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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/math_util.h" | 7 #include "cc/math_util.h" |
8 | 8 |
9 #include <cmath> | 9 #include <cmath> |
10 #include <limits> | 10 #include <limits> |
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110 | 110 |
111 gfx::RectF MathUtil::mapClippedRect(const WebTransformationMatrix& transform, co
nst gfx::RectF& srcRect) | 111 gfx::RectF MathUtil::mapClippedRect(const WebTransformationMatrix& transform, co
nst gfx::RectF& srcRect) |
112 { | 112 { |
113 if (transform.isIdentityOrTranslation()) { | 113 if (transform.isIdentityOrTranslation()) { |
114 gfx::RectF mappedRect(srcRect); | 114 gfx::RectF mappedRect(srcRect); |
115 mappedRect.Offset(static_cast<float>(transform.m41()), static_cast<float
>(transform.m42())); | 115 mappedRect.Offset(static_cast<float>(transform.m41()), static_cast<float
>(transform.m42())); |
116 return mappedRect; | 116 return mappedRect; |
117 } | 117 } |
118 | 118 |
119 // Apply the transform, but retain the result in homogeneous coordinates. | 119 // Apply the transform, but retain the result in homogeneous coordinates. |
120 gfx::QuadF q = gfx::QuadF(gfx::RectF(srcRect)); | 120 gfx::QuadF q = gfx::QuadF(srcRect); |
121 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, gfx::Point3F(q.p1(
))); | 121 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, gfx::Point3F(q.p1(
))); |
122 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, gfx::Point3F(q.p2(
))); | 122 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, gfx::Point3F(q.p2(
))); |
123 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, gfx::Point3F(q.p3(
))); | 123 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, gfx::Point3F(q.p3(
))); |
124 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, gfx::Point3F(q.p4(
))); | 124 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, gfx::Point3F(q.p4(
))); |
125 | 125 |
126 return computeEnclosingClippedRect(h1, h2, h3, h4); | 126 return computeEnclosingClippedRect(h1, h2, h3, h4); |
127 } | 127 } |
128 | 128 |
129 gfx::RectF MathUtil::projectClippedRect(const WebTransformationMatrix& transform
, const gfx::RectF& srcRect) | 129 gfx::RectF MathUtil::projectClippedRect(const WebTransformationMatrix& transform
, const gfx::RectF& srcRect) |
130 { | 130 { |
| 131 if (transform.isIdentityOrTranslation()) { |
| 132 gfx::RectF projectedRect(srcRect); |
| 133 projectedRect.Offset(static_cast<float>(transform.m41()), static_cast<fl
oat>(transform.m42())); |
| 134 return projectedRect; |
| 135 } |
| 136 |
131 // Perform the projection, but retain the result in homogeneous coordinates. | 137 // Perform the projection, but retain the result in homogeneous coordinates. |
132 gfx::QuadF q = gfx::QuadF(gfx::RectF(srcRect)); | 138 gfx::QuadF q = gfx::QuadF(srcRect); |
133 HomogeneousCoordinate h1 = projectHomogeneousPoint(transform, q.p1()); | 139 HomogeneousCoordinate h1 = projectHomogeneousPoint(transform, q.p1()); |
134 HomogeneousCoordinate h2 = projectHomogeneousPoint(transform, q.p2()); | 140 HomogeneousCoordinate h2 = projectHomogeneousPoint(transform, q.p2()); |
135 HomogeneousCoordinate h3 = projectHomogeneousPoint(transform, q.p3()); | 141 HomogeneousCoordinate h3 = projectHomogeneousPoint(transform, q.p3()); |
136 HomogeneousCoordinate h4 = projectHomogeneousPoint(transform, q.p4()); | 142 HomogeneousCoordinate h4 = projectHomogeneousPoint(transform, q.p4()); |
137 | 143 |
138 return computeEnclosingClippedRect(h1, h2, h3, h4); | 144 return computeEnclosingClippedRect(h1, h2, h3, h4); |
139 } | 145 } |
140 | 146 |
141 void MathUtil::mapClippedQuad(const WebTransformationMatrix& transform, const gf
x::QuadF& srcQuad, gfx::PointF clippedQuad[8], int& numVerticesInClippedQuad) | 147 void MathUtil::mapClippedQuad(const WebTransformationMatrix& transform, const gf
x::QuadF& srcQuad, gfx::PointF clippedQuad[8], int& numVerticesInClippedQuad) |
142 { | 148 { |
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391 return static_cast<float>(Rad2Deg(std::acos(dotProduct))); | 397 return static_cast<float>(Rad2Deg(std::acos(dotProduct))); |
392 } | 398 } |
393 | 399 |
394 gfx::Vector2dF MathUtil::projectVector(gfx::Vector2dF source, gfx::Vector2dF des
tination) | 400 gfx::Vector2dF MathUtil::projectVector(gfx::Vector2dF source, gfx::Vector2dF des
tination) |
395 { | 401 { |
396 float projectedLength = gfx::DotProduct(source, destination) / destination.L
engthSquared(); | 402 float projectedLength = gfx::DotProduct(source, destination) / destination.L
engthSquared(); |
397 return gfx::Vector2dF(projectedLength * destination.x(), projectedLength * d
estination.y()); | 403 return gfx::Vector2dF(projectedLength * destination.x(), projectedLength * d
estination.y()); |
398 } | 404 } |
399 | 405 |
400 } // namespace cc | 406 } // namespace cc |
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