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Issue 11316128: Send compositor frame IPC with metadata. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fix compile errors on mac/win Created 8 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/gl_renderer.h" 5 #include "cc/gl_renderer.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/string_split.h" 9 #include "base/string_split.h"
10 #include "base/string_util.h" 10 #include "base/string_util.h"
11 #include "build/build_config.h" 11 #include "build/build_config.h"
12 #include "cc/compositor_frame.h"
13 #include "cc/compositor_frame_metadata.h"
12 #include "cc/damage_tracker.h" 14 #include "cc/damage_tracker.h"
13 #include "cc/geometry_binding.h" 15 #include "cc/geometry_binding.h"
16 #include "cc/gl_frame_data.h"
14 #include "cc/layer_quad.h" 17 #include "cc/layer_quad.h"
15 #include "cc/math_util.h" 18 #include "cc/math_util.h"
16 #include "cc/priority_calculator.h" 19 #include "cc/priority_calculator.h"
17 #include "cc/proxy.h" 20 #include "cc/proxy.h"
18 #include "cc/render_pass.h" 21 #include "cc/render_pass.h"
19 #include "cc/render_surface_filters.h" 22 #include "cc/render_surface_filters.h"
20 #include "cc/scoped_resource.h" 23 #include "cc/scoped_resource.h"
21 #include "cc/single_thread_proxy.h" 24 #include "cc/single_thread_proxy.h"
22 #include "cc/stream_video_draw_quad.h" 25 #include "cc/stream_video_draw_quad.h"
23 #include "cc/texture_draw_quad.h" 26 #include "cc/texture_draw_quad.h"
(...skipping 27 matching lines...) Expand all
51 { 54 {
52 #if defined(OS_MACOSX) 55 #if defined(OS_MACOSX)
53 return true; 56 return true;
54 #else 57 #else
55 return false; 58 return false;
56 #endif 59 #endif
57 } 60 }
58 61
59 } // anonymous namespace 62 } // anonymous namespace
60 63
61 scoped_ptr<GLRenderer> GLRenderer::create(RendererClient* client, ResourceProvid er* resourceProvider) 64 scoped_ptr<GLRenderer> GLRenderer::create(RendererClient* client, OutputSurface* outputSurface, ResourceProvider* resourceProvider)
62 { 65 {
63 scoped_ptr<GLRenderer> renderer(make_scoped_ptr(new GLRenderer(client, resou rceProvider))); 66 scoped_ptr<GLRenderer> renderer(make_scoped_ptr(new GLRenderer(client, outpu tSurface, resourceProvider)));
64 if (!renderer->initialize()) 67 if (!renderer->initialize())
65 return scoped_ptr<GLRenderer>(); 68 return scoped_ptr<GLRenderer>();
66 69
67 return renderer.Pass(); 70 return renderer.Pass();
68 } 71 }
69 72
70 GLRenderer::GLRenderer(RendererClient* client, ResourceProvider* resourceProvide r) 73 GLRenderer::GLRenderer(RendererClient* client, OutputSurface* outputSurface, Res ourceProvider* resourceProvider)
71 : DirectRenderer(client, resourceProvider) 74 : DirectRenderer(client, resourceProvider)
72 , m_offscreenFramebufferId(0) 75 , m_offscreenFramebufferId(0)
73 , m_sharedGeometryQuad(gfx::RectF(-0.5f, -0.5f, 1.0f, 1.0f)) 76 , m_sharedGeometryQuad(gfx::RectF(-0.5f, -0.5f, 1.0f, 1.0f))
74 , m_context(resourceProvider->graphicsContext3D()) 77 , m_outputSurface(outputSurface)
78 , m_context(outputSurface->Context3D())
75 , m_isViewportChanged(false) 79 , m_isViewportChanged(false)
76 , m_isBackbufferDiscarded(false) 80 , m_isBackbufferDiscarded(false)
77 , m_discardBackbufferWhenNotVisible(false) 81 , m_discardBackbufferWhenNotVisible(false)
78 , m_isUsingBindUniform(false) 82 , m_isUsingBindUniform(false)
79 , m_visible(true) 83 , m_visible(true)
80 , m_isScissorEnabled(false) 84 , m_isScissorEnabled(false)
81 { 85 {
82 DCHECK(m_context); 86 DCHECK(m_context);
83 } 87 }
84 88
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1160 GLC(context(), context()->bindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); 1164 GLC(context(), context()->bindTexture(GL_TEXTURE_RECTANGLE_ARB, 0));
1161 } 1165 }
1162 1166
1163 void GLRenderer::finishDrawingFrame(DrawingFrame& frame) 1167 void GLRenderer::finishDrawingFrame(DrawingFrame& frame)
1164 { 1168 {
1165 m_currentFramebufferLock.reset(); 1169 m_currentFramebufferLock.reset();
1166 m_swapBufferRect.Union(gfx::ToEnclosingRect(frame.rootDamageRect)); 1170 m_swapBufferRect.Union(gfx::ToEnclosingRect(frame.rootDamageRect));
1167 1171
1168 GLC(m_context, m_context->disable(GL_BLEND)); 1172 GLC(m_context, m_context->disable(GL_BLEND));
1169 m_blendShadow = false; 1173 m_blendShadow = false;
1174
1175 if (settings().compositorFrameMessage) {
1176 CompositorFrame compositor_frame;
1177 compositor_frame.metadata = m_client->makeCompositorFrameMetadata();
1178 compositor_frame.gl_frame_data.reset(new GLFrameData());
1179 // FIXME: Fill in GLFrameData when we implement swapping with it.
1180 m_outputSurface->SendFrameToParentCompositor(compositor_frame);
1181 }
1170 } 1182 }
1171 1183
1172 void GLRenderer::finishDrawingQuadList() 1184 void GLRenderer::finishDrawingQuadList()
1173 { 1185 {
1174 flushTextureQuadCache(); 1186 flushTextureQuadCache();
1175 } 1187 }
1176 1188
1177 bool GLRenderer::flippedFramebuffer() const 1189 bool GLRenderer::flippedFramebuffer() const
1178 { 1190 {
1179 return true; 1191 return true;
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1784 1796
1785 releaseRenderPassTextures(); 1797 releaseRenderPassTextures();
1786 } 1798 }
1787 1799
1788 bool GLRenderer::isContextLost() 1800 bool GLRenderer::isContextLost()
1789 { 1801 {
1790 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); 1802 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR);
1791 } 1803 }
1792 1804
1793 } // namespace cc 1805 } // namespace cc
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