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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "config.h" |
| 6 |
| 7 #include "nine_patch_layer_impl.h" |
| 8 |
| 9 #include "cc/quad_sink.h" |
| 10 #include "cc/texture_draw_quad.h" |
| 11 #include "ui/gfx/rect_f.h" |
| 12 |
| 13 namespace cc { |
| 14 |
| 15 NinePatchLayerImpl::NinePatchLayerImpl(int id) |
| 16 : LayerImpl(id) |
| 17 , m_resourceId(0) |
| 18 { |
| 19 } |
| 20 |
| 21 NinePatchLayerImpl::~NinePatchLayerImpl() |
| 22 { |
| 23 } |
| 24 |
| 25 ResourceProvider::ResourceId NinePatchLayerImpl::contentsResourceId() const |
| 26 { |
| 27 return 0; |
| 28 } |
| 29 |
| 30 void NinePatchLayerImpl::dumpLayerProperties(std::string* str, int indent) const |
| 31 { |
| 32 LayerImpl::dumpLayerProperties(str, indent); |
| 33 } |
| 34 |
| 35 |
| 36 void NinePatchLayerImpl::willDraw(ResourceProvider* resourceProvider) |
| 37 { |
| 38 } |
| 39 |
| 40 static gfx::RectF normalizedRect(float x, float y, float width, float height, fl
oat totalWidth, float totalHeight) |
| 41 { |
| 42 return gfx::RectF(x / totalWidth, y / totalHeight, width / totalWidth, heigh
t / totalHeight); |
| 43 } |
| 44 |
| 45 void NinePatchLayerImpl::setLayout(const gfx::Size& imageBounds, const gfx::Rect
& aperture) |
| 46 { |
| 47 m_imageBounds = imageBounds; |
| 48 m_imageAperture = aperture; |
| 49 } |
| 50 |
| 51 void NinePatchLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append
QuadsData) |
| 52 { |
| 53 if (!m_resourceId) |
| 54 return; |
| 55 |
| 56 SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQ
uadState()); |
| 57 appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData); |
| 58 |
| 59 static const bool flipped = false; |
| 60 static const bool premultipliedAlpha = true; |
| 61 |
| 62 DCHECK(!bounds().IsEmpty()); |
| 63 |
| 64 // NinePatch border widths in bitmap pixel space |
| 65 int leftWidth = m_imageAperture.x(); |
| 66 int topHeight = m_imageAperture.y(); |
| 67 int rightWidth = m_imageBounds.width() - m_imageAperture.right(); |
| 68 int bottomHeight = m_imageBounds.height() - m_imageAperture.bottom(); |
| 69 |
| 70 // Patch positions in layer space |
| 71 gfx::Rect topLeft(0, 0, leftWidth, topHeight); |
| 72 gfx::Rect topRight(bounds().width() - rightWidth, 0, rightWidth, topHeight); |
| 73 gfx::Rect bottomLeft(0, bounds().height() - bottomHeight, leftWidth, bottomH
eight); |
| 74 gfx::Rect bottomRight(topRight.x(), bottomLeft.y(), rightWidth, bottomHeight
); |
| 75 gfx::Rect top(topLeft.right(), 0, bounds().width() - leftWidth - rightWidth,
topHeight); |
| 76 gfx::Rect left(0, topLeft.bottom(), leftWidth, bounds().height() - topHeight
- bottomHeight); |
| 77 gfx::Rect right(topRight.x(), topRight.bottom(), rightWidth, left.height()); |
| 78 gfx::Rect bottom(top.x(), bottomLeft.y(), top.width(), bottomHeight); |
| 79 |
| 80 float imgWidth = m_imageBounds.width(); |
| 81 float imgHeight = m_imageBounds.height(); |
| 82 |
| 83 // Patch positions in bitmap UV space (from zero to one) |
| 84 gfx::RectF uvTopLeft = normalizedRect(0, 0, leftWidth, topHeight, imgWidth,
imgHeight); |
| 85 gfx::RectF uvTopRight = normalizedRect(imgWidth - rightWidth, 0, rightWidth,
topHeight, imgWidth, imgHeight); |
| 86 gfx::RectF uvBottomLeft = normalizedRect(0, imgHeight - bottomHeight, leftWi
dth, bottomHeight, imgWidth, imgHeight); |
| 87 gfx::RectF uvBottomRight = normalizedRect(imgWidth - rightWidth, imgHeight -
bottomHeight, rightWidth, bottomHeight, imgWidth, imgHeight); |
| 88 gfx::RectF uvTop(uvTopLeft.right(), 0, (imgWidth - leftWidth - rightWidth) /
imgWidth, (topHeight) / imgHeight); |
| 89 gfx::RectF uvLeft(0, uvTopLeft.bottom(), leftWidth / imgWidth, (imgHeight -
topHeight - bottomHeight) / imgHeight); |
| 90 gfx::RectF uvRight(uvTopRight.x(), uvTopRight.bottom(), rightWidth / imgWidt
h, uvLeft.height()); |
| 91 gfx::RectF uvBottom(uvTop.x(), uvBottomLeft.y(), uvTop.width(), bottomHeight
/ imgHeight); |
| 92 |
| 93 quadSink.append(TextureDrawQuad::create(sharedQuadState, topLeft, m_resource
Id, premultipliedAlpha, uvTopLeft, flipped).PassAs<DrawQuad>(), appendQuadsData)
; |
| 94 quadSink.append(TextureDrawQuad::create(sharedQuadState, topRight, m_resourc
eId, premultipliedAlpha, uvTopRight, flipped).PassAs<DrawQuad>(), appendQuadsDat
a); |
| 95 quadSink.append(TextureDrawQuad::create(sharedQuadState, bottomLeft, m_resou
rceId, premultipliedAlpha, uvBottomLeft, flipped).PassAs<DrawQuad>(), appendQuad
sData); |
| 96 quadSink.append(TextureDrawQuad::create(sharedQuadState, bottomRight, m_reso
urceId, premultipliedAlpha, uvBottomRight, flipped).PassAs<DrawQuad>(), appendQu
adsData); |
| 97 quadSink.append(TextureDrawQuad::create(sharedQuadState, top, m_resourceId,
premultipliedAlpha, uvTop, flipped).PassAs<DrawQuad>(), appendQuadsData); |
| 98 quadSink.append(TextureDrawQuad::create(sharedQuadState, left, m_resourceId,
premultipliedAlpha, uvLeft, flipped).PassAs<DrawQuad>(), appendQuadsData); |
| 99 quadSink.append(TextureDrawQuad::create(sharedQuadState, right, m_resourceId
, premultipliedAlpha, uvRight, flipped).PassAs<DrawQuad>(), appendQuadsData); |
| 100 quadSink.append(TextureDrawQuad::create(sharedQuadState, bottom, m_resourceI
d, premultipliedAlpha, uvBottom, flipped).PassAs<DrawQuad>(), appendQuadsData); |
| 101 } |
| 102 |
| 103 void NinePatchLayerImpl::didDraw(ResourceProvider* resourceProvider) |
| 104 { |
| 105 } |
| 106 |
| 107 void NinePatchLayerImpl::didLoseContext() |
| 108 { |
| 109 m_resourceId = 0; |
| 110 } |
| 111 |
| 112 const char* NinePatchLayerImpl::layerTypeAsString() const |
| 113 { |
| 114 return "NinePatchLayer"; |
| 115 } |
| 116 |
| 117 } |
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