m_isBackbufferDiscarded; } 68 bool isBackbufferDiscarded() const { return m_isBackbufferDiscarded; }
72 bool initialize(); 69 bool initialize();
73 70
74 const gfx::QuadF& sharedGeometryQuad() const { return m_sharedGeometryQuad; } 71 const gfx::QuadF& sharedGeometryQuad() const { return m_sharedGeometryQuad; }
75 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get( ); } 72 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get( ); }
76 73
77 bool getFramebufferTexture(ScopedResource*, const gfx::Rect& deviceRect); 74 bool getFramebufferTexture(ScopedResource*, const gfx::Rect& deviceRect);
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211 208
212 scoped_ptr<TextureProgram> m_textureProgram; 209 scoped_ptr<TextureProgram> m_textureProgram;
213 scoped_ptr<TextureProgramFlip> m_textureProgramFlip; 210 scoped_ptr<TextureProgramFlip> m_textureProgramFlip;
214 scoped_ptr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram; 211 scoped_ptr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram;
215 212
216 scoped_ptr<VideoYUVProgram> m_videoYUVProgram; 213 scoped_ptr<VideoYUVProgram> m_videoYUVProgram;
217 scoped_ptr<VideoStreamTextureProgram> m_videoStreamTextureProgram; 214 scoped_ptr<VideoStreamTextureProgram> m_videoStreamTextureProgram;
218 215
219 scoped_ptr<SolidColorProgram> m_solidColorProgram; 216 scoped_ptr<SolidColorProgram> m_solidColorProgram;
220 217
218 OutputSurface* m_outputSurface;
221 WebKit::WebGraphicsContext3D* m_context; 219 WebKit::WebGraphicsContext3D* m_context;
222 220
223 gfx::Rect m_swapBufferRect; 221 gfx::Rect m_swapBufferRect;
224 gfx::Rect m_scissorRect; 222 gfx::Rect m_scissorRect;
225 bool m_isViewportChanged; 223 bool m_isViewportChanged;
226 bool m_isBackbufferDiscarded; 224 bool m_isBackbufferDiscarded;
227 bool m_discardBackbufferWhenNotVisible; 225 bool m_discardBackbufferWhenNotVisible;
228 bool m_isUsingBindUniform; 226 bool m_isUsingBindUniform;
229 bool m_visible; 227 bool m_visible;
230 bool m_isScissorEnabled; 228 bool m_isScissorEnabled;
(...skipping 15 matching lines...) Expand all
246 #if DEBUG_GL_CALLS && !defined(NDEBUG) 244 #if DEBUG_GL_CALLS && !defined(NDEBUG)
247 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) 245 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__))
248 #else 246 #else
249 #define GLC(context, x) (x) 247 #define GLC(context, x) (x)
250 #endif 248 #endif
251 249
252 250
253 } 251 }
254 252
255 #endif // CC_GL_RENDERER_H_ 253 #endif // CC_GL_RENDERER_H_
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