| Index: pkg/serialization/lib/src/reader_writer.dart
|
| ===================================================================
|
| --- pkg/serialization/lib/src/reader_writer.dart (revision 0)
|
| +++ pkg/serialization/lib/src/reader_writer.dart (revision 0)
|
| @@ -0,0 +1,657 @@
|
| +// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
|
| +// for details. All rights reserved. Use of this source code is governed by a
|
| +// BSD-style license that can be found in the LICENSE file.
|
| +
|
| +part of serialization;
|
| +
|
| +/**
|
| + * This writes out the state of the objects to an external format. It holds
|
| + * all of the intermediate state needed. The primary API for it is the
|
| + * [write] method.
|
| + */
|
| +// TODO(alanknight): For simple serialization formats this does a lot of work
|
| +// that isn't necessary, e.g. detecting cycles and maintaining references.
|
| +// Consider having an abstract superclass with the basic functionality and
|
| +// simple serialization subclasses where we know there aren't cycles.
|
| +class Writer {
|
| + /**
|
| + * The [serialization] holds onto the rules that define how objects
|
| + * are serialized.
|
| + */
|
| + final Serialization serialization;
|
| +
|
| + /** The [trace] object keeps track of the objects to be visited while finding
|
| + * the full set of objects to be written.*/
|
| + Trace trace;
|
| +
|
| + /**
|
| + * When we write out objects, should we also write out a description
|
| + * of the rules for the serialization. This defaults to the corresponding
|
| + * value on the Serialization.
|
| + */
|
| + bool selfDescribing;
|
| +
|
| + /**
|
| + * Objects that cannot be represented in-place in the serialized form need
|
| + * to have references to them stored. The [Reference] objects are computed
|
| + * once and stored here for each object. This provides some space-saving,
|
| + * but also serves to record which objects we have already seen.
|
| + */
|
| + final Map<Object, Reference> references =
|
| + new IdentityMapPlus<Object, Reference>();
|
| +
|
| + /**
|
| + * The state of objects that need to be serialized is stored here.
|
| + * Each rule has a number, and rules keep track of the objects that they
|
| + * serialize, in order. So the state of any object can be found by indexing
|
| + * from the rule number and the object number within the rule.
|
| + * The actual representation of the state is determined by the rule. Lists
|
| + * and Maps are common, but it is arbitrary.
|
| + */
|
| + final List<List> states = new List<List>();
|
| +
|
| + /** Return the list of rules we use. */
|
| + List<SerializationRule> get rules => serialization.rules;
|
| +
|
| + /**
|
| + * Creates a new [Writer] that uses the rules from its parent
|
| + * [Serialization]. Serializations are do not keep any state
|
| + * related to a particular read/write, so the same one can be used
|
| + * for multiple different Readers/Writers.
|
| + */
|
| + Writer(this.serialization) {
|
| + trace = new Trace(this);
|
| + selfDescribing = serialization.selfDescribing;
|
| + }
|
| +
|
| + /**
|
| + * This is the main API for a [Writer]. It writes the objects and returns
|
| + * the serialized representation, currently a JSON format of a map
|
| + * whose data is either lists indexed by field position or maps indexed
|
| + * by field name, and holding either primitives or references. See [toMaps]
|
| + */
|
| + // TODO(alanknight): Generalize the output representation. Probably requires
|
| + // introducing some sort of OutputFormat object.
|
| + String write(anObject) {
|
| + trace.addRoot(anObject);
|
| + trace.traceAll();
|
| + _flatten();
|
| + return toStringFormat();
|
| + }
|
| +
|
| + /**
|
| + * This is an alternate writing API that writes the objects and returns
|
| + * the serialized representation as a List of simple objects.
|
| + * See [toFlatFormat].
|
| + */
|
| + List writeFlat(anObject) {
|
| + shouldUseReferencesForPrimitives = true;
|
| + trace.addRoot(anObject);
|
| + trace.traceAll();
|
| + _flatten();
|
| + return toFlatFormat();
|
| + }
|
| +
|
| + /**
|
| + * Write to a simple flat format. This format is at the proof of concept
|
| + * stage, so details are not finalized and are likely to change in the future.
|
| + * Right now this produces a List containing null, int, and String. This is
|
| + * more space-efficient than the map format created by [toStringFormat] or
|
| + * [toMaps], but is much less human-readable.
