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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_GL_RENDERER_H_ |
6 #define CC_GL_RENDERER_H_ | 6 #define CC_GL_RENDERER_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
10 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
11 #include "cc/direct_renderer.h" | 11 #include "cc/direct_renderer.h" |
12 #include "cc/gl_renderer_draw_cache.h" | 12 #include "cc/gl_renderer_draw_cache.h" |
13 #include "cc/io_surface_draw_quad.h" | 13 #include "cc/io_surface_draw_quad.h" |
| 14 #include "cc/output_surface.h" |
14 #include "cc/render_pass_draw_quad.h" | 15 #include "cc/render_pass_draw_quad.h" |
15 #include "cc/renderer.h" | 16 #include "cc/renderer.h" |
16 #include "cc/solid_color_draw_quad.h" | 17 #include "cc/solid_color_draw_quad.h" |
17 #include "cc/tile_draw_quad.h" | 18 #include "cc/tile_draw_quad.h" |
18 #include "cc/yuv_video_draw_quad.h" | 19 #include "cc/yuv_video_draw_quad.h" |
19 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" | 20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" |
20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl
location.h" | 21 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl
location.h" |
21 #include "ui/gfx/quad_f.h" | 22 #include "ui/gfx/quad_f.h" |
22 | 23 |
23 namespace WebKit { | |
24 class WebGraphicsContext3D; | |
25 } | |
26 | |
27 namespace cc { | 24 namespace cc { |
28 | 25 |
29 class ScopedResource; | 26 class ScopedResource; |
30 class StreamVideoDrawQuad; | 27 class StreamVideoDrawQuad; |
31 class TextureDrawQuad; | 28 class TextureDrawQuad; |
32 class GeometryBinding; | 29 class GeometryBinding; |
33 class ScopedEnsureFramebufferAllocation; | 30 class ScopedEnsureFramebufferAllocation; |
34 | 31 |
35 // Class that handles drawing of composited render layers using GL. | 32 // Class that handles drawing of composited render layers using GL. |
36 class CC_EXPORT GLRenderer : public DirectRenderer, | 33 class CC_EXPORT GLRenderer : public DirectRenderer, |
37 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM), | 34 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM), |
38 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM), | 35 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM), |
39 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsContextLostCallback) { | 36 public NON_EXPORTED_BASE(WebKit::WebGraphicsContext
3D::WebGraphicsContextLostCallback) { |
40 public: | 37 public: |
41 static scoped_ptr<GLRenderer> create(RendererClient*, ResourceProvider*); | 38 static scoped_ptr<GLRenderer> create(RendererClient*, OutputSurface*, Resour
ceProvider*); |
42 | 39 |
43 virtual ~GLRenderer(); | 40 virtual ~GLRenderer(); |
44 | 41 |
45 virtual const RendererCapabilities& capabilities() const OVERRIDE; | 42 virtual const RendererCapabilities& capabilities() const OVERRIDE; |
46 | 43 |
47 WebKit::WebGraphicsContext3D* context(); | 44 WebKit::WebGraphicsContext3D* context(); |
48 | 45 |
49 virtual void viewportChanged() OVERRIDE; | 46 virtual void viewportChanged() OVERRIDE; |
50 | 47 |
51 // waits for rendering to finish | 48 // waits for rendering to finish |
52 virtual void finish() OVERRIDE; | 49 virtual void finish() OVERRIDE; |
53 | 50 |
54 virtual void doNoOp() OVERRIDE; | 51 virtual void doNoOp() OVERRIDE; |
55 // puts backbuffer onscreen | 52 // puts backbuffer onscreen |
56 virtual bool swapBuffers() OVERRIDE; | 53 virtual bool swapBuffers() OVERRIDE; |
57 | 54 |
58 virtual void getFramebufferPixels(void *pixels, const gfx::Rect&) OVERRIDE; | 55 virtual void getFramebufferPixels(void *pixels, const gfx::Rect&) OVERRIDE; |
