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Issue 11308066: Rename IsAsciiRepresentation (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 8 years, 1 month ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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69 // for specific kinds. 69 // for specific kinds.
70 CHECK(!heap->AllocateFixedArray(100)->IsFailure()); 70 CHECK(!heap->AllocateFixedArray(100)->IsFailure());
71 CHECK(!heap->AllocateHeapNumber(0.42)->IsFailure()); 71 CHECK(!heap->AllocateHeapNumber(0.42)->IsFailure());
72 CHECK(!heap->AllocateArgumentsObject(Smi::FromInt(87), 10)->IsFailure()); 72 CHECK(!heap->AllocateArgumentsObject(Smi::FromInt(87), 10)->IsFailure());
73 Object* object = heap->AllocateJSObject( 73 Object* object = heap->AllocateJSObject(
74 *Isolate::Current()->object_function())->ToObjectChecked(); 74 *Isolate::Current()->object_function())->ToObjectChecked();
75 CHECK(!heap->CopyJSObject(JSObject::cast(object))->IsFailure()); 75 CHECK(!heap->CopyJSObject(JSObject::cast(object))->IsFailure());
76 76
77 // Old data space. 77 // Old data space.
78 SimulateFullSpace(heap->old_data_space()); 78 SimulateFullSpace(heap->old_data_space());
79 CHECK(!heap->AllocateRawAsciiString(100, TENURED)->IsFailure()); 79 CHECK(!heap->AllocateRawOneByteString(100, TENURED)->IsFailure());
80 80
81 // Old pointer space. 81 // Old pointer space.
82 SimulateFullSpace(heap->old_pointer_space()); 82 SimulateFullSpace(heap->old_pointer_space());
83 CHECK(!heap->AllocateFixedArray(10000, TENURED)->IsFailure()); 83 CHECK(!heap->AllocateFixedArray(10000, TENURED)->IsFailure());
84 84
85 // Large object space. 85 // Large object space.
86 static const int kLargeObjectSpaceFillerLength = 300000; 86 static const int kLargeObjectSpaceFillerLength = 300000;
87 static const int kLargeObjectSpaceFillerSize = FixedArray::SizeFor( 87 static const int kLargeObjectSpaceFillerSize = FixedArray::SizeFor(
88 kLargeObjectSpaceFillerLength); 88 kLargeObjectSpaceFillerLength);
89 ASSERT(kLargeObjectSpaceFillerSize > heap->old_pointer_space()->AreaSize()); 89 ASSERT(kLargeObjectSpaceFillerSize > heap->old_pointer_space()->AreaSize());
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238 blocks[index] = blocks.RemoveLast(); 238 blocks[index] = blocks.RemoveLast();
239 } else { 239 } else {
240 blocks.RemoveLast(); 240 blocks.RemoveLast();
241 } 241 }
242 } 242 }
243 } 243 }
244 244
245 code_range->TearDown(); 245 code_range->TearDown();
246 delete code_range; 246 delete code_range;
247 } 247 }
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