|
| + */
|
| + List toFlatFormat() {
|
| + var result = new List(3);
|
| + // TODO(alanknight): Don't make it call toMaps in order to make non-maps.
|
| + // As part of that, if writing flat, the rule serialization should be flat.
|
| + var stuff = toMaps();
|
| + result[0] = stuff["rules"];
|
| + var roots = new List();
|
| + stuff["roots"].forEach((x) => x.writeToList(roots));
|
| + result[2] = roots;
|
| +
|
| + // TODO(alanknight): This needs serious generalization. Do we introduce
|
| + // an output format object that the rules talk to? Do we make use of the
|
| + // fact that rules talk to something that looks to them like a List. Do
|
| + // we then mandate that instead of saying they have complete charge of
|
| + // their own storage?
|
| + var flatData = [];
|
| + for (var eachRule in rules) {
|
| + var ruleData = stuff["data"][eachRule.number];
|
| + flatData.add(ruleData.length);
|
| + eachRule.dumpStateInto(ruleData, flatData);
|
| + }
|
| + result[1] = flatData;
|
| + return result;
|
| + }
|
| +
|
| + /**
|
| + * Given that we have fully populated the list of [states], and more
|
| + * importantly, the list of [references], go through each state and turn
|
| + * anything that requires a [Reference] into one. Since only the rules
|
| + * know the representation they use for state, delegate to them.
|
| + */
|
| + void _flatten() {
|
| + for (var eachRule in rules) {
|
| + _growStates(eachRule);
|
| + var index = eachRule.number;
|
| + for (var eachState in states[index]) {
|
| + eachRule.flatten(eachState, this);
|
| + }
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * As the [trace] processes each object, it will call this method on us.
|
| + * We find the rules for this object, and record the state of the object
|
| + * as determined by each rule.
|
| + */
|
| + void _process(object, Trace trace) {
|
| + var real = (object is DesignatedRuleForObject) ? object.target : object;
|
| + for (var eachRule in serialization.rulesFor(object)) {
|
| + _record(real, eachRule);
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * Record the state of [object] as determined by [rule] and keep
|
| + * track of it. Generate a [Reference] for this object if required.
|
| + * When it's required is up to the particular rule, but generally everything
|
| + * gets a reference except a primitive.
|
| + * Note that at this point the states are just the same as the fields of the
|
| + * object, and haven't been flattened.
|
| + */
|
| + void _record(Object object, SerializationRule rule) {
|
| + if (rule.shouldUseReferenceFor(object, this)) {
|
| + references.putIfAbsent(object, () =>
|
| + new Reference(this, rule.number, _nextObjectNumberFor(rule)));
|
| + var state = rule.extractState(object, trace.note);
|
| + _addStateForRule(rule, state);
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * Should we store primitive objects directly or create references for them.
|
| + * That depends on which format we're using, so a flat format will want
|
| + * references, but the Map format can store them directly.
|
| + */
|
| + bool shouldUseReferencesForPrimitives = false;
|
| +
|
| + /** Record a [state] entry for a particular rule. */
|
| + void _addStateForRule(eachRule, Object state) {
|
| + _growStates(eachRule);
|
| + states[eachRule.number].add(state);
|
| + }
|
| +
|
| + /** Find what the object number for the thing we're about to add will be.*/
|
| + int _nextObjectNumberFor(SerializationRule rule) {
|
| + _growStates(rule);
|
| + return states[rule.number].length;
|
| + }
|
| +
|
| + /**
|
| + * We store the states in a List, indexed by rule number. But rules can be
|
| + * dynamically added, so we may have to grow the list.
|
| + */
|
| + void _growStates(eachRule) {
|
| + while (states.length <= eachRule.number) states.add(new List());
|
| + }
|
| +
|
| + /**
|
| + * Return true if we have an object number for this object. This is used to
|
| + * tell if we have processed the object or not. This relies on checking if we
|
| + * have a reference or not. That saves some space by not having to keep track
|
| + * of simple objects, but means that if someone refers to the identical string
|
| + * from several places, we will process it several times, and store it
|
| + * several times. That seems an acceptable tradeoff, and in cases where it
|
| + * isn't, it's possible to apply a rule for String, or even for Strings larger
|
| + * than x, which gives them references.