59 | 56 |
60 virtual bool isContextLost() OVERRIDE; | 57 virtual bool isContextLost() OVERRIDE; |
61 | 58 |
62 virtual void setVisible(bool) OVERRIDE; | 59 virtual void setVisible(bool) OVERRIDE; |
63 | 60 |
64 virtual void sendManagedMemoryStats(size_t bytesVisible, size_t bytesVisible
AndNearby, size_t bytesAllocated) OVERRIDE; | 61 virtual void sendManagedMemoryStats(size_t bytesVisible, size_t bytesVisible
AndNearby, size_t bytesAllocated) OVERRIDE; |
65 | 62 |
66 protected: | 63 protected: |
67 GLRenderer(RendererClient*, ResourceProvider*); | 64 GLRenderer(RendererClient*, OutputSurface*, ResourceProvider*); |
68 | 65 |
69 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command,
const char* file, int line); | 66 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command,
const char* file, int line); |
70 | 67 |
71 bool isBackbufferDiscarded() const { return m_isBackbufferDiscarded; } | 68 bool isBackbufferDiscarded() const { return m_isBackbufferDiscarded; } |
72 bool initialize(); | 69 bool initialize(); |
73 | 70 |
74 const gfx::QuadF& sharedGeometryQuad() const { return m_sharedGeometryQuad;
} | 71 const gfx::QuadF& sharedGeometryQuad() const { return m_sharedGeometryQuad;
} |
75 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get(
); } | 72 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get(
); } |
76 | 73 |
77 bool getFramebufferTexture(ScopedResource*, const gfx::Rect& deviceRect); | 74 bool getFramebufferTexture(ScopedResource*, const gfx::Rect& deviceRect); |
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211 | 208 |
212 scoped_ptr<TextureProgram> m_textureProgram; | 209 scoped_ptr<TextureProgram> m_textureProgram; |
213 scoped_ptr<TextureProgramFlip> m_textureProgramFlip; | 210 scoped_ptr<TextureProgramFlip> m_textureProgramFlip; |
214 scoped_ptr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram; | 211 scoped_ptr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram; |
215 | 212 |
216 scoped_ptr<VideoYUVProgram> m_videoYUVProgram; | 213 scoped_ptr<VideoYUVProgram> m_videoYUVProgram; |
217 scoped_ptr<VideoStreamTextureProgram> m_videoStreamTextureProgram; | 214 scoped_ptr<VideoStreamTextureProgram> m_videoStreamTextureProgram; |
218 | 215 |
219 scoped_ptr<SolidColorProgram> m_solidColorProgram; | 216 scoped_ptr<SolidColorProgram> m_solidColorProgram; |
220 | 217 |
| 218 OutputSurface* m_outputSurface; |
221 WebKit::WebGraphicsContext3D* m_context; | 219 WebKit::WebGraphicsContext3D* m_context; |
222 | 220 |
223 gfx::Rect m_swapBufferRect; | 221 gfx::Rect m_swapBufferRect; |
224 gfx::Rect m_scissorRect; | 222 gfx::Rect m_scissorRect; |
225 bool m_isViewportChanged; | 223 bool m_isViewportChanged; |
226 bool m_isBackbufferDiscarded; | 224 bool m_isBackbufferDiscarded; |
227 bool m_discardBackbufferWhenNotVisible; | 225 bool m_discardBackbufferWhenNotVisible; |
228 bool m_isUsingBindUniform; | 226 bool m_isUsingBindUniform; |
229 bool m_visible; | 227 bool m_visible; |
230 bool m_isScissorEnabled; | 228 bool m_isScissorEnabled; |
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246 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 244 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
247 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) | 245 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) |
248 #else | 246 #else |
249 #define GLC(context, x) (x) | 247 #define GLC(context, x) (x) |
250 #endif | 248 #endif |
251 | 249 |
252 | 250 |
253 } | 251 } |
254 | 252 |
255 #endif // CC_GL_RENDERER_H_ | 253 #endif // CC_GL_RENDERER_H_ |
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