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Side by Side Diff: samples/dartcombat/grids.dart

Issue 11312122: Change List constructors. (Closed) Base URL: https://dart.googlecode.com/svn/experimental/lib_v2/dart
Patch Set: Reupload. Adapt code for List.fixedLength. Created 8 years ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 /** A boat in the grid. */ 5 /** A boat in the grid. */
6 class Boat { 6 class Boat {
7 final int startX; 7 final int startX;
8 final int startY; 8 final int startY;
9 final bool horizontal; 9 final bool horizontal;
10 final int length; 10 final int length;
11 int hitCount = 0; 11 int hitCount = 0;
12 12
13 Boat(this.startX, this.startY, this.horizontal, this.length) {} 13 Boat(this.startX, this.startY, this.horizontal, this.length) {}
14 14
15 bool get sunk => length == hitCount; 15 bool get sunk => length == hitCount;
16 } 16 }
17 17
18 /** Represents a grid configuration. */ 18 /** Represents a grid configuration. */
19 class BoatGrid { 19 class BoatGrid {
20 List<List<Boat>> boatMap; 20 List<List<Boat>> boatMap;
21 21
22 BoatGrid() : boatMap = new List(Constants.SIZE) { 22 BoatGrid() : boatMap = new List.fixedLength(Constants.SIZE) {
23 for (int i = 0; i < Constants.SIZE; i++) { 23 for (int i = 0; i < Constants.SIZE; i++) {
24 boatMap[i] = new List(10); 24 boatMap[i] = new List.fixedLength(10);
25 } 25 }
26 } 26 }
27 27
28 void placeBoats(List<Boat> boats) { 28 void placeBoats(List<Boat> boats) {
29 for (int b = 0; b < boats.length; b++) { 29 for (int b = 0; b < boats.length; b++) {
30 Boat boat = boats[b]; 30 Boat boat = boats[b];
31 for (int i = 0; i < boat.length; i++) { 31 for (int i = 0; i < boat.length; i++) {
32 int x = boat.startX + (boat.horizontal ? i : 0); 32 int x = boat.startX + (boat.horizontal ? i : 0);
33 int y = boat.startY + (boat.horizontal ? 0 : i); 33 int y = boat.startY + (boat.horizontal ? 0 : i);
34 boatMap[x][y] = boat; 34 boatMap[x][y] = boat;
(...skipping 17 matching lines...) Expand all
52 return b.sunk ? [Constants.SUNK, b.length] : const [Constants.HIT]; 52 return b.sunk ? [Constants.SUNK, b.length] : const [Constants.HIT];
53 } 53 }
54 } 54 }
55 } 55 }
56 56
57 /** Represents the current state of a boat grid. */ 57 /** Represents the current state of a boat grid. */
58 class GridState { 58 class GridState {
59 List<List<int>> cells; 59 List<List<int>> cells;
60 60
61 GridState() 61 GridState()
62 : cells = new List(Constants.SIZE) { 62 : cells = new List.fixedLength(Constants.SIZE) {
63 for (int i = 0; i < Constants.SIZE; i++) { 63 for (int i = 0; i < Constants.SIZE; i++) {
64 cells[i] = new List(10); 64 cells[i] = new List.fixedLength(10);
65 } 65 }
66 } 66 }
67 67
68 int valueAt(int x, int y) => cells[x][y]; 68 int valueAt(int x, int y) => cells[x][y];
69 69
70 void miss(int x, int y) { 70 void miss(int x, int y) {
71 cells[x][y] = Constants.MISS; 71 cells[x][y] = Constants.MISS;
72 } 72 }
73 73
74 void hit(int x, int y) { 74 void hit(int x, int y) {
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88 /** Static constants used by the game. */ 88 /** Static constants used by the game. */
89 class Constants { 89 class Constants {
90 static const SIZE = 10; 90 static const SIZE = 10;
91 static const MISS = 1; 91 static const MISS = 1;
92 static const HIT = 2; 92 static const HIT = 2;
93 static const SUNK = 3; 93 static const SUNK = 3;
94 static const PENDING = 4; 94 static const PENDING = 4;
95 95
96 Constants() {} 96 Constants() {}
97 } 97 }
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