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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/gl_renderer.h" | 5 #include "cc/gl_renderer.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/string_split.h" | 9 #include "base/string_split.h" |
10 #include "base/string_util.h" | 10 #include "base/string_util.h" |
11 #include "build/build_config.h" | 11 #include "build/build_config.h" |
| 12 #include "cc/compositor_frame.h" |
| 13 #include "cc/compositor_frame_metadata.h" |
12 #include "cc/damage_tracker.h" | 14 #include "cc/damage_tracker.h" |
13 #include "cc/geometry_binding.h" | 15 #include "cc/geometry_binding.h" |
| 16 #include "cc/gl_frame_data.h" |
14 #include "cc/layer_quad.h" | 17 #include "cc/layer_quad.h" |
15 #include "cc/math_util.h" | 18 #include "cc/math_util.h" |
16 #include "cc/priority_calculator.h" | 19 #include "cc/priority_calculator.h" |
17 #include "cc/proxy.h" | 20 #include "cc/proxy.h" |
18 #include "cc/render_pass.h" | 21 #include "cc/render_pass.h" |
19 #include "cc/render_surface_filters.h" | 22 #include "cc/render_surface_filters.h" |
20 #include "cc/scoped_resource.h" | 23 #include "cc/scoped_resource.h" |
21 #include "cc/single_thread_proxy.h" | 24 #include "cc/single_thread_proxy.h" |
22 #include "cc/stream_video_draw_quad.h" | 25 #include "cc/stream_video_draw_quad.h" |
23 #include "cc/texture_draw_quad.h" | 26 #include "cc/texture_draw_quad.h" |
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51 { | 54 { |
52 #if defined(OS_MACOSX) | 55 #if defined(OS_MACOSX) |
53 return true; | 56 return true; |
54 #else | 57 #else |
55 return false; | 58 return false; |
56 #endif | 59 #endif |
57 } | 60 } |
58 | 61 |
59 } // anonymous namespace | 62 } // anonymous namespace |
60 | 63 |
61 scoped_ptr<GLRenderer> GLRenderer::create(RendererClient* client, ResourceProvid
er* resourceProvider) | 64 scoped_ptr<GLRenderer> GLRenderer::create(RendererClient* client, OutputSurface*
outputSurface, ResourceProvider* resourceProvider) |
62 { | 65 { |
63 scoped_ptr<GLRenderer> renderer(make_scoped_ptr(new GLRenderer(client, resou
rceProvider))); | 66 scoped_ptr<GLRenderer> renderer(make_scoped_ptr(new GLRenderer(client, outpu
tSurface, resourceProvider))); |
64 if (!renderer->initialize()) | 67 if (!renderer->initialize()) |
65 return scoped_ptr<GLRenderer>(); | 68 return scoped_ptr<GLRenderer>(); |
66 | 69 |
67 return renderer.Pass(); | 70 return renderer.Pass(); |
68 } | 71 } |
69 | 72 |
70 GLRenderer::GLRenderer(RendererClient* client, ResourceProvider* resourceProvide
r) | 73 GLRenderer::GLRenderer(RendererClient* client, OutputSurface* outputSurface, Res
ourceProvider* resourceProvider) |
71 : DirectRenderer(client, resourceProvider) | 74 : DirectRenderer(client, resourceProvider) |
72 , m_offscreenFramebufferId(0) | 75 , m_offscreenFramebufferId(0) |
73 , m_sharedGeometryQuad(gfx::RectF(-0.5f, -0.5f, 1.0f, 1.0f)) | 76 , m_sharedGeometryQuad(gfx::RectF(-0.5f, -0.5f, 1.0f, 1.0f)) |
74 , m_context(resourceProvider->graphicsContext3D()) | 77 , m_outputSurface(outputSurface) |
| 78 , m_context(outputSurface->Context3D()) |
75 , m_isViewportChanged(false) | 79 , m_isViewportChanged(false) |
76 , m_isBackbufferDiscarded(false) | 80 , m_isBackbufferDiscarded(false) |
77 , m_discardBackbufferWhenNotVisible(false) | 81 , m_discardBackbufferWhenNotVisible(false) |
78 , m_isUsingBindUniform(false) | 82 , m_isUsingBindUniform(false) |
79 , m_visible(true) | 83 , m_visible(true) |
80 , m_isScissorEnabled(false) | 84 , m_isScissorEnabled(false) |
81 { | 85 { |
82 DCHECK(m_context); | 86 DCHECK(m_context); |
83 } | 87 } |
84 | 88 |
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1160 GLC(context(), context()->bindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); | 1164 GLC(context(), context()->bindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); |
1161 } | 1165 } |
1162 | 1166 |
1163 void GLRenderer::finishDrawingFrame(DrawingFrame& frame) | 1167 void GLRenderer::finishDrawingFrame(DrawingFrame& frame) |
1164 { | 1168 { |
1165 m_currentFramebufferLock.reset(); | 1169 m_currentFramebufferLock.reset(); |
1166 m_swapBufferRect.Union(gfx::ToEnclosingRect(frame.rootDamageRect)); | 1170 m_swapBufferRect.Union(gfx::ToEnclosingRect(frame.rootDamageRect)); |
1167 | 1171 |
1168 GLC(m_context, m_context->disable(GL_BLEND)); | 1172 GLC(m_context, m_context->disable(GL_BLEND)); |
1169 m_blendShadow = false; | 1173 m_blendShadow = false; |
| 1174 |
| 1175 if (settings().compositorFrameMessage) { |
| 1176 CompositorFrame compositor_frame; |
| 1177 compositor_frame.metadata = m_client->makeCompositorFrameMetadata(); |
| 1178 compositor_frame.gl_frame_data.reset(new GLFrameData()); |
| 1179 // FIXME: Fill in GLFrameData when we implement swapping with it. |
| 1180 m_outputSurface->SendFrameToParentCompositor(compositor_frame); |
| 1181 } |
1170 } | 1182 } |
1171 | 1183 |
1172 void GLRenderer::finishDrawingQuadList() | 1184 void GLRenderer::finishDrawingQuadList() |
1173 { | 1185 { |
1174 flushTextureQuadCache(); | 1186 flushTextureQuadCache(); |
1175 } | 1187 } |
1176 | 1188 |
1177 bool GLRenderer::flippedFramebuffer() const | 1189 bool GLRenderer::flippedFramebuffer() const |
1178 { | 1190 { |
1179 return true; | 1191 return true; |
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1784 | 1796 |
1785 releaseRenderPassTextures(); | 1797 releaseRenderPassTextures(); |
1786 } | 1798 } |
1787 | 1799 |
1788 bool GLRenderer::isContextLost() | 1800 bool GLRenderer::isContextLost() |
1789 { | 1801 { |
1790 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); | 1802 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); |
1791 } | 1803 } |
1792 | 1804 |
1793 } // namespace cc | 1805 } // namespace cc |
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