|
| + */
|
| + bool _hasIndexFor(Object object) {
|
| + return _objectNumberFor(object) != -1;
|
| + }
|
| +
|
| + /**
|
| + * Given an object, find what number it has. The number is valid only in
|
| + * the context of a particular rule, and if the rule has more than one,
|
| + * this will return the one for the primary rule, defined as the one that
|
| + * is listed in its canonical reference.
|
| + */
|
| + int _objectNumberFor(Object object) {
|
| + var reference = references[object];
|
| + return (reference == null) ? -1 : reference.objectNumber;
|
| + }
|
| +
|
| + /**
|
| + * Return the serialized data in string format. Currently hard-coded to
|
| + * our custom JSON format.
|
| + */
|
| + String toStringFormat() {
|
| + return JSON.stringify(toMaps());
|
| + }
|
| +
|
| + /**
|
| + * Returns the full serialized structure as nested maps. The top-level
|
| + * has 3 fields, "rules" which may hold a definition of the rules used,
|
| + * "data" which holds the serialized data, and "roots", which holds
|
| + * [Reference] objects indicating the root objects. Note that roots are
|
| + * necessary because the data is organized in the same way as the object
|
| + * structure, it's a list of lists holding self-contained maps which only
|
| + * refer to other parts via [Reference] objects.
|
| + * This effectively defines a custom JSON serialization format, although
|
| + * the details of the format vary depending which rules were used.
|
| + */
|
| + Map toMaps() {
|
| + var result = new Map();
|
| + var savedRules;
|
| + if (selfDescribing) {
|
| + var meta = serialization._ruleSerialization();
|
| + var writer = new Writer(meta);
|
| + writer.selfDescribing = false;
|
| + savedRules = writer.write(serialization.rules);
|
| + }
|
| + result["rules"] = savedRules;
|
| + result["data"] = states;
|
| + result["roots"] = _rootReferences(trace.roots);
|
| + return result;
|
| + }
|
| +
|
| + /**
|
| + * Return a list of [Reference] objects pointing to our roots. This will be
|
| + * stored in the output under "roots" in the default format.
|
| + */
|
| + _rootReferences(roots) =>
|
| + roots.map(_referenceFor);
|
| +
|
| + /**
|
| + * Given an object, return a reference for it if one exists. If there's
|
| + * no reference, return null. Once we have finished the tracing step, all
|
| + * objects that should have a reference (roughly speaking, non-primitives)
|
| + * can be relied on to have a reference.
|
| + */
|
| + _referenceFor(Object o) {
|
| + return references[o];
|
| + }
|
| +
|
| + // For debugging/testing purposes. Find what state a reference points to.
|
| + stateForReference(Reference r) =>
|
| + states[r.ruleNumber][r.objectNumber];
|
| +}
|
| +
|
| +/**
|
| + * The main class responsible for reading. It holds
|
| + * onto the necessary state and to the objects that have been inflated.
|
| + */
|
| +class Reader {
|
| +
|
| + /**
|
| + * The serialization that specifies how we read. Note that in contrast
|
| + * to the Writer, this is not final. This is because we may be created
|
| + * with an empty [Serialization] and then read the rules from the data,
|
| + * if [selfDescribing] is true.
|
| + */
|
| + Serialization serialization;
|
| +
|
| + /**
|
| + * When we read objects, should we read a description of the rules if
|
| + * present. This defaults to the corresponding value on the Serialization.
|
| + */
|
| + bool selfDescribing;
|
| +
|
| + /**
|
| + * The state of objects that have been serialized is stored here.
|
| + * Each rule has a number, and rules keep track of the objects that they
|
| + * serialize, in order. So the state of any object can be found by indexing
|
| + * from the rule number and the object number within the rule.
|
| + * The actual representation of the state is determined by the rule. Lists
|
| + * and Maps are common, but it is arbitrary. See [Writer.states].
|
| + */
|
| + List<List> _data;
|
| +
|
| + /**
|
| + * The resulting objects, indexed according to the same scheme as
|
| + * [data], where each rule has a number, and rules keep track of the objects
|
| + * that they serialize, in order.
|
| + */
|
| + List<List> objects;
|
| +
|
| + /**
|
| + * Creates a new [Reader] that uses the rules from its parent
|
| + * [Serialization]. Serializations do not keep any state related to
|
| + * a particular read or write operation, so the same one can be used
|
| + * for multiple different Writers/Readers.
|
| + */
|
| + Reader(this.serialization) {
|
| + selfDescribing = serialization.selfDescribing;
|
| + }
|
| +
|
| + /**
|
| + * When we read, we may need to look up objects by name in order to link to
|
| + * them. This is particularly true if we have references to classes,
|
| + * functions, mirrors, or other non-portable entities. The map in which we
|
| + * look things up can be provided as an argument to read, but we can also
|
| + * provide a map here, and objects will be looked up in both places.
|
| + */
|
| + Map externalObjects;
|
| +
|
| + /**
|
| + * Look up the reference to an external object. This can be held either in
|
| + * the reader-specific list of externals or in the serializer's
|
| + */
|
| + externalObjectNamed(key) {
|
| + var map = (externalObjects.containsKey(key))
|
| + ? externalObjects : serialization.externalObjects;
|
| + if (!map.containsKey(key)) {
|
| + throw 'Cannot find named object to link to: $key';
|
| + }
|
| + return map[key];
|
| + }
|
| +
|
| + /**
|
| + * Return the list of rules to be used when writing. These come from the
|
| + * [serialization].
|
| + */
|
| + List<SerializationRule> get rules => serialization.rules;
|
| +
|
| + /**
|
| + * Internal use only, for testing purposes. Set the data for this reader
|
| + * to a List of Lists whose size must match the number of rules.
|
| + */
|
| + // When we set the data, initialize the object storage to a matching size.
|
| + void set data(List<List> newData) {
|
| + _data = newData;
|
| + objects = keysAndValues(serialization.rules).map(
|
| + (index, rule) => new List(_data[index].length));
|
| + }
|
| +
|
| + /**
|
| + * This is the primary method for a [Reader]. It takes the input data,
|
| + * currently hard-coded to expect our custom JSON format, and returns
|
| + * the root objects.
|
| + */
|
| + read(String input, [Map externals = const {}]) {
|
| + externalObjects = externals;
|
| + var topLevel = JSON.parse(input);
|
| + var ruleString = topLevel["rules"];
|
| + readRules(ruleString, externals);
|
| + data = topLevel["data"];
|
| + rules.forEach(inflateForRule);
|
| + var roots = topLevel["roots"];
|
| + return roots.map(inflateReference);
|
| + }
|
| +
|
| + /**
|
| + * If the data we are reading from has rules written to it, read them back
|
| + * and set them as the rules we will use.
|
| + */
|
| + void readRules(String newRules, Map externals) {
|
| + // TODO(alanknight): Replacing the serialization is kind of confusing.
|
| + List rulesWeRead = (newRules == null) ?
|
| + null : serialization._ruleSerialization().readOne(newRules, externals);
|
| + if (rulesWeRead != null && !rulesWeRead.isEmpty) {
|
| + serialization = new Serialization.blank();
|
| + rulesWeRead.forEach(serialization.addRule);
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * This is a hard-coded read method for a vaguely flat format. It's just a
|
| + * proof of concept of handling more flat formats right now, and needs a lot
|
| + * of fixing and generalization.
|
| + */
|
| + readFlat(List input, [Map externals = const {}]) {
|
| + // TODO(alanknight): Way too much code duplication with read. Numerous
|
| + // code smells.
|
| + externalObjects = externals;
|
| + var topLevel = input;
|
| + var ruleString = topLevel[0];
|
| + readRules(ruleString, externals);
|
| + var flatData = topLevel[1];
|
| + var stream = flatData.iterator();
|
| + var tempData = new List(rules.length);
|
| + for (var eachRule in rules) {
|
| + tempData[eachRule.number] = eachRule.pullStateFrom(stream);
|
| + }
|
| + data = tempData;
|
| + for (var eachRule in rules) {
|
| + inflateForRule(eachRule);
|
| + }
|
| + var rootsAsInts = topLevel[2];
|
| + var rootStream = rootsAsInts.iterator();
|
| + var roots = new List();
|
| + while (rootStream.hasNext) {
|
| + roots.add(new Reference(this, rootStream.next(), rootStream.next()));
|
| + }
|
| + var x = inflateReference(roots[0]);
|
| + return roots.map((x) => inflateReference(x));
|
| + }
|
| +
|
| +
|
| + /**
|
| + * A convenient alternative to [read] when you know there is only
|
| + * one object.
|
| + */
|
| + readOne(String input, [Map externals = const {}]) =>
|
| + read(input, externals).first;
|
| +
|
| + /**
|
| + * A convenient alternative to [readFlat] when you know there is only
|
| + * one object.
|
| + */
|
| + readOneFlat(List input, [Map externals = const {}]) =>
|
| + readFlat(input, externals).first;
|
| +
|
| + /**
|
| + * Inflate all of the objects for [rule]. Does the essential state for all
|
| + * objects first, then the non-essential state. This avoids cycles in
|
| + * non-essential state, because all the objects will have already been
|
| + * created.
|
| + */
|
| + inflateForRule(rule) {
|
| + var dataForThisRule = _data[rule.number];
|
| + keysAndValues(dataForThisRule).forEach((position, state) {
|
| + inflateOne(rule, position, state);
|
| + });
|
| + keysAndValues(dataForThisRule).forEach((position, state) {
|
| + rule.inflateNonEssential(state, allObjectsForRule(rule)[position], this);
|
| + });
|
| + }
|
| +
|
| + /**
|
| + * Create a new object, based on [rule] and [state], which will
|
| + * be stored in [position] in the storage for [rule]. This will
|
| + * follow references and recursively inflate them, leaving Sentinel objects
|
| + * to detect cycles.
|
| + */
|
| + Object inflateOne(SerializationRule rule, position, state) {
|
| + var existing = allObjectsForRule(rule)[position];
|
| + // We may already be in progress and hitting this in a cycle.
|
| + if (existing is _Sentinel) {
|
| + throw new SerializationException('Cycle in essential state');
|
| + }
|
| + // We may have already inflated this object, at least its essential state.
|
| + if (existing != null) return existing;
|
| +
|
| + // Put a sentinel there to mark this in case of recursion.
|
| + allObjectsForRule(rule)[position] = const _Sentinel();
|
| + var newObject = rule.inflateEssential(state, this);
|
| + allObjectsForRule(rule)[position] = newObject;
|
| + return newObject;
|
| + }
|
| +
|
| + /**
|
| + * The parameter [possibleReference] might be a reference. If it isn't, just
|
| + * return it. If it is, then inflate the target of the reference and return
|
| + * the resulting object.
|
| + */
|
| + Object inflateReference(possibleReference) {
|
| + // If this is a primitive, return it directly.
|
| + // TODO This seems too complicated.
|
| + return asReference(possibleReference,
|
| + ifReference: (reference) {
|
| + var rule = ruleFor(reference);
|
| + var state = _stateFor(reference);
|
| + inflateOne(rule, reference.objectNumber, state);
|
| + return _objectFor(reference);
|
| + });
|
| + }
|
| +
|
| + /**
|
| + * Given [reference], return what we have stored as an object for it. Note
|
| + * that, depending on the current state, this might be null or a Sentinel.
|
| + */
|
| + Object _objectFor(Reference reference) =>
|
| + objects[reference.ruleNumber][reference.objectNumber];
|
| +
|
| + /** Given [rule], return the storage for its objects. */
|
| + allObjectsForRule(SerializationRule rule) => objects[rule.number];
|
| +
|
| + /** Given [reference], return the the state we have stored for it. */
|
| + Object _stateFor(Reference reference) =>
|
| + _data[reference.ruleNumber][reference.objectNumber];
|
| +
|
| + /** Given a reference, return the rule it references. */
|
| + SerializationRule ruleFor(Reference reference) =>
|
| + serialization.rules[reference.ruleNumber];
|
| +
|
| + /**
|
| + * Given a possible reference [anObject], call either [ifReference] or
|
| + * [ifNotReference], depending if it's a reference or not. This is the
|
| + * primary place that knows about the serialized representation of a
|
| + * reference.
|
| + */
|
| + asReference(anObject, {Function ifReference: doNothing,
|
| + Function ifNotReference : doNothing}) {
|
| + if (anObject is Reference) return ifReference(anObject);
|
| + if (anObject is Map && anObject["__Ref"] == true) {
|
| + var ref =
|
| + new Reference(this, anObject["rule"], anObject["object"]);
|
| + return ifReference(ref);
|
| + } else {
|
| + return ifNotReference(anObject);
|
| + }
|
| + }
|
| +}
|
| +
|
| +/**
|
| + * This serves as a marker to indicate a object that is in the process of
|
| + * being de-serialized. So if we look for an object slot and find one of these,
|
| + * we know we've hit a cycle.
|
| + */
|
| +class _Sentinel {
|
| + const _Sentinel();
|
| +}
|
| +
|
| +/**
|
| + * This represents the transitive closure of the referenced objects to be
|
| + * used for serialization. It works closely in conjunction with the Writer,
|
| + * and is kept as a separate object primarily for the possibility of wanting
|
| + * to plug in different sorts of tracing rules.
|
| + */
|
| +class Trace {
|
| + // TODO(alanknight): It seems likely that the mechanism for cutting off
|
| + // tracings is by specifying rules. So is there any reason any more to have
|
| + // this as a separate class?
|
| + final Writer writer;
|
| +
|
| + /**
|
| + * This class works by doing a breadth-first traversal of the objects,
|
| + * with the traversal order maintained in [queue].
|
| + */
|
| + final Queue queue = new Queue();
|
| +
|
| + /** The root objects from which we will be tracing. */
|
| + List roots = [];
|
| +
|
| + Trace(this.writer);
|
| +
|
| + addRoot(object) {
|
| + roots.add(object);
|
| + }
|
| +
|
| + /** A convenience method to add a single root and trace it in one step. */
|
| + trace(Object o) {
|
| + addRoot(o);
|
| + traceAll();
|
| + }
|
| +
|
| + /**
|
| + * Process all of the objects reachable from our roots via state that the
|
| + * serialization rules access.
|
| + */
|
| + traceAll() {
|
| + queue.addAll(roots);
|
| + while (!queue.isEmpty) {
|
| + var next = queue.removeFirst();
|
| + if (!hasProcessed(next)) writer._process(next, this);
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * Has this object been seen yet? We test for this by checking if the
|
| + * writer has a reference for it. See comment for _hasIndexFor.
|
| + */
|
| + bool hasProcessed(object) {
|
| + return writer._hasIndexFor(object);
|
| + }
|
| +
|
| + /** Note that we've seen [value], and add it to the queue to be processed. */
|
| + note(Object value) {
|
| + if (value != null) {
|
| + queue.add(value);
|
| + }
|
| + return value;
|
| + }
|
| +}
|
| +
|
| +/**
|
| + * Any pointers to objects that can't be represented directly in the
|
| + * serialization format has to be stored as a reference. A reference encodes
|
| + * the rule number of the rule that saved it in the Serialization that was used
|
| + * for writing, and the object number within that rule.
|
| + */
|
| +class Reference {
|
| + /** The [Reader] or [Writer] that owns this reference. */
|
| + final parent;
|
| + /** The position of the rule that controls this reference in [parent]. */
|
| + final int ruleNumber;
|
| + /** The index of the referred-to object in the storage of [parent] */
|
| + final int objectNumber;
|
| +
|
| + const Reference(this.parent, this.ruleNumber, this.objectNumber);
|
| +
|
| + /**
|
| + * Convert the reference to a map in JSON format. This is specific to the
|
| + * custom JSON format we define, and must be consistent with the
|
| + * [asReference] method.
|
| + */
|
| + // TODO(alanknight): This is a hack both in defining a toJson specific to a
|
| + // particular representation, and the use of a bogus sentinel "__Ref"
|
| + toJson() => {
|
| + "__Ref" : true,
|
| + "rule" : ruleNumber,
|
| + "object" : objectNumber
|
| + };
|
| +
|
| + /** Write our information to [list]. Useful in writing to flat formats.*/
|
| + writeToList(List list) {
|
| + list.add(ruleNumber);
|
| + list.add(objectNumber);
|
| + }
|
| +}
|
| +
|
| +/**
|
| + * This is used during tracing to indicate that an object should be processed
|
| + * using a particular rule, rather than the one that might ordinarily be
|
| + * found for it. This normally only makes sense if the object is uniquely
|
| + * referenced, and is a more or less internal collection. See ListRuleEssential
|
| + * for an example. It knows how to return its object and how to filter.
|
| + */
|
| +class DesignatedRuleForObject {
|
| + Function rulePredicate;
|
| + final target;
|
| +
|
| + DesignatedRuleForObject(this.target, this.rulePredicate);
|
| +
|
| + possibleRules(List rules) => rules.filter(rulePredicate);
|
| +}
|
| +
|
|